Editing Samus (SSBU)/Neutral special

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==Hitboxes==
==Hitboxes==
The ID 0 and 1 hitboxes are used for no charge and full charge, respectively. For every charge frame, Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the ID 0 hitbox to the ID 1 hitbox. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge. The effective values can be calculated by the following formulas:
Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the minimum charge hitbox to the maximum charge hitbox for every charge frame. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge.
*'''Damage''': <code>5 + 23 * charge frames / 112</code>
*'''Shield damage''': <code>-2.5 - 4.5 * charge frames / 112</code>
*'''Base knockback''': <code>14 + 32 * charge frames / 112</code>
*'''Knockback scaling''': <code>42 + 8 * charge frames / 112</code>
*'''Radius''': <code>1.9 + 6.1 * charge frames / 112</code>
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Minimum charge|50}}
{{HitboxTableTitle|Minimum charge|50}}
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{{HitboxTableTitle|Maximum charge|50}}
{{HitboxTableTitle|Maximum charge|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=0
|damage=28.0%
|damage=28.0%
|sd=-7.0
|sd=-7.0

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