Editing Shadow Ball
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|name=Shadow Ball | |name=Shadow Ball | ||
|image=[[File:Mewtwo Neutral B SSBU.gif|300px]] | |image=[[File:Mewtwo Neutral B SSBU.gif|300px]] | ||
|caption=Shadow Ball in ''Ultimate''. | |caption=Releasing Shadow Ball in ''Ultimate''. | ||
|user=[[Mewtwo]] | |user=[[Mewtwo]] | ||
|universe={{uv|Pokémon}} | |universe={{uv|Pokémon}} | ||
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==Overview== | ==Overview== | ||
When the special button is pressed, the Shadow Ball will begin charging. It can be fired at any time by pressing | When the special button is pressed, the Shadow Ball will begin charging. It can be fired at any time by pressing B again while charging. It will deal gradually more [[damage]] and [[knockback]] the bigger it gets. The player can cancel the move and save the charge by [[shield]]ing, [[roll]]ing, [[spot dodge|spot dodging]], or, to cancel with no additional action, by lightly tapping the shield button. Mewtwo can also charge the move in the air, where canceling it will make Mewtwo stop its charging animation normally as opposed to shielding or rolling. | ||
When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In ''[[Super Smash Bros. Melee]]'', only Mewtwo's left hand glows. | When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In ''[[Super Smash Bros. Melee]]'', only Mewtwo's left hand glows. | ||
Unlike most auto-charge moves, even when Shadow Ball is fully charged, Mewtwo will continue to hold it until the player releases it or cancels. In ''Melee'', a charging Shadow Ball does [[electric]] damage and traps an opponent upon contact; from ''[[Super Smash Bros. 4]]'' onward, it no longer has a hitbox while charging. Once fired, the ball will travel in a wave-like path, which can make it hard to aim but equally difficult to avoid. A fully charged Shadow Ball does heavy damage and knockback, and if shielded, it will damage a shield by about half health. | Unlike most auto-charge moves, even when Shadow Ball is fully charged, Mewtwo will continue to hold it until the player releases it or cancels. In ''Melee'', a charging Shadow Ball does [[electric]] damage and traps an opponent upon contact; from ''[[Super Smash Bros. 4]]'' onward, it no longer has a hitbox while charging. Once fired, the ball will travel in a wave-like path, which can make it hard to aim but equally difficult to avoid. A fully charged Shadow Ball does heavy damage and knockback, and if shielded, it will damage a shield by about half health. It explodes on contact with a surface, though the explosion is aesthetic only and lacks a [[hitbox]]. | ||
The move has a considerable amount of recoil when used in mid-air, and as of ''[[Super Smash Bros. Ultimate]]'', it will push Mewtwo back about a quarter of the length of [[Final Destination]], so one must be careful not to use it too close to the [[edge]]. However, this can help with [[recovery]] if Mewtwo is facing in the opposite direction of the edge. | The move has a considerable amount of recoil when used in mid-air, and as of ''[[Super Smash Bros. Ultimate]]'', it will push Mewtwo back about a quarter of the length of [[Final Destination]], so one must be careful not to use it too close to the [[edge]]. However, this can help with [[recovery]] if Mewtwo is facing in the opposite direction of the edge. | ||
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[[File:Shadowballdc.gif|thumb|Mewtwo starting to charge Shadow Ball to change direction midair in ''Melee''.]] | [[File:Shadowballdc.gif|thumb|Mewtwo starting to charge Shadow Ball to change direction midair in ''Melee''.]] | ||
There are two ways of [[B-reversing]] with Shadow Ball, depending on if it is full-charged or not. | There are two ways of [[B-reversing]] with Shadow Ball, depending on if it is full-charged or not. | ||
*Fully charged: to throw a fully charged Shadow Ball quickly in the opposite direction, press | *Fully charged: to throw a fully charged Shadow Ball quickly in the opposite direction you are facing, press B and immediately tap the direction you want to face (but not at the same time, as that would result in using [[Confusion]] instead). In the air, it works the same way. This can be used as a [[recovery]] technique, as it will turn Mewtwo around to face the other direction so the recoil can send it towards the stage. | ||
*Not full-charged (or not at all): as with all neutral | *Not full-charged (or not at all): as with all neutral B attacks, Shadow Ball can be used to change direction in the air. For this, use the aforementioned inputs in the reverse order: first tap the direction you want to face, and then press B immediately. Combined with its ability to be quickly canceled with a shield button, this technique allows Mewtwo to be even more mobile in the air. | ||
{{clr}} | {{clr}} | ||
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The shadow glitch is a glitch exclusive to version 1.0 of ''Super Smash Bros. Melee''. It was discovered by {{sm|INF8}}, {{sm|Veg}}, and {{sm|Simna ibn Sind}}; it allows the Shadow Balls in {{SSBM|Mewtwo}}'s forward throw to be caught as items. This requires three characters: one Mewtwo, one character to catch the Shadow Ball, and one other character to be thrown. | The shadow glitch is a glitch exclusive to version 1.0 of ''Super Smash Bros. Melee''. It was discovered by {{sm|INF8}}, {{sm|Veg}}, and {{sm|Simna ibn Sind}}; it allows the Shadow Balls in {{SSBM|Mewtwo}}'s forward throw to be caught as items. This requires three characters: one Mewtwo, one character to catch the Shadow Ball, and one other character to be thrown. | ||
The player must have Mewtwo grab and forward throw another player (this works well with {{SSBM|Bowser}}). Then, they need to make the third character jump and [[air dodge]] into the resulting stream of Shadow Balls and press the | The player must have Mewtwo grab and forward throw another player (this works well with {{SSBM|Bowser}}). Then, they need to make the third character jump and [[air dodge]] into the resulting stream of Shadow Balls and press the Z button to catch one. This will not make the normal item-catching sound effect, so the player must look at the character's hands afterward to determine if the attempt was successful. | ||
If the Shadow Ball is thrown, it will freeze the game unless it is quickly recaught. | If the Shadow Ball is thrown, it will freeze the game unless it is quickly recaught. | ||
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==Trivia== | ==Trivia== | ||
<!--Do not add that Jigglypuff can be hit by the move despite being immune to it in the Pokémon games. Pokémon type matchups are not relevant to Smash--> | <!--Do not add that Jigglypuff can be hit by the move despite being immune to it in the Pokémon games. Pokémon type matchups are not relevant to Smash--> | ||
*{{SSBB|Lucario}}'s [[Aura Sphere]] is very similar in operation to Mewtwo's Shadow Ball, although Aura Sphere follows a straight path while Shadow Ball keeps an erratic pattern, and Lucario must be at about 150% damage for Aura Sphere to deal similar knockback and damage at full charge. | *{{SSBB|Lucario}}'s [[Aura Sphere]] is very similar in operation to Mewtwo's Shadow Ball, although Aura Sphere follows a straight path while Shadow Ball keeps an erratic pattern, and Lucario must be at about 150% damage for Aura Sphere to deal similar knockback and damage at full charge. As of Mewtwo's addition to ''SSB4'' the charge no longer damages opponents (along with their hand-cupping positions being switched around), further distinguishing the moves. | ||
**[[Lucario]] too is able to learn Shadow Ball in the Pokémon games, though only via {{iw|bulbapedia|TM30}} or {{iw|bulbapedia|TR33}} like several other Pokémon (including Mewtwo). Similarly, Mewtwo can naturally learn Aura Sphere via level up. | **[[Lucario]] too is able to learn Shadow Ball in the Pokémon games, though only via {{iw|bulbapedia|TM30}} or {{iw|bulbapedia|TR33}} like several other Pokémon (including Mewtwo). Similarly, Mewtwo can naturally learn Aura Sphere via level up. | ||
*When playing in Tiny Melee, a charging Shadow Ball will completely cover Mewtwo's body, making a sort of electric force-field that can only be broken through via an attack that has greater reach than that of the Shadow Ball. | *When playing in Tiny Melee, a charging Shadow Ball will completely cover Mewtwo's body, making a sort of electric force-field that can only be broken through via an attack that has greater reach than that of the Shadow Ball. |