Editing Sakurai angle
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With the release of future games in the series, the Sakurai angle has proved very valuable for data miners; since the number 361 (or 0x169 in {{iw|wikipedia|hexadecimal}}) appears commonly in attack data and rarely elsewhere, searching for it is an extremely effective signal that the data surrounding it is a hitbox of some sort. | With the release of future games in the series, the Sakurai angle has proved very valuable for data miners; since the number 361 (or 0x169 in {{iw|wikipedia|hexadecimal}}) appears commonly in attack data and rarely elsewhere, searching for it is an extremely effective signal that the data surrounding it is a hitbox of some sort. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] |