Editing Shield drop
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'''Shield dropping''' is an advanced [[technique]] in all ''{{b|Super Smash Bros.|series}}'' games | '''Shield platform dropping''', commonly called '''shield dropping''', is an advanced [[technique]] in all ''{{b|Super Smash Bros.|series}}'' games through ''[[Super Smash Bros. 4]]''. It involves dropping through a soft [[platform]] while shielding by tilting the analog stick down. | ||
The term "shield drop" should not be confused with " | The term "shield drop" should not be confused with "dropping one's shield", which refers to when one lets go of the shield button and stops shielding. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
The technique is simple to execute in ''Smash 64'', as there is no [[sidestep]]ping in that game to interfere with the function of pressing the stick downward while shielding | |||
The technique is simple to execute in ''Smash 64'', as there is no [[sidestep]]ping in that game to interfere with the function of pressing the stick downward while shielding. | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File:Control_stick_angle_overview_(shield).png|thumb|200px|Shield options with the control stick in ''Melee''.]] | [[File:Control_stick_angle_overview_(shield).png|right|thumb|200px|Shield options with the control stick in ''Melee''.]] | ||
As the sidestep is introduced in ''Melee'', pressing the control stick too far and too fast results in a sidestep. Since this makes it hard to platform drop while shielding, the player must either be very precise with their inputs or press the stick down during a different action than shielding (such as a dash or shield stun) with close enough timing that the sidestep window is closed but the drop window is still open. | As the sidestep is introduced in ''Melee'', pressing the control stick too far and too fast results in a sidestep. Since this makes it hard to platform drop while shielding, the player must either be very precise with their inputs or press the stick down during a different action than shielding (such as a dash or shield stun) with close enough timing that the sidestep window is closed but the drop window is still open. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
[[File:Brawl-ShieldPlatformDrop.gif|200px|thumb|Falco performing a shield platform drop on the floating platform of [[Smashville]].]] | [[File:Brawl-ShieldPlatformDrop.gif|200px|right|thumb|Falco performing a shield platform drop on the floating platform of [[Smashville]].]] | ||
In ''Brawl'', while the conflict between sidestepping and dropping persists, there is now a small window where a drop can be made without triggering a sidestep: the player must move the [[control stick]] down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames. | In ''Brawl'', while the conflict between sidestepping and dropping persists, there is now a small window where a drop can be made without triggering a sidestep: the player must move the [[control stick]] down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames. | ||
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*[https://www.youtube.com/watch?v=HghTnO5VXts Video of using shield drops to punish Marth uptilt in ''Melee''] | *[https://www.youtube.com/watch?v=HghTnO5VXts Video of using shield drops to punish Marth uptilt in ''Melee''] | ||
{{AllGames|Techniques}} | |||
[[Category:Advanced techniques]] | [[Category:Advanced techniques]] |