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|name=Shadow Ball | |name=Shadow Ball | ||
|image=[[File:Mewtwo Neutral B SSBU.gif|300px]] | |image=[[File:Mewtwo Neutral B SSBU.gif|300px]] | ||
|caption=Shadow Ball in ''Ultimate''. | |caption=Releasing Shadow Ball in ''Ultimate''. | ||
|user=[[Mewtwo]] | |user=[[Mewtwo]] | ||
|universe={{uv|Pokémon}} | |universe={{uv|Pokémon}} | ||
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|interwikipage=Shadow Ball (move) | |interwikipage=Shadow Ball (move) | ||
}} | }} | ||
{{cquote|''Fires an energy projectile. Charging it for longer increases its damage and launch power.''|cite=Description from ''Ultimate''{{'}}s Move List}} | |||
'''Shadow Ball''' ({{ja|シャドーボール|Shadō Bōru}}, ''Shadow Ball'') is [[Mewtwo]]'s [[neutral special move]]. | '''Shadow Ball''' ({{ja|シャドーボール|Shadō Bōru}}, ''Shadow Ball'') is [[Mewtwo]]'s [[neutral special move]]. The move itself consists of Mewtwo concentrating [[darkness|shadow energy]] into a round ball to toss at opponents. It works as an auto-[[charge]] special. | ||
==Overview== | ==Overview== | ||
When the | When the [[B button]] is pressed, the Shadow Ball will begin charging. It can be fired at any time by pressing B again while charging. It will deal gradually more [[damage]] and [[knockback]] the bigger it gets. The player can cancel the move and save the charge by [[shield|shielding]], [[roll|rolling]], [[spot dodge|spot dodging]], or, to cancel with no additional action, by lightly tapping the shield button. Mewtwo can also charge the move in the air, where canceling it will make Mewtwo stop its charging animation normally as opposed to shielding or rolling. | ||
When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In '' | When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In ''Melee'', only Mewtwo's left hand glows. | ||
Unlike most auto-charge moves, even when Shadow Ball is fully charged, Mewtwo will continue to hold it until the player releases it or cancels. In ''Melee'', a charging Shadow Ball does [[electric]] damage and traps an opponent upon contact; | Unlike most auto-charge moves, even when Shadow Ball is fully charged, Mewtwo will continue to hold it until the player releases it or cancels. In ''Melee'', a charging Shadow Ball does [[electric]] damage and traps an opponent upon contact; in ''SSB4'', it no longer has a hitbox while charging. Once fired, the ball will travel in a wave-like path, which can make it hard to aim but equally difficult to avoid. A fully charged Shadow Ball does heavy damage and knockback, and if shielded, it will damage a shield by about half health. It explodes on contact with a surface, though the explosion is aesthetic only and lacks a [[hitbox]]. | ||
The move has a considerable amount of recoil, especially when used in mid-air, so one must be careful not to use it too close to the [[edge]]. However, this can help with recovery if Mewtwo is facing in the opposite direction of the edge. The recoil causes Mewtwo to slide back about half the length of [[Flat Zone]] when it performs this move in midair but lands before the animation is complete. In later patches of ''Smash 4'', however, Mewtwo suffers less recoil than before. | |||
===Forward throw=== | ===Forward throw=== | ||
Mewtwo's forward throw also involves Shadow Balls. Mewtwo will telekinetically [[throw]] its opponent forward, then hit them with | Mewtwo's forward throw also involves Shadow Balls. Mewtwo will telekinetically [[throw]] its opponent forward, then hit them with multiple small Shadow Balls. This throw will at minimum deal 9% damage, but in certain situations, the move can deal up to 18% damage. These Shadow Balls can be [[SDI]]'d, [[reflection|reflected]], or [[absorption|absorbed]]. | ||
===B-reversing=== | ===B-reversing=== | ||
[[File:Shadowballdc.gif|thumb|Mewtwo starting to charge Shadow Ball to change direction midair in ''Melee''.]] | [[File:Shadowballdc.gif|thumb|Mewtwo starting to charge Shadow Ball to change direction midair in ''Melee''.]] | ||
There are two ways of [[B-reversing]] with Shadow Ball, depending on if it is full-charged or not. | There are two ways of [[B-reversing]] with Shadow Ball, depending on if it is full-charged or not. | ||
*Fully charged: to throw a fully charged Shadow Ball quickly in the opposite direction, press | * Fully charged: to throw a fully charged Shadow Ball quickly in the opposite direction you are facing, press B and immediately tap the direction you want to face (but not at the same time, as that would result in using [[Confusion]] instead). In the air, it works the same way. This can be used as a [[recovery]] technique, as it will turn Mewtwo around to face the other direction so the recoil can send it towards the stage. | ||
*Not full-charged (or not at all): as with all neutral | * Not full-charged (or not at all): as with all neutral B attacks, Shadow Ball can be used to change direction in the air. For this, use the aforementioned inputs in the reverse order: first tap the direction you want to face, and then press B immediately. Combined with its ability to be quickly canceled with a shield button, this technique allows Mewtwo to be even more mobile in the air. {{clr}} | ||
{{clr}} | |||
===Shadow glitch=== | ===Shadow glitch=== | ||
[[File:Shadow glitch catch.jpg|thumb|150px|A closeup of {{SSBM|Fox}} holding a shadow ball from the glitch.]] | [[File:Shadow glitch catch.jpg|thumb|150px|A closeup of {{SSBM|Fox}} holding a shadow ball from the glitch.]] | ||
The shadow glitch is a glitch exclusive to version 1.0 of ''Super Smash Bros. Melee''. It was discovered by {{sm|INF8}}, {{sm|Veg}}, and {{sm|Simna ibn Sind}}; it allows the Shadow | The shadow glitch is a glitch exclusive to version 1.0 of ''Super Smash Bros. Melee''. It was discovered by {{sm|INF8}}, {{sm|Veg}}, and {{sm|Simna ibn Sind}}; it allows the [[Shadow Ball]]s in {{SSBM|Mewtwo}}'s forward throw to be caught as items. This requires three characters: one Mewtwo, one character to catch the shadow ball, and one other character to be thrown. | ||
The player must have Mewtwo grab and forward throw another player (this works well with [[Bowser (SSBM)|Bowser]]). Then, they need to make the third character jump and [[air dodge]] into the resulting stream of Shadow Balls and press the Z button to catch one. This will not make the normal item-catching sound effect, so the player must look at the character's hands afterward to determine if the attempt was successful. | |||
If the Shadow Ball is thrown, it will freeze the game unless it is quickly recaught.{{clr}} | |||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | ||
{{CustomSet/Single|Mewtwo|name=Shadow Ball|desc= | {{CustomSet/Single|Mewtwo|name=Shadow Ball|desc=Fire an energy projectile. Charging it for longer increases destructive power but also recoil.}} | ||
# '''Shadow Ball''': Default. | # '''Shadow Ball''': Default. | ||
Like the other DLC characters, Mewtwo lacks custom move variations (aside from the glitch ones in 1.0.6). | Like the other DLC characters, Mewtwo lacks custom move variations (aside from the glitch ones in 1.0.6). | ||
==Origin== | ==Origin== | ||
[[File: | [[File:Mewtwo Shadow Ball.png|thumb|Mewtwo using a Shadow Ball in ''Mewtwo Strikes Back''.]] | ||
Shadow Ball is a Ghost-type attack in the ''Pokémon'' games. While it was introduced as an attack in the {{iw|bulbapedia|Generation II}} games, its first appearance in any form of ''Pokémon'' media was in the movie ''[[bulbapedia:M01|Mewtwo Strikes Back]]'', where it was used by {{iw|bulbapedia|Mewtwo| | Shadow Ball is a Ghost-type attack in the ''Pokémon'' games. While it was introduced as an attack in the {{iw|bulbapedia|Generation II}} games, its first appearance in any form of ''Pokémon'' media was in the movie ''[[bulbapedia:M01|Mewtwo Strikes Back]]'', where it was used by {{iw|bulbapedia|Mewtwo|original series}}. It is available as {{iw|bulbapedia|TM30}} in all games since its introduction, and it can be taught to a large variety of Pokémon, including Mewtwo and several other Psychic-types. | ||
<gallery> | <gallery> | ||
Shadow Ball Alpha Sapphire.png|Shadow Ball in Alpha Sapphire. | |||
Shadow Ball | Shadow Ball Gen VI.png|Shadow Ball in Generation VI. | ||
</gallery> | </gallery> | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
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ShadowBall3DS.jpg|Shadow Ball in {{for3ds}}. | ShadowBall3DS.jpg|Shadow Ball in {{for3ds}}. | ||
Shadow_Ball_Charge_SSB4.jpeg|Charging Shadow Ball in {{forwiiu}}. | Shadow_Ball_Charge_SSB4.jpeg|Charging Shadow Ball in {{forwiiu}}. | ||
Shadow Ball SSB4.jpg|Shadow Ball in {{forwiiu}}. | File:Shadow Ball SSB4.jpg|Shadow Ball in {{forwiiu}}. | ||
Mewtwo SSBU Skill Preview Neutral Special.png|Shadow Ball as shown by | Mewtwo SSBU Skill Preview Neutral Special.png|Shadow Ball as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*{{SSBB|Lucario}}'s [[Aura Sphere]] is very similar in operation to Mewtwo's Shadow Ball, although Aura Sphere follows a straight path while Shadow Ball keeps an erratic pattern, and Lucario must be at about 150% damage for Aura Sphere to deal similar knockback and damage at full charge. As of Mewtwo's addition to ''SSB4'' the charge no longer damages opponents (along with their hand-cupping positions being switched around), further distinguishing the moves. | |||
*{{SSBB|Lucario}}'s [[Aura Sphere]] is very similar in operation to Mewtwo's Shadow Ball, although Aura Sphere follows a straight path while Shadow Ball keeps an erratic pattern, and Lucario must be at about 150% damage for Aura Sphere to deal similar knockback and damage at full charge. | **[[Lucario]] too is able to learn Shadow Ball in the Pokémon games, though only via TM30 like several other Pokémon (including Mewtwo). Similarly, Mewtwo can naturally learn [[Aura Sphere]], albeit at very high levels. | ||
**[[Lucario]] too is able to learn Shadow Ball in the Pokémon games, though only via | |||
*When playing in Tiny Melee, a charging Shadow Ball will completely cover Mewtwo's body, making a sort of electric force-field that can only be broken through via an attack that has greater reach than that of the Shadow Ball. | *When playing in Tiny Melee, a charging Shadow Ball will completely cover Mewtwo's body, making a sort of electric force-field that can only be broken through via an attack that has greater reach than that of the Shadow Ball. | ||
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[[Category:Mewtwo (SSB4)]] | [[Category:Mewtwo (SSB4)]] | ||
[[Category:Mewtwo (SSBU)]] | [[Category:Mewtwo (SSBU)]] | ||