Editing Shulk (SSBU)
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|dsdesc=Braces himself while holding the Monado near his face to [[xenoserieswiki:Vision|foresee an attack]]. If he is hit, Shulk [[counterattack]]s with a slow, powerful, and long-ranged slash that launches opponents forward. Alternatively, holding forward while counterattacking on the ground causes a fast dashing slash that deals more damage and knockback growth in addition to launching opponents backward, but its speed and Shulk's momentum can cause it to occasionally miss its target. Previously one of the strongest counters in ''SSB4'', its knockback scaling has remained similar and it is nearly as strong as it was, but it is no longer [[unblockable]]. Monado Arts can affect the KO potential of the counterattack. As a downside, Vision loses counter frames if repeatedly used over a short period of time, making it and [[Witch Time]] the only counterattacks that lose effectiveness if spammed. Counter frames are regained over time or once Shulk is KO'd. The counter's pose resembles {{s|xenoserieswiki|Shadow Eye}}, one of Shulk's supportive Arts. The normal counterattack is almost identical to Stream Edge, one of Shulk's Break-inducing Arts, whereas the forward-held counterattack is a reference to {{s|xenoserieswiki|Thunder}}, one of Dunban's ether Arts. | |dsdesc=Braces himself while holding the Monado near his face to [[xenoserieswiki:Vision|foresee an attack]]. If he is hit, Shulk [[counterattack]]s with a slow, powerful, and long-ranged slash that launches opponents forward. Alternatively, holding forward while counterattacking on the ground causes a fast dashing slash that deals more damage and knockback growth in addition to launching opponents backward, but its speed and Shulk's momentum can cause it to occasionally miss its target. Previously one of the strongest counters in ''SSB4'', its knockback scaling has remained similar and it is nearly as strong as it was, but it is no longer [[unblockable]]. Monado Arts can affect the KO potential of the counterattack. As a downside, Vision loses counter frames if repeatedly used over a short period of time, making it and [[Witch Time]] the only counterattacks that lose effectiveness if spammed. Counter frames are regained over time or once Shulk is KO'd. The counter's pose resembles {{s|xenoserieswiki|Shadow Eye}}, one of Shulk's supportive Arts. The normal counterattack is almost identical to Stream Edge, one of Shulk's Break-inducing Arts, whereas the forward-held counterattack is a reference to {{s|xenoserieswiki|Thunder}}, one of Dunban's ether Arts. | ||
|fsname=Chain Attack | |fsname=Chain Attack | ||
|fsdmg=3% (hit 1), 2% (hits 2-12), 12% (hit 13 | |fsdmg=3% (hit 1), 2% (hits 2-12), 12% (hit 13), 5% (hit 14) | ||
|fsdesc=Emits a sphere of bright light in front of himself. If it hits an opponent, Shulk summons [[Dunban]], [[Riki]], and [[Fiora]] to perform a [[xenoserieswiki:Chain Attack (XC1)|Chain Attack]] on the opponent, which he then concludes with a powerful slash. Chain Attack's damage output and knockback are also affected by Monado Arts. However, it has a short range, as Shulk needs to be close to the opponent in order for its first hit to land. In addition, Arts can expire during the Chain Attack's cutscene, which affects its damage output and knockback. | |fsdesc=Emits a sphere of bright light in front of himself. If it hits an opponent, Shulk summons [[Dunban]], [[Riki]], and [[Fiora]] to perform a [[xenoserieswiki:Chain Attack (XC1)|Chain Attack]] on the opponent, which he then concludes with a powerful slash. Chain Attack's damage output and knockback are also affected by Monado Arts. However, it has a short range, as Shulk needs to be close to the opponent in order for its first hit to land. In addition, Arts can expire during the Chain Attack's cutscene, which affects its damage output and knockback. | ||
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