Editing Sleep

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{disambig2|sleep effect of attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}}
{{disambig2|sleep effect caused by certain attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}}
:''For the status condition caused by moves with the sleep effect, see [[asleep]].''
There are a few [[attack]]s in the ''{{b|Super Smash Bros.|series}}'' series that cause the '''sleep''' effect. Characters hit by such attacks will be [[asleep|put to sleep]] instead of taking knockback. If the target is already asleep, the length of the effect will not be increased or reset.
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|{{SSB4|Jigglypuff}} putting {{SSB4|Charizard}} and {{SSB4|Pikachu}} to sleep in ''for Wii U'']]
 
'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. In ''[[Super Smash Bros.]]'', every fighter's sleeping animation was identical to their [[stun]] animation, albeit with music notes appearing over their heads. From ''[[Super Smash Bros. Melee]]'' onwards, every fighter would get a unique sleeping animation.
 
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''[[Super Smash Bros. Ultimate]]'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.


==List of sleep attacks==
==List of sleep attacks==
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!width=50%|Move(s)
!width=50%|Move(s)
!width=8%|Games
!width=8%|Games
|-
|{{SSBU|Daisy}}
|[[Daisy Blossom]]
|rowspan=3|{{GameIcon|SSBU}}
|-
|rowspan=2|{{SSBU|Hero}}
|[[Snooze]] (through normal selection or Hocus Pocus)
|-
|[[Command Selection]]: (Hocus Pocus: may occur; only affects the user)
|-
|-
|[[Jigglypuff]]
|[[Jigglypuff]]
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|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|{{SSBB|Luigi}}
|[[Luigi]]
|[[Negative Zone]]
|[[Negative Zone]]
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|-
|-
|rowspan=2|[[Peach]]
|rowspan=2|[[Princess Peach|Peach]]
|[[Peach Blossom]]
|[[Peach Blossom]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Toad (move)#Customization|Sleepy Toad]]
|[[Toad#Customization|Sleepy Toad]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|{{SSBU|Sephiroth}}
|[[Supernova]] (One of the possible effects of the move)
|{{GameIcon|SSBU}}
|}
|}


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|[[Assist Trophies]]
|[[Assist Trophies]]
|[[Riki]]: Bedtime
|[[Riki]]: Bedtime
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=4|[[Poké Ball]] [[Pokémon]]
|rowspan=3|[[Poké Ball]] [[Pokémon]]
|[[Bellossom]]: Sweet Scent
|[[Bellossom]]: Sweet Scent
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Togepi]]: Metronome (Sleep Powder)
|-
|-
|[[Darkrai]]: Dark Void
|[[Darkrai]]: Dark Void
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}
|-
|[[Ditto]]: Transform (if the summoner has sleeping attacks)
|{{GameIcon|SSBU}}
|-
|[[Togepi]]: Metronome (Sleep Powder)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
|}


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|}
|}


===By stage hazards===
{{Template:Effects}}
The [[Spirit Battle]] condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep.
 
{{Effects}}


[[Category:Effects]]
[[Category:Effects]]
[[Category:Special conditions]]

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