Editing Samus (SSBU)/Neutral special
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Latest revision | Your text | ||
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==Hitboxes== | ==Hitboxes== | ||
Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the minimum charge hitbox to the maximum charge hitbox for every charge frame. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Minimum charge|50}} | {{HitboxTableTitle|Minimum charge|50}} | ||
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{{HitboxTableTitle|Maximum charge|50}} | {{HitboxTableTitle|Maximum charge|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=0 | ||
|damage=28.0% | |damage=28.0% | ||
|sd=-7.0 | |sd=-7.0 |