Editing Rumble
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
==Controller function== | ==Controller function== | ||
[[File:N64RumblePak.jpg|thumb|250px|A Rumble Pak, attached to a Nintendo 64 controller.]] | [[File:N64RumblePak.jpg|thumb|250px|A Rumble Pak, attached to a Nintendo 64 controller.]] | ||
The idea of adding | The idea of adding vibration feedback to controllers was first introduced by the [[Nintendo 64]] console in 1997, following the release of ''[[Star Fox 64]]''. The peripheral, called the "Rumble Pak", connected to the expansion port built into the Nintendo 64 controllers and used a motor coupled with an unbalanced weight to enact its effects; whenever the motor spun its axle, the weight would cause rapid shifts in inertia in the controller, leading to the vibrating mechanism. | ||
Initially expected to be a novelty, the "Rumble Pak" later spread, with many games later supporting the accessory, and some older games were actually re-released in order to take advantage of the peripheral. Among the games to feature Rumble Pak compatibility was ''[[Super Smash Bros.]]''; the game would make the controllers rumble whenever the player's character was hit or performing an attack, amongst other events. | Initially expected to be a novelty, the "Rumble Pak" later spread, with many games later supporting the accessory, and some older games were actually re-released in order to take advantage of the peripheral. Among the games to feature Rumble Pak compatibility was ''[[Super Smash Bros.]]''; the game would make the controllers rumble whenever the player's character was hit or performing an attack, amongst other events. |