Editing Sleep

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{disambig2|sleep effect of attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}}
{{disambig2|sleep effect of attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}}
:''For the status condition caused by moves with the sleep effect, see [[asleep]].''
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|Jigglypuff putting Charizard to sleep in ''for Wii U'']]
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|{{SSB4|Jigglypuff}} putting {{SSB4|Charizard}} and {{SSB4|Pikachu}} to sleep in ''for Wii U'']]
'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Grounded fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.


'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. In ''[[Super Smash Bros.]]'', every fighter's sleeping animation was identical to their [[stun]] animation, albeit with music notes appearing over their heads. From ''[[Super Smash Bros. Melee]]'' onwards, every fighter would get a unique sleeping animation.
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep by [[Spirit Battle]] slumber floors.
 
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''[[Super Smash Bros. Ultimate]]'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.


==List of sleep attacks==
==List of sleep attacks==
Line 21: Line 19:
|-
|-
|rowspan=2|{{SSBU|Hero}}
|rowspan=2|{{SSBU|Hero}}
|[[Snooze]] (through normal selection or Hocus Pocus)
|[[Snooze]]
|-
|-
|[[Command Selection]]: (Hocus Pocus: may occur; only affects the user)
|[[Command Selection]]: Hocus Pocus (may occur; only effects the user)
|-
|-
|[[Jigglypuff]]
|[[Jigglypuff]]
Line 39: Line 37:
|[[Toad (move)#Customization|Sleepy Toad]]
|[[Toad (move)#Customization|Sleepy Toad]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|{{SSBU|Sephiroth}}
|[[Supernova]] (One of the possible effects of the move)
|{{GameIcon|SSBU}}
|}
|}


Line 63: Line 57:
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Ditto]]: Transform (if the summoner has sleeping attacks)
|[[Ditto]]: Transform (if the summoner is Jigglypuff)
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
|-
|-

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)