Editing Roy (SSBM)
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|game=SSBM | |game=SSBM | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname=Slash | |neutralname=Slash | ||
|neutral1dmg=5% (blade), 3% (tip), 6% (body) | |neutral1dmg=5% (blade), 3% (tip), 6% (body) | ||
|neutraldesc=Identical to Marth's; he slashes in front of himself. However, Roy only slashes once, and at a slower rate than Marth. Additionally, Roy's version is devoid of [[buffer]], meaning the player has to press the attack button one at a time instead of mashing it. | |neutraldesc=Identical to Marth's; he slashes in front of himself. However, Roy only slashes once, and at a slower rate than Marth. Additionally, Roy's version is devoid of [[buffer]], meaning the player has to press the attack button one at a time instead of mashing it. | ||
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|utiltdmg=Clean: 8% (blade & arm), 6% (tip), 10% (body)<br/>Late: 8% (blade & arm), 6% (tip), 10% (body) | |utiltdmg=Clean: 8% (blade & arm), 6% (tip), 10% (body)<br/>Late: 8% (blade & arm), 6% (tip), 10% (body) | ||
|utiltdesc=Swings his sword in a large arc above his head. Despite generally covering Roy's hurtboxes, it is less powerful and has less combo potential than Marth's. | |utiltdesc=Swings his sword in a large arc above his head. Despite generally covering Roy's hurtboxes, it is less powerful and has less combo potential than Marth's. | ||
|dtiltname=Low Stab | |dtiltname=Low Stab | ||
|dtiltdmg=10% (blade), 6% (tip), 12% (body) | |dtiltdmg=10% (blade), 6% (tip), 12% (body) | ||
|dtiltdesc=A sword poke to the ground. Has longer hitstun than most of Roy's other attacks, and also sends opponents upward, making it a good combo starter overall. Its range and speed makes it a very favorable move to use in the neutral game and spacing, as well as [[edgeguarding]]. | |dtiltdesc=A sword poke to the ground. Has longer hitstun than most of Roy's other attacks, and also sends opponents upward, making it a good combo starter overall. Its range and speed makes it a very favorable move to use in the neutral game and spacing, as well as [[edgeguarding]]. | ||
|dashname=Raid Chop | |dashname=Raid Chop | ||
|dashdmg=12% (blade), 6% (tip) | |dashdmg=12% (blade), 6% (tip) | ||
|dashdesc=A quick upward sweeping diagonal slash. Like Marth's, can either send opponents in front of him, behind him, or above him. Because this move has a slower animation overall than Marth's but the hitboxes are active for the same frames, the move starts before he even swings the sword and ends before it reaches halfway through his swing in front of him. | |dashdesc=A quick upward sweeping diagonal slash. Like Marth's, can either send opponents in front of him, behind him, or above him. Because this move has a slower animation overall than Marth's but the hitboxes are active for the same frames, the move starts before he even swings the sword and ends before it reaches halfway through his swing in front of him. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (blade), {{ChargedSmashDmgSSBM|12}} (tip) | |fsmashdmg={{ChargedSmashDmgSSBM|20}} (blade), {{ChargedSmashDmgSSBM|12}} (tip) | ||
|fsmashdesc=Rotates body counter-clockwise with a strong arc-like swing from his head to the ground, similar to the animation of his neutral special. It is rather fast, and is Roy's primary KO move. | |fsmashdesc=Rotates body counter-clockwise with a strong arc-like swing from his head to the ground, similar to the animation of his neutral special. It is rather fast, and is Roy's primary KO move. | ||
|usmashname=Flame Sword | |usmashname=Flame Sword | ||
|usmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-4), {{ChargedSmashDmgSSBM|10}} (hit 5) | |usmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-4), {{ChargedSmashDmgSSBM|10}} (hit 5) | ||
|usmashdesc=A relatively quick sword thrust upwards with fire effects. Can act as an unorthodox spike if the enemy is hit on the sword's tip during the start of the attack, though this is highly situational. This attack is a multi-hit attack and the last hit has decent vertical knockback, if enemy is hit at the base. All hits can approximately deal up to {{ChargedSmashDmgSSBM|16.56}} damage due to [[stale move negation]]. | |usmashdesc=A relatively quick sword thrust upwards with fire effects. Can act as an unorthodox spike if the enemy is hit on the sword's tip during the start of the attack, though this is highly situational. This attack is a multi-hit attack and the last hit has decent vertical knockback, if enemy is hit at the base. All hits can approximately deal up to {{ChargedSmashDmgSSBM|16.56}} damage due to [[stale move negation]]. | ||
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|fairdmg=8% (base), 5% (tip) | |fairdmg=8% (base), 5% (tip) | ||
|fairdesc=Swipes sword in front of him with surprising range and tends to be a primary combo tool due to its speed and recovery. | |fairdesc=Swipes sword in front of him with surprising range and tends to be a primary combo tool due to its speed and recovery. | ||
|bairname= | |bairname= | ||
|bairdmg=9% (base), 6% (tip) | |bairdmg=9% (base), 6% (tip) | ||
|bairdesc=Turns around and swipes inward with his sword, similar to his forward aerial in terms of usage and knockback. Like Marth's back aerial, this move turns Roy around. | |bairdesc=Turns around and swipes inward with his sword, similar to his forward aerial in terms of usage and knockback. Like Marth's back aerial, this move turns Roy around. | ||
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|dairdmg=9% (base), 6% (tip) | |dairdmg=9% (base), 6% (tip) | ||
|dairdesc=Swipes below via an outward wide slash. [[Meteor smash]]es opponents who come in contact with Roy's body, but is rather weak and has nearly unrecoverable ending lag. The move's sweetspot is extremely tiny; which is located at Roy's right arm and left shoulder (meaning that Roy has to overlap the opponent significantly), making it more difficult to hit with than {{SSBM|Jigglypuff}}'s [[Rest]]. | |dairdesc=Swipes below via an outward wide slash. [[Meteor smash]]es opponents who come in contact with Roy's body, but is rather weak and has nearly unrecoverable ending lag. The move's sweetspot is extremely tiny; which is located at Roy's right arm and left shoulder (meaning that Roy has to overlap the opponent significantly), making it more difficult to hit with than {{SSBM|Jigglypuff}}'s [[Rest]]. | ||
|grabname= | |grabname= | ||
|grabdesc=Roy reaches out with his free hand. Due to Roy being shorter than Marth, his grab range is slightly shorter, making it the 5th longest grab range overall and the second longest non-tether grab. | |grabdesc=Roy reaches out with his free hand. Due to Roy being shorter than Marth, his grab range is slightly shorter, making it the 5th longest grab range overall and the second longest non-tether grab. | ||
|pummelname=Knee ({{ja|つかみニーバット|Tsukami Nībatto}}, ''Grab Kneebutt'') | |pummelname=Knee ({{ja|つかみニーバット|Tsukami Nībatto}}, ''Grab Kneebutt'') |