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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Shadow Ball | |name=Shadow Ball | ||
|image=[[File: | |image=[[File:SSBUWebsiteMewtwo3.jpg|250px]] | ||
|caption=Shadow Ball in ''Ultimate''. | |caption=Releasing Shadow Ball in ''Ultimate''. | ||
|user=[[Mewtwo]] | |user=[[Mewtwo]] | ||
|universe={{uv|Pokémon}} | |universe={{uv|Pokémon}} | ||
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|interwikipage=Shadow Ball (move) | |interwikipage=Shadow Ball (move) | ||
}} | }} | ||
{{cquote|''Fires an energy projectile. Charging it for longer increases its damage and launch power.''|cite=Description from ''Ultimate''{{'}}s Move List}} | |||
'''Shadow Ball''' ({{ja|シャドーボール|Shadō Bōru}}, ''Shadow Ball'') is [[Mewtwo]]'s [[neutral special move]]. | '''Shadow Ball''' ({{ja|シャドーボール|Shadō Bōru}}, ''Shadow Ball'') is [[Mewtwo]]'s [[neutral special move]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. The move itself consists of Mewtwo concentrating [[darkness|shadow energy]] into a round ball to toss at opponents. It works as an auto-[[charge]] special. | ||
==Overview== | ==Overview== | ||
The move begins by charging upon the [[B button]] being pressed and can be fired at any time by pressing B again while charging. The player can cancel the move and save the charge by [[shield]]ing or [[roll]]ing. Mewtwo can also charge the move in the air, where canceling it will make Mewtwo stop its charging animation normally as opposed to shielding or rolling. | |||
When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In '' | When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In ''Melee'', only Mewtwo's left hand glows. | ||
Unlike most auto-charge moves, even when | Unlike most auto-charge moves, even when it is fully charged, Mewtwo will continue to "charge" it until the player releases it or does a shield/roll cancel. In ''Melee'', a charging Shadow Ball does [[electric]] damage and traps an opponent upon contact; in ''SSB4'', it no longer has a hitbox while charging. Once fired, the ball will travel in a wave-shaped path, which makes it hard to aim but equally difficult to avoid. A fully charged Shadow Ball does heavy damage and [[knockback]], and explodes on contact with a surface (though the explosion doesn't do anything). | ||
The move has a considerable amount of recoil, especially when used in mid-air, so one must be careful not to use it too close to the [[edge]]. However, this can help with recovery if Mewtwo is facing in the opposite direction of the edge. The recoil causes Mewtwo to slide back about half the length of [[Flat Zone]] when it performs this move in midair but lands before the animation is complete. In later patches of ''Smash 4'' however, Mewtwo suffers less recoil than before. | |||
===Forward throw=== | ===Forward throw=== | ||
Mewtwo's forward throw also involves Shadow Balls. Mewtwo will telekinetically [[throw]] its opponent forward, then hit them with | Mewtwo's forward throw also involves Shadow Balls. Mewtwo will telekinetically [[throw]] its opponent forward, then hit them with multiple small Shadow Balls. This throw will at minimum deal 9% damage, but in certain situations, the move can deal up to 18% damage. These Shadow Balls can be [[SDI]]'d, [[reflect]]ed, or absorbed. | ||
===B-reversing=== | ===[[B-reversing]]=== | ||
[[File:Shadowballdc.gif|thumb|Mewtwo | [[File:Shadowballdc.gif|thumb|Mewtwo using Shadow Ball to change direction midair in ''Melee''.]] | ||
As with all neutral B attacks, Shadow Ball can be used to change direction in the air. While in the air, press B and immediately tap the direction they want to face (but not at the same time, as that would result in using [[Confusion]] instead). Combined with its ability to be quickly canceled with a shield button, this technique allows Mewtwo to be even more mobile in the air. It can also be used as a [[recovery]] technique, due to allowing Mewtwo to face the other direction so the recoil can send it towards the stage; being the best way to utilize this technique. | |||
{{clr}} | {{clr}} | ||
===Shadow glitch=== | ===Shadow glitch=== | ||
[[File:Shadow glitch catch.jpg|thumb|150px|A closeup of {{SSBM|Fox}} holding a shadow ball from the glitch.]] | [[File:Shadow glitch catch.jpg|thumb|150px|A closeup of {{SSBM|Fox}} holding a shadow ball from the glitch.]] | ||
The shadow glitch is a glitch exclusive to version 1.0 of ''Super Smash Bros. Melee''. It was discovered by {{sm|INF8}}, {{sm|Veg}}, and {{sm|Simna ibn Sind}}; it allows the Shadow | The shadow glitch is a glitch exclusive to version 1.0 of ''Super Smash Bros. Melee''. It was discovered by {{sm|INF8}}, {{sm|Veg}}, and {{sm|Simna ibn Sind}}; it allows the [[Shadow Ball]]s in {{SSBM|Mewtwo}}'s forward throw to be caught as items. This requires three characters: one Mewtwo, one character to catch the shadow ball, and one other character to be thrown. | ||
The player must have Mewtwo grab and forward throw another player (this works well with | The player must have Mewtwo grab and forward throw another player (this works well with [[Bowser (SSBM)|Bowser]]). Then, they need to make the third character jump and [[air dodge]] into the resulting stream of Shadow Balls and press the Z button to catch one. This will not make the normal item-catching sound effect, so the player must look at the character's hands afterward to determine if the attempt was successful. | ||
If the Shadow Ball is thrown, it will freeze the game unless it is quickly recaught. | If the Shadow Ball is thrown, it will freeze the game unless it is quickly recaught.{{clr}} | ||
{{clr | |||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | ||
{{CustomSet/Single|Mewtwo|name=Shadow Ball|desc= | {{CustomSet/Single|Mewtwo|name=Shadow Ball|desc=Fire an energy projectile. Charging it for longer increases destructive power but also recoil.}} | ||
# '''Shadow Ball''': Default. | # '''Shadow Ball''': Default. | ||
Like the other DLC characters, Mewtwo lacks custom move variations (aside from the glitch ones in 1.0.6). | Like the other DLC characters, Mewtwo lacks custom move variations (aside from the glitch ones in 1.0.6). | ||
==Origin== | ==Origin== | ||
[[File: | [[File:Mewtwo Shadow Ball.png|thumb|Mewtwo using a Shadow Ball in ''Mewtwo Strikes Back''.]] | ||
Shadow Ball is a Ghost-type attack in the ''Pokémon'' games. While it was introduced as an attack in the {{iw|bulbapedia|Generation II}} games, its first appearance in any form of ''Pokémon'' media was in the movie ''[[bulbapedia:M01|Mewtwo Strikes Back]]'', where it was used by {{iw|bulbapedia|Mewtwo| | Shadow Ball is a Ghost-type attack in the ''Pokémon'' games. While it was introduced as an attack in the {{iw|bulbapedia|Generation II}} games, its first appearance in any form of ''Pokémon'' media was in the movie ''[[bulbapedia:M01|Mewtwo Strikes Back]]'', where it was used by {{iw|bulbapedia|Mewtwo|original series}}. It is available as {{iw|bulbapedia|TM30}} in all games since its introduction, and it can be taught to a large variety of Pokémon, including Mewtwo and several other Psychic-types. | ||
<gallery> | <gallery> | ||
Shadow Ball Alpha Sapphire.png|Shadow Ball in Alpha Sapphire. | |||
Shadow Ball | Shadow Ball Gen VI.png|Shadow Ball in Generation VI. | ||
</gallery> | </gallery> | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
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ShadowBall3DS.jpg|Shadow Ball in {{for3ds}}. | ShadowBall3DS.jpg|Shadow Ball in {{for3ds}}. | ||
Shadow_Ball_Charge_SSB4.jpeg|Charging Shadow Ball in {{forwiiu}}. | Shadow_Ball_Charge_SSB4.jpeg|Charging Shadow Ball in {{forwiiu}}. | ||
Shadow Ball SSB4.jpg|Shadow Ball in {{forwiiu}}. | File:Shadow Ball SSB4.jpg|Shadow Ball in {{forwiiu}}. | ||
Mewtwo SSBU Skill Preview Neutral Special.png|Shadow Ball as shown by | Mewtwo SSBU Skill Preview Neutral Special.png|Shadow Ball as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*{{SSBB|Lucario}}'s [[Aura Sphere]] is very similar in operation to Mewtwo's Shadow Ball, although a fully charged Aura Sphere follows a straight path while the fully charged Shadow Ball in ''Melee'' keeps an erratic pattern. As of Mewtwo's addition to ''SSB4'' the charge no longer damages opponents (along with their hand-cupping positions being switched around), further distinguishing the moves. | |||
*{{SSBB|Lucario}}'s [[Aura Sphere]] is very similar in operation to Mewtwo's Shadow Ball, although Aura Sphere follows a straight path while Shadow Ball keeps an erratic pattern | **[[Lucario]] too is able to learn Shadow Ball in the Pokémon games, though only via TM30 like several other Pokémon (including Mewtwo). Similarly, Mewtwo can naturally learn [[Aura Sphere]], albeit at very high levels. | ||
**[[Lucario]] too is able to learn Shadow Ball in the Pokémon games, though only via | |||
*When playing in Tiny Melee, a charging Shadow Ball will completely cover Mewtwo's body, making a sort of electric force-field that can only be broken through via an attack that has greater reach than that of the Shadow Ball. | *When playing in Tiny Melee, a charging Shadow Ball will completely cover Mewtwo's body, making a sort of electric force-field that can only be broken through via an attack that has greater reach than that of the Shadow Ball. | ||
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[[Category:Mewtwo (SSB4)]] | [[Category:Mewtwo (SSB4)]] | ||
[[Category:Mewtwo (SSBU)]] | [[Category:Mewtwo (SSBU)]] | ||