Editing Sheik (SSBU)

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|uairdmg={{ShortHopDmgSSBU|1}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4)
|uairdmg={{ShortHopDmgSSBU|1}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4)
|uairdesc=An upward corkscrew flying kick followed by a thrust kick with the opposite leg. KOs reliably near the top blast zone, and can be set up into by forward tilt or down tilt, though this requires precise timing and doesn't KO until around 120%. It can be used after a forward tilt to drag the opponent down and lead into another forward tilt. Like back aerial, it hits on frame 4, making it one of the fastest moves of its kind in the game. It does not auto-cancel in a short hop.
|uairdesc=An upward corkscrew flying kick followed by a thrust kick with the opposite leg. KOs reliably near the top blast zone, and can be set up into by forward tilt or down tilt, though this requires precise timing and doesn't KO until around 120%. It can be used after a forward tilt to drag the opponent down and lead into another forward tilt. Like back aerial, it hits on frame 4, making it one of the fastest moves of its kind in the game. It does not auto-cancel in a short hop.
|dairname=Butcher Bird Revised ({{ja|百舌改|Mozu Kai}})
|dairname=Shrike Revision ({{ja|百舌改|Mozu Kai}})
|dairdmg={{ShortHopDmgSSBU|10}} (descent), 2% (landing)
|dairdmg={{ShortHopDmgSSBU|10}} (descent), 2% (landing)
|dairdesc=A downward flying kick. It is a [[stall-then-fall]], and its clean hitbox is a [[meteor smash]] during its beginning frames. One of Sheik's least useful and most situational moves, as its lag makes it very punishable, and trying to use it offstage will most likely result in an instant self-destruct.
|dairdesc=A downward flying kick. It is a [[stall-then-fall]], and its clean hitbox is a [[meteor smash]] during its beginning frames. One of Sheik's least useful and most situational moves, as its lag makes it very punishable, and trying to use it offstage will most likely result in an instant self-destruct.

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