Editing SD card
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The Wii has an SD card slot on the front of the console, with the console being able to write some data and software onto SD cards. The Wii only supported SD cards no larger than 2 gigabytes on launch, but later firmware updates allowed it to read SDHC cards, SD cards that can support over 2 gigabytes of data. | The Wii has an SD card slot on the front of the console, with the console being able to write some data and software onto SD cards. The Wii only supported SD cards no larger than 2 gigabytes on launch, but later firmware updates allowed it to read SDHC cards, SD cards that can support over 2 gigabytes of data. | ||
Standard save data for ''Brawl'' is not saved to SD cards, and instead, is stored on the Wii's own flash-based memory. SD cards, however, can be used to save [[snapshot]]s, [[custom stage]]s and [[replay]]s from the [[Vault]] in order to be used or transferred on other Wii consoles. ''Brawl'' only supports SD cards that can support no more than 2 gigabytes of data, as it was released before the Wii could take advantage of SDHC cards and the game itself could not be patched in light of this. | Standard save data for ''Brawl'' is not saved to SD cards, and instead, is stored on the Wii's own flash-based memory. SD cards, however, can be used to save [[snapshot]]s, [[custom stage]]s and [[replay]]s from the [[Vault]] in order to be used or transferred on other Wii consoles. ''Brawl'' only supports SD cards that can support no more than 2 gigabytes of data, as it was released before the Wii could take advantage of SDHC cards and the game itself could not be patched in light of this; the use of [[hack]]s, however, can force ''Brawl'' to read SDHC cards. | ||
===Use in hacking=== | |||
Through the use of [[Smash Stack|an exploit]] in ''Brawl''{{'}}s [[Stage Builder]], it is possible to load customised or otherwise hacked data from an SD card. In addition to allowing for the download of [[The Homebrew Channel]], this also allows for the loading of [[file replacement|replacement files]], as well as gameplay mods such as ''[[Project M]]'' and ''[[Balanced Brawl]]''. Through the use of other hacks, it is also possible to force ''Brawl'' to read SDHC cards. | |||
==In {{for3ds}}== | ==In {{for3ds}}== | ||
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==In {{forwiiu}}== | ==In {{forwiiu}}== | ||
The Wii U also features an SD card slot, with {{forwiiu}} requiring an SD card to capture and save snapshots. ''Smash 4'' is uniquely the only Wii U game that can take advantage of the console's SD card slot. If run on a Wii U, ''Brawl'' also features full compatibility with SD cards. | The Wii U also features an SD card slot, with {{forwiiu}} requiring an SD card to capture and save snapshots. ''Smash 4'' is uniquely the only Wii U game that can take advantage of the console's SD card slot. If run on a Wii U, ''Brawl'' also features full compatibility with SD cards. | ||
===Use in hacking=== | |||
Like with the Wii, custom data, hacks, and exploits can be loaded on the 3DS and the Wii U via the SD Card. They usually involve placing files on the SD card in conjunction with various exploits on their respective console to trigger a certain response from the console and allow custom data such as cheats and mods to be loaded. A [https://github.com/yellows8/3ds_smashbroshax homebrew exploit] using ''Smash 3DS'' as well as a custom file on the SD Card also exists though it was patched via [[List of updates (SSB4)/1.1.3 changelog|a game update]]. | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
The [[Nintendo Switch]] also features an SD card slot; unlike the consoles before it, however, the system only supports micro SD cards. Like on the Wii U and 3DS, downloaded applications can be saved to an SD card instead of its eMMC chip, though unlike before the Switch does not natively allow the storage of save data on an SD card. | The [[Nintendo Switch]] also features an SD card slot; unlike the consoles before it, however, the system only supports micro SD cards. Like on the Wii U and 3DS, downloaded applications can be saved to an SD card instead of its eMMC chip, though unlike before the Switch does not natively allow the storage of save data on an SD card. | ||
''Ultimate'' saves all snapshots to internal storage by default, after which they can be moved to an | ''Ultimate'' saves all snapshots to internal storage by default, after which they can be moved to an SD card. Unlike in ''Brawl'', custom stages cannot be put onto an SD card. | ||
===Use in hacking=== | |||
In Switch consoles released prior to July 2018, by preparing files on an SD card that apply runtime patches to the console's operating system, one can load custom data and apply it to any game, facilitating [[mod]]s and other hack packs. | |||
==See also== | ==See also== |