Editing Rosalina & Luma (SSBU)
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|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko'') are playable | '''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko'') are playable fighters in ''[[Super Smash Bros. Ultimate]]''. They were revealed for the game along with {{SSBU|King Dedede}} and the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018], now as unlockable fighters. Although they are a team, Rosalina & Luma are collectively classified as [[Fighter number|Fighter #48]]. | ||
{{ | {{s|mariowiki|Kerri Kane}}'s portrayal of Rosalina from ''Mario Kart 7'', ''Mario Golf: World Tour'', and ''[[Smash 4]]'' was repurposed for ''Ultimate'' in all regions in place of {{s|mariowiki|Laura Faye Smith}}, who currently voices Rosalina across various ''Mario'' media. {{s|mariowiki|Yuya Takezawa}}’s portrayal of Luma from ''Super Mario Galaxy'', ''Mario Kart Wii'' and ''Super Mario Galaxy 2'' that was used in ''Smash 4'' was also repurposed for ''Ultimate'' in all regions. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Rosalina & Luma being the 45th characters to be unlocked. | *Play [[VS. match]]es, with Rosalina & Luma being the 45th characters to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or | *Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or anyone in his unlock tree, being the 3rd characters in his unlock tree after {{SSBU|Pokémon Trainer}}. | ||
*Have Rosalina & Luma join the player's party in [[World of Light]]. | *Have Rosalina & Luma join the player's party in [[World of Light]]. | ||
Rosalina & Luma must then be defeated on [[Mario Galaxy]] | With the exception of the third method, Rosalina & Luma must then be defeated on [[Mario Galaxy]]. | ||
==Attributes== | ==Attributes== | ||
Rosalina is a tall and floaty [[Weight|lightweight]], much like {{SSBU|Mewtwo}}, and {{SSBU|Zelda}}. Rosalina is tied with {{SSBU|Falco}} for being the | Rosalina is a tall and floaty [[Weight|lightweight]], much like {{SSBU|Mewtwo}}, and {{SSBU|Zelda}}. Rosalina is tied with {{SSBU|Falco}} for being the fourteenth-lightest character in the game, and unlike Peach or Zelda, her overall grounded mobility is decent, thanks to her above-average initial dash speed and slightly above-average [[walk]]ing and [[dash]]ing speeds. She has average [[air speed]], the second-best additional [[air acceleration]] values in the game (behind {{SSBU|Palutena}} and tied with {{SSBU|Mega Man}}) and excellent [[jump]] and double jump height; additionally, her [[falling speed|falling]] and [[fast fall]]ing speeds are among the slowest, while her [[gravity]] is the second lowest in the game. Lastly, the combination of her high jump height, low gravity and slow falling speed give her the longest jump duration in the cast, allowing her more than one second (71 frames) in the air with an uninterrupted full hop. As a result of these attributes, she is a very [[Falling speed#Floaty|floaty]] character with superb aerial mobility and and an ability to remain airborne longer than most other characters in the game. | ||
Rosalina also | Due to being allied with Luma, Rosalina also follows the tag team archetype established by the {{SSBU|Ice Climbers}}, and perpetuated by {{SSBB|Olimar}}. Luma can remain next to Rosalina to attack with her, or it can be sent away with [[Luma Shot]] to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially create combos by "pinballing" opponents back and forth between herself and Luma. Luma mechanically functions like a blend of {{b|Pikmin|species}} and [[Ice Climbers|Nana of the Ice Climbers]]: it uses a [[hit points]] (HP) mechanic like the former, in which it will be KOed if it is dealt 40%, and it responds to player inputs like the latter. Unlike Olimar, Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 10 seconds (7 seconds if three players are present, and 5 seconds if four or more players are present) until another Luma appears. Luma also cannot experience status effects, such as [[stun]] or [[sleep]], which can allow it to attack and fend off opponents if Rosalina happens to find herself put under a status effect that renders her unable to move or attack. Luma also cannot be grabbed, and is able to act when Rosalina herself does get grabbed. | ||
Rosalina | While they are largely defensive characters, Rosalina & Luma have several offensive options that allow them to rack up damage if given the opportunity. They have many attacks with disjointed hitboxes, most notably each of Rosalina's aerials, which are also very useful for racking up damage. Their neutral aerial is a fast, low commitment option with upwards knockback, perfectly complimenting their aerial and juggling oriented fighting style. Her forward aerial keeps the opponent in place, hits multiple times, and combos well with her down throw like {{SSBU|Ness}}' same combo. Despite having a large multi-hitting hitbox, it has the longest amount of landing lag out of her aerials and is generally unsafe on shield. Her and Luma's back aerials are quick [[semi-spike]]s and can be used in a wide range of scenarios, such as edge-guarding and spacing. Their up aerial is one of their most effective attacks, as it possesses outstanding disjointed range, can be chained into itself and can KO off the top of some stages when used properly. Although their slowest, down aerial is also a very potent edge-guarding option: Rosalina's hitbox is very large, hard to challenge from below due to its duration, and capable of [[meteor smash]]ing, whereas Luma's hitbox can easily KO outright thanks to its very high knockback growth and sending opponents directly outward. | ||
Rosalina | Rosalina also has access to a unique advanced technique called Lunar Landing. If Rosalina inputs an aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag (Unless using down air), but Luma will continue performing its respective aerial attack. This allows for greater mix-up and follow-up potential, as well as mindgames, but requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will perform its respective dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's reliable set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options. | ||
Rosalina & Luma are also gifted with a good set of smash attacks. Their forward smash possesses a large amount of range, making it very useful to finish off opponents. While it has the highest knockback growth out of Rosalina's attacks, it requires Luma's involvement to achieve its true KO potential and range | Rosalina & Luma are also gifted with a good set of smash attacks. Their forward smash possesses a large amount of range, making it very useful to finish off opponents. While it has the highest knockback growth out of Rosalina's attacks, it requires Luma's involvement to achieve its true KO potential and range. Their up smash has minimal start-up and, while it possesses less range, is still a great KOing option regardless due to rendering Rosalina's head [[Intangibility|intangible]] throughout its duration. Lastly, their down smash is not an outright KOing option, but instead a useful anti-pressure option thanks to it having less start-up and especially ending lag in comparison to their other smashes. Due to it also being a semi-spike, it can also be used for edge-guarding. Luma can also perform smash attacks away from Rosalina so, in a scenario where it is not safe to approach the opponent to KO, Rosalina still can attempt to KO by sending Luma out. | ||
When used properly, Rosalina is practically immune to projectiles via Gravitational Pull. While it does not deal damage, it causes Rosalina to completely nullify any projectile near her. Despite not being a reflector, it shares the same ability of making incoming items and projectiles come under Rosalina's ownership, which means any opponents can be damaged by the orbiting item or projectile if they are too close. In addition, Gravitational Pull activates on frame 4 and has very little ending lag, making it difficult for an opponent to punish her for using it. This allows Rosalina to virtually shut down projectile-reliant playstyles of zoning-oriented characters such as Villager, as their over-reliance on projectiles causes them to have a difficult time fighting her so long as Gravitational Pull is properly used. Although situational, Gravitational Pull can also gimp certain recoveries, with the best examples being PK Thunder; Rosalina can immediately pull away the PSI lightning bolt projectile before Ness or Lucas can use it to recover, rendering them helpless as a result. Aside from Gravitational Pull, Luma can also be used to block projectiles, although this comes at the cost of depleting its HP. | |||
Despite her various strengths, Rosalina has noticeable weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although Launch Star provides an extremely long-distanced recovery, it lacks any sort of hitbox (until Luma is able to act at the end of the move), making her vulnerable to meteor smashes | Despite her various strengths, Rosalina has noticeable weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although Launch Star provides an extremely long-distanced recovery, it lacks any sort of hitbox (until Luma is able to act at the end of the move), making her vulnerable to meteor smashes. Her disadvantage state is extremely poor, as she cannot deal with juggling very well thanks to her slow falling speed and average air speed, though her very high air acceleration, invisible neutral air dodge and hard-to-contest aerials can allow her some control over mixing up her landing. Her biggest flaw, however, is that she is drastically weakened without Luma, as her respective attacks' knockback values are unimpressive and both Luma Shot and Star Bits are rendered useless. Although Luma will inevitably respawn, the 10 seconds it takes to do so can be more than enough time for the opponent to land a combo or score a KO on Rosalina. This is further compounded by Luma's inability to act out of a tumble until landing on the ground, as attacks that knock Luma off-stage will result in it being inevitably KO'd, regardless of how much HP it has. Most of the cast also has a reliable move to use in order to KO Luma and thus avoid the risk of being punished by Rosalina. However, both she and Luma have a particularly difficult time against characters with larger disjoints or fast moves that deal high base knockback, especially because Luma takes more knockback than it did in SSB4. | ||
Overall, Rosalina & Luma have a high learning curve, where players must become comfortable with using her aerial bait-and-punish abilities more than her grounded approach options. Players must also learn when to separate Rosalina from Luma, as well as when to protect each during the course of a match with their various options. Mastering her unique playstyle allows for creating impressive tag-team combos and scoring KOs through strong aerial pressure. | |||
Overall, Rosalina & Luma have a high learning curve, where players must become comfortable with using her aerial bait-and-punish abilities | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Rosalina & Luma were | During the initial release of the game, Rosalina & Luma were drastically nerfed overall in the transition from ''SSB4'' to ''Ultimate'' much like {{SSBU|Corrin}} and {{SSBU|Bayonetta}}, but also received significant buffs from game updates. Overall, Rosalina & Luma received a mixture of buffs and nerfs in their transition from ''SSB4'' to ''Ultimate'', being nerfed overall in a similar manner to {{SSBU|Cloud}}, likely as a result of their previous top-tier (5th out of 55) placement. | ||
The universal changes allow Rosalina & Luma to juggle and gimp opponents more easily, but also makes it more difficult for them to land and get back to the stage. All of their aerials have reduced landing lag, which allows them to chain moves more easily. Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as [[Metal Blade]]s, [[Gyro]]s, [[Remote Bomb Rune|Remote Bombs]], and [[Vegetables]]). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone, while her forward aerial is much faster too, especially in terms of ending lag. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential. Her aerials have altered autocancel windows, allowing neutral and forward aerial to autocancel in a short hop, and the former can even do so in a short hop fast fall, improving her approach when combined with the universal improvement to mobility. | |||
Luma's | On the other hand, Rosalina & Luma also received critical nerfs to their potent movesets. Their neutral aerial has fewer active frames and Luma's increased startup, which makes it a less useful option for approaching which greatly hinders their ability to "wall out" certain characters. Rosalina's notorious up aerial had its endlag increased, meaning that it can no longer chain into itself as easily. Gravitational Pull is slower and has lower range, making it unsafe against characters with fast projectiles. Luma also does not move forward as much when using its neutral attack, which severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now is frailer than ever, as it has not only has less HP, but also takes more knockback from attacks, making it much easier to KO; in addition, Luma does not benefit from its additional damage multiplier if tethered to Rosalina, making it less effective when paired with her. | ||
Due to the significant changes to their moveset, Rosalina & Luma are forced to play much more oppressively compared to in ''SSB4'', which changes their playstyle substantially. Due to said playstyle being considerably less effective, however, they are considered to be noticeably worse than their iteration in ''SSB4.'' This has shown in their very minimal tournament results in ''Ultimate''{{'}}s early metagame with an overall smaller playerbase. Rosalina & Luma's overall perception became extremely negative, with players such as {{Sm|MkLeo}}, {{Sm|Dark Wizzy}}, and {{Sm|ESAM}} describing them as competitively unviable, and {{Sm|Dabuz}}, who was the best Rosalina & Luma player in ''SSB4'', even going as far as to describe them as being some of the worst characters in the entire game. In more recent times, however, Dabuz has started using them more as a co-main to his {{SSBU|Olimar}}, and both {{Sm|Homika}} and {{Sm|Kirihara}} have placed high with the duo at tournaments at their regions. On top of this, they have received significant buffs from balance patches, which have helped to negate some of their previous nerfs. This has led to most professionals who once believed the duo to be a low or even bottom tier characters to re-evaluate their opinions, with most of them now considering Rosalina & Luma to be firmly in the mid-tier. However, some others are convinced that Rosalina & Luma are possibly high tier characters; Dabuz, in particular, is convinced they have reclaimed their status as top tier characters. Although Rosalina & Luma are still agreed to be worse than in ''SSB4'', their true viability remains questionable. | |||
{{SSB4 to SSBU changelist|char=Rosalina & Luma}} | {{SSB4 to SSBU changelist|char=Rosalina & Luma}} | ||
==Update history== | ==Update history== | ||
Rosalina & Luma received a mix of buffs | Aside from glitch fixes, Rosalina & Luma have received a mix of buffs and nerfs via game updates, but have been buffed significantly overall. Most notably, Luma's physics have largely reverted to how they functioned in ''SSB4'', thus undoing undesired behavior changes that it gained in the transition to ''Ultimate''. Aside from this, Luma's re-spawn time has shortened even further, and some of its moves received minor buffs to their knockback and lag, with the latter improvements helping it synchronize better with Rosalina. However, Luma also received minor nerfs: [[Luma Shot]] and [[Star Bits]] had their shield damage outputs lowered due to a near-universal nerf to projectiles, and its [[hit points]] were decreased from 50 to 40. | ||
Although Rosalina's buffs are not as drastic | Although Rosalina's buffs are not as drastic in comparison to Luma's, they are nevertheless worthwhile. [[Launch Star]] enables her to grab edges more reliably and increases her [[fast fall]]ing speed upon being used, both of which somewhat alleviate its safety issues. Neutral aerial's start-up lag was marginally decreased (a buff shared with Luma) and its hitboxes were improved, while down aerial's meteor smashing hitbox now functions consistently because of its sourspot being removed. Aside from these changes, Rosalina also received minor buffs in the forms of slight lag decreases for her grabs and forward aerial, shortened edge lockout times for her neutral and forward aerials, and a larger shield. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|12.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|12.0.0}}''' | ||
{{UpdateList (SSBU)/12.0.0|char=Rosalina & Luma}} | {{UpdateList (SSBU)/12.0.0|char=Rosalina & Luma}} | ||
==Moveset== | ==Moveset== | ||
*Rosalina can [[crawl]]. | *Rosalina can [[crawl]]. | ||
*Luma utilizes [[hit points]] (HP). It has 40 HP and ignores | *Luma utilizes [[hit points]] (HP). It has 40 HP and ignores additional damage from the [[1v1 multiplier]]. If it is KO'd either by losing all of its HP or by crossing a [[blast line]], another Luma will appear after ≈10 seconds in 1v1s, ≈7 seconds when there are three players, and ≈5 seconds when there are at least four players. | ||
[[File:Rosalina & Luma SSBU Skill Preview Extra 1.png|thumb|right|Luma attacking independently, as shown via [[Move List]].]] | |||
[[File:Rosalina & Luma SSBU Skill Preview Extra 1.png|thumb|Luma attacking independently, as shown via [[Move List]].]] | *Luma is controlled by the player, instead of by [[artificial intelligence]]. | ||
*Luma is controlled by the player instead of by [[artificial intelligence]]. | **When launched away from Rosalina, Luma's attacks receive a 1.5× damage multiplier. | ||
**When | **Luma will emit a faint pulsing ring of light around itself to signify its independence. | ||
**Luma will emit a pulsing ring of light around itself to signify its independence. | |||
**Luma will automatically face any opponents who get close to it. | **Luma will automatically face any opponents who get close to it. | ||
**Even if Rosalina is incapacitated | **Even if Rosalina is incapacitated, such as being grabbed or buried, Luma can still attack. | ||
''For a gallery of Rosalina & Luma's hitboxes, see [[Rosalina & Luma (SSBU)/Hitboxes|here]].'' | ''For a gallery of Rosalina & Luma's hitboxes, see [[Rosalina & Luma (SSBU)/Hitboxes|here]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname=Flash 1 ({{ja|フラッシュ1|Furasshu Wan}}) | |neutralname=Flash 1 ({{ja|フラッシュ1|Furasshu Wan}}) / Flash 2 ({{ja|フラッシュ2|Furasshu Tsū}}) / Flash 3 ({{ja|フラッシュ3|Furasshu Tsurī}}) / Spinner ({{ja|スピナー|Supinā}}) / Spinner Finish ({{ja|スピナーフィニッシュ|Supinā Finisshu}}) | ||
|neutral1dmg=Rosalina: 2%<br>Luma: 1% | |neutral1dmg=Rosalina: 2%<br>Luma: 1% | ||
|neutral2dmg=Rosalina: 2%<br>Luma: 1% | |neutral2dmg=Rosalina: 2%<br>Luma: 1% | ||
|neutral3dmg=Rosalina: 3%<br>Luma: 2% | |neutral3dmg=Rosalina: 3%<br>Luma: 2% | ||
|neutralinfdmg=Rosalina: 0.3% (loop), 2.5% (last)<br>Luma: 0.1% (loop), 1.5% (last) | |neutralinfdmg=Rosalina: 0.3% (loop), 2.5% (last)<br>Luma: 0.1% (loop), 1.5% (last) | ||
|neutraldesc=Rosalina | |neutraldesc=Rosalina swings her hands up and down, then emits a small burst of energy from between her hands. Alternatively, the second hit can transition to a flurry attack where she rapidly spins her wand in front of her. The flurry ends with a large burst of energy produced from a final flick of her wand.<br>Luma performs a punch, a kick, and then a bicycle kick with the opposite foot. Alternatively, the second punch can transition to a flurry attack where Luma performs the {{s|mariowiki|Spin}}, a move that debuted in ''{{s|mariowiki|Super Mario Galaxy}}'', and concludes with a corkscrew headbutt. | ||
|ftiltname=Milky Way ({{ja|ミルキーウェイ|Mirukī Uei}}) | |ftiltname=Milky Way ({{ja|ミルキーウェイ|Mirukī Uei}}) | ||
|ftiltdmg=Rosalina: 7.5%<br>Luma: 4.5% | |ftiltdmg=Rosalina: 7.5%<br>Luma: 4.5% | ||
|ftiltdesc=Rosalina performs a floating, double-footed roundhouse kick.<br>Luma performs a roundhouse kick | |ftiltdesc=Rosalina performs a floating, double-footed roundhouse kick.<br>Luma performs a roundhouse kick. | ||
|utiltname=Saturn Ring ({{ja|サターンリング|Satān Ringu}}) | |utiltname=Saturn Ring ({{ja|サターンリング|Satān Ringu}}) | ||
|utiltdmg=Rosalina: 10%<br>Luma: 8% | |utiltdmg=Rosalina: 10%<br>Luma: 8% | ||
|utiltdesc=Rosalina emits a miniature [[wikipedia:Ring system|planetary ring]] that rises directly over her head. Her head is [[intangible]] | |utiltdesc=Rosalina emits a miniature [[wikipedia:Ring system|planetary ring]] that rises directly over her head. Her head is [[intangible]] from frames 4-10.<br>Luma throws a spiraling uppercut. Unlike Rosalina's attack, Luma's can hit an opponent standing in front of it. | ||
|dtiltname=Glitter Low Kick ({{ja|グリッターローキック|Gurittā Rō Kikku}}) | |dtiltname=Glitter Low Kick ({{ja|グリッターローキック|Gurittā Rō Kikku}}) | ||
|dtiltdmg=Rosalina: 5.5%<br>Luma: 3.5% | |dtiltdmg=Rosalina: 5.5%<br>Luma: 3.5% | ||
|dtiltdesc=Rosalina performs a | |dtiltdesc=Rosalina performs a low-angled dropkick.<br>Luma performs a sliding headbutt. | ||
|dashname=Rise Up ({{ja|ライズアップ|Raizu Appu}}) | |dashname=Rise Up ({{ja|ライズアップ|Raizu Appu}}) | ||
|dashdmg=Rosalina: 3% ( | |dashdmg=Rosalina: 3% (first), 4% (second)<br>Luma: 3% | ||
|dashdesc=Rosalina lunges and then rises upward | |dashdesc=Rosalina lunges and then rises upward with a headbutt.<br>Luma performs a diving tackle that ends with a back flip. | ||
|fsmashname=Galaxy Smash ({{ja|ギャラクシースマッシュ|Gyarakushī Sumasshu}}) | |fsmashname=Galaxy Smash ({{ja|ギャラクシースマッシュ|Gyarakushī Sumasshu}}) | ||
|fsmashdmg=Rosalina: {{ChargedSmashDmgSSBU|12}}<br>Luma: {{ChargedSmashDmgSSBU|7}} (fist), {{ChargedSmashDmgSSBU|5}} (body) | |fsmashdmg=Rosalina: {{ChargedSmashDmgSSBU|12}}<br>Luma: {{ChargedSmashDmgSSBU|7}} (fist), {{ChargedSmashDmgSSBU|5}} (body) | ||
|fsmashdesc=Rosalina performs a two-handed palm thrust that emits a galaxy-shaped | |fsmashdesc=Rosalina performs a two-handed palm thrust that emits a galaxy-shaped energy blast from her hands. The move can be angled.<br>Luma throws a punch. The move can be angled. | ||
|usmashname=Bend Back ({{ja|ベンドバック|Bendo Bakku}}) | |usmashname=Bend Back ({{ja|ベンドバック|Bendo Bakku}}) | ||
|usmashdmg=Rosalina: {{ChargedSmashDmgSSBU|12}}<br>Luma: {{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|5}} (late) | |usmashdmg=Rosalina: {{ChargedSmashDmgSSBU|12}}<br>Luma: {{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|5}} (late) | ||
|usmashdesc=Rosalina performs a backward arcing headbutt | |usmashdesc=Rosalina performs a backward arcing headbutt. A rainbow colored trail follows. Her head is intangible from frames 7-16.<br>Luma performs a jumping bicycle kick. | ||
|dsmashname=Twin Galaxy ({{ja|ツインギャラクシー|Tsuin Gyarakushī}}) | |dsmashname=Twin Galaxy ({{ja|ツインギャラクシー|Tsuin Gyarakushī}}) | ||
|dsmashdmg=Rosalina: {{ChargedSmashDmgSSBU|7}} (front), {{ChargedSmashDmgSSBU|9}} (back)<br>Luma: {{ChargedSmashDmgSSBU|4}} (back), {{ChargedSmashDmgSSBU|5}} (front) | |dsmashdmg=Rosalina: {{ChargedSmashDmgSSBU|7}} (front), {{ChargedSmashDmgSSBU|9}} (back)<br>Luma: {{ChargedSmashDmgSSBU|4}} (back), {{ChargedSmashDmgSSBU|5}} (front) | ||
|dsmashdesc=Rosalina performs a | |dsmashdesc=Rosalina performs a spinning shin kick that produces a galaxy-shaped energy blast in front of her and then behind her.<br>Luma kicks behind itself and then in front of itself. | ||
|nairname=Rosalina Loop ({{ja|ロゼッタループ|Rozetta Rūpu}}, ''Rosetta Loop'') | |nairname=Rosalina Loop ({{ja|ロゼッタループ|Rozetta Rūpu}}, ''Rosetta Loop'') | ||
|nairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (front), {{ShortHopDmgSSBU|8}} (back), {{ShortHopDmgSSBU|7}} (late)<br>Luma: {{ShortHopDmgSSBU|3}} (front), {{ShortHopDmgSSBU|4}} (back) | |nairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (front), {{ShortHopDmgSSBU|8}} (back), {{ShortHopDmgSSBU|7}} (late)<br>Luma: {{ShortHopDmgSSBU|3}} (front), {{ShortHopDmgSSBU|4}} (back) | ||
|nairdesc=Rosalina | |nairdesc=Rosalina {{s|mariowiki|Spin}}s with her wand extended, which emits a trail of stardust.<br>Luma kicks behind itself and then in front of itself. | ||
|fairname=Galaxy Somersault Kick ({{ja|ギャラクシーサマーソルトキック|Gyarakushī Samāsoruto Kikku}}) | |fairname=Galaxy Somersault Kick ({{ja|ギャラクシーサマーソルトキック|Gyarakushī Samāsoruto Kikku}}) | ||
|fairdmg=Rosalina: {{ShortHopDmgSSBU|1}} (hits 1-4), {{ShortHopDmgSSBU|4}} (hit 5)<br>Luma: {{ShortHopDmgSSBU|3}} | |fairdmg=Rosalina: {{ShortHopDmgSSBU|1}} (hits 1-4), {{ShortHopDmgSSBU|4}} (hit 5)<br>Luma: {{ShortHopDmgSSBU|3}} | ||
|fairdesc=Rosalina performs a double-footed bicycle kick that emits a galaxy-shaped | |fairdesc=Rosalina performs a double-footed bicycle kick that emits a galaxy-shaped energy blast.<br>Luma performs a headbutt. | ||
|bairname=Galaxy Dropkick ({{ja|ギャラクシードロップキック|Gyarakushī Doroppukikku}}) | |bairname=Galaxy Dropkick ({{ja|ギャラクシードロップキック|Gyarakushī Doroppukikku}}) | ||
|bairdmg=Rosalina: {{ShortHopDmgSSBU|11}}<br>Luma: {{ShortHopDmgSSBU|4}} | |bairdmg=Rosalina: {{ShortHopDmgSSBU|11}}<br>Luma: {{ShortHopDmgSSBU|4}} | ||
|bairdesc=Rosalina performs a dropkick that emits a galaxy-shaped | |bairdesc=Rosalina performs a dropkick that emits a galaxy-shaped energy blast.<br>Luma performs a dropkick. | ||
|uairname=Saturn Ring U ({{ja|サターンリングU|Satān Ringu Yū}}) | |uairname=Saturn Ring U ({{ja|サターンリングU|Satān Ringu Yū}}) | ||
|uairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|2}} (late)<br>Luma: {{ShortHopDmgSSBU|4}} | |uairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|2}} (late)<br>Luma: {{ShortHopDmgSSBU|4}} | ||
|uairdesc=Rosalina emits a miniature planetary ring that rises directly above her head, similarly to her up tilt.<br>Luma throws an uppercut | |uairdesc=Rosalina emits a miniature planetary ring that rises directly above her head, similarly to her up tilt.<br>Luma throws an uppercut. | ||
|dairname=Saturn Ring D ({{ja|サターンリングD|Satān Ringu Dī}}) | |dairname=Saturn Ring D ({{ja|サターンリングD|Satān Ringu Dī}}) | ||
|dairdmg=Rosalina: {{ShortHopDmgSSBU|8}} (legs), {{ShortHopDmgSSBU|7}} (clean | |dairdmg=Rosalina: {{ShortHopDmgSSBU|8}} (legs), {{ShortHopDmgSSBU|7}} (ring clean), {{ShortHopDmgSSBU|6}} (ring late)<br>Luma: {{ShortHopDmgSSBU|5}} | ||
|dairdesc=Rosalina | |dairdesc=Rosalina emits a miniature planetary ring directly below her feet. At the beginning of the move, it can [[meteor smash]].<br>Luma performs a stomp. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Rosalina grabs her opponent telekinetically. | |grabdesc=Rosalina grabs her opponent telekinetically. | ||
|pummelname=Grab Wand Slap ({{ja|つかみワンドスラップ|Tsukami Wando Surappu}}) | |pummelname=Grab Wand Slap ({{ja|つかみワンドスラップ|Tsukami Wando Surappu}}) | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc=Rosalina | |pummeldesc=Rosalina taps her opponent with her wand, creating a small burst of energy. | ||
|fthrowname=Magical Toss ({{ja|マジカルトス|Majikaru Tosu}}) | |fthrowname=Magical Toss ({{ja|マジカルトス|Majikaru Tosu}}) | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
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|bthrowname=Satellite Throw ({{ja|サテライトスルー|Sateraito Surū}}) | |bthrowname=Satellite Throw ({{ja|サテライトスルー|Sateraito Surū}}) | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Rosalina spins the opponent around herself once with anti-gravity, and then tosses them | |bthrowdesc=Rosalina spins the opponent around herself once with anti-gravity, and then tosses them. Can KO middleweights at around 176% at the edge of Final Destination with [[DI]]. | ||
|uthrowname=0G ({{ja|0G|Zero Jī}}) | |uthrowname=0G ({{ja|0G|Zero Jī}}) | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=Rosalina flings the opponent into the air with anti-gravity. | |uthrowdesc=Rosalina flings the opponent into the air with anti-gravity. Can combo reliably into Luma's up aerial at low to medium percentages. Can KO middleweights at around 208% on Final Destination. | ||
|dthrowname=3G ({{ja|3G|Tsurī Jī}}) | |dthrowname=3G ({{ja|3G|Tsurī Jī}}) | ||
|dthrowdmg=9% | |dthrowdmg=9% | ||
|dthrowdesc=Rosalina | |dthrowdesc=Rosalina slams the opponent onto the ground with anti-gravity. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Rosalina | |floorfdesc=Rosalina will kick around herself while getting up. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc=Rosalina | |floorbdesc=Rosalina will swing her wand around herself while getting up. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
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|nsname=Luma Shot | |nsname=Luma Shot | ||
|nsdmg=5% (uncharged), 16% (fully charged) | |nsdmg=5% (uncharged), 16% (fully charged) | ||
|nsdesc=Rosalina | |nsdesc=Rosalina launches Luma forward with her wand. It is chargeable, with a fully charged Luma being invincible while traveling. Luma stops after either hitting something or reaching the end of its path. By using neutral special again, Luma will return to Rosalina. Otherwise, Luma will move relative to Rosalina's position and the direction she faces. While away from her, Luma will emit a pulsing ring of light. Since Luma is involved in this attack, this move will have no effect during Luma's respawn time. | ||
|ssname=Star Bits | |ssname=Star Bits | ||
|ssdmg=3% (per Star Bit) | |ssdmg=3% (per Star Bit) | ||
|ssdesc=Luma shoots | |ssdesc=Luma shoots three {{s|mariowiki|Star Bit}}s forward, each at a different angle. Like Luma Shot, this move will have no effect during Luma's respawn time. | ||
|usname=Launch Star | |usname=Launch Star | ||
|usdmg=— | |usdmg=— | ||
|usdesc=Rosalina uses a multicolored {{s|mariowiki|Launch Star}} to propel herself and Luma into the air. It can be angled just before the ascent, making it capable of launching her at a purely vertical angle, a nearly horizontal angle, or a diagonal angle. Rosalina | |usdesc=Rosalina uses a multicolored {{s|mariowiki|Launch Star}} to propel herself and Luma into the air. It can be angled just before the ascent, making it capable of launching her at a purely vertical angle, a nearly horizontal angle, or a diagonal angle. Rosalina enters a [[helpless]] state after using the move. Luma can attack with aerial and grounded attacks, but not specials or smashes, if present. | ||
|dsname=Gravitational Pull | |dsname=Gravitational Pull | ||
|dsdmg=— | |dsdmg=— | ||
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|fsdesc=Rosalina summons a {{s|mariowiki|Grand Star}} that continuously emits smaller stars before the Grand Star itself explodes. The smaller stars launch opponents towards the Grand Star, which hits opponents multiple times. Rosalina & Luma can also use their movesets during the Final Smash. | |fsdesc=Rosalina summons a {{s|mariowiki|Grand Star}} that continuously emits smaller stars before the Grand Star itself explodes. The smaller stars launch opponents towards the Grand Star, which hits opponents multiple times. Rosalina & Luma can also use their movesets during the Final Smash. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Rosalina & Luma fly onto the stage while accompanied by a trail of stardust. | *Rosalina & Luma fly onto the stage while accompanied by a trail of stardust. | ||
<gallery> | <gallery> | ||
Rosalina&LumaOnScreenAppearanceSSBU.gif|Rosalina & Luma's on-screen appearance | Rosalina&LumaOnScreenAppearanceSSBU.gif|Rosalina & Luma's on-screen appearance | ||
</gallery> | </gallery> | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up | *'''Up taunt:''' Rosalina & Luma lean forward and twirl like a planet on its axis while Luma chirps cheerfully. | ||
*'''Side | *'''Side taunt:''' Rosalina puts her hand on her hip, leans back, waves her wand and says "Mmm hmm!" while Luma nods its head in agreement, then backflips. Rosalina's animation is slightly different if she is facing right. | ||
*'''Down | *'''Down taunt:''' Rosalina crouches and then slowly rises up while waving her wand and while Luma dances around. | ||
<gallery> | <gallery> | ||
SSBURosalina&LumaTaunt1.gif|Rosalina & Luma's up taunt. | SSBURosalina&LumaTaunt1.gif|Rosalina & Luma's up taunt. | ||
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*Taps her wand in midair. | *Taps her wand in midair. | ||
<gallery> | <gallery> | ||
SSBURosalina&LumaIdle1.gif|Rosalina & Luma's first idle pose | SSBURosalina&LumaIdle1.gif|Rosalina & Luma's first idle pose | ||
SSBURosalina&LumaIdle2.gif|Rosalina & Luma's second idle pose | SSBURosalina&LumaIdle2.gif|Rosalina & Luma's second idle pose | ||
</gallery> | </gallery> | ||
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===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Luma flies in after Rosalina motions with her wand, giggling, while Luma circles her. | *'''Left:''' Luma flies in after Rosalina motions with her wand, giggling, while Luma circles her. | ||
*'''Up:''' Rosalina poses and says "All right!" while Luma jumps and | *'''Up:''' Rosalina poses and says "All right!" while Luma jumps and spins behind her. | ||
*'''Right:''' Luma jumps into Rosalina's arms and she catches it. | *'''Right:''' Luma jumps into Rosalina's arms and she catches it. | ||
[[File:Victory! (Rosalina).ogg|thumb|A flourished | [[File:Victory! (Rosalina).ogg|thumb|A flourished remixed portion of ''{{s|mariowiki|Super Mario Galaxy}}''{{'}}s [[mariowiki:Super Mario Galaxy Original Soundtrack|Overture]].]] | ||
<gallery> | <gallery> | ||
RosalinaVictoryPose1SSBU.gif | RosalinaVictoryPose1SSBU.gif | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Upon ''Ultimate''{{'}}s release, players immediately noticed nerfs to Luma's attacks and survivability that severely hampered Rosalina's ability to stop approaches, ledge trap, and zone her opponents as effectively as in the duo's previous iteration. Additionally, swordfighters were prevalent in the early metagame, which made Luma very vulnerable to being outranged. Despite Meta Knight and Cloud, her worst matchups in ''SSB4'', being significantly nerfed, some professionals claimed that Rosalina & Luma's nerfs were too harsh for the character to even be mid tier, and as a result they had little representation in the early metagame, especially since their best player, {{Sm|Dabuz}}, dropped the character. | |||
However, Rosalina & Luma would receive significant buffs in 2.0.0 and 3.1.0 that negated some of their severe nerfs, especially to their range, power and frame data. As a result, Dabuz once again picked up Rosalina & Luma—albeit only as a co-main—while other players, such as {{Sm|Kirihara}} and {{Sm|Homika}}, started to gain better results. Although Rosalina & Luma are still agreed to be one of the most nerfed characters during the transition from ''SSB4'' to ''Ultimate'', their perception has significantly improved since the game's initial release, with most professionals now considering her to be a mid-tier or high tier with {{Sm|Dabuz}} putting her in top tier. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
'' | ''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | ||
''See also: [[:Category:Rosalina & Luma professionals (SSBU)]]'' | |||
*{{Sm|Dabuz|United States}} (#9) - Mains Rosalina & Luma with {{SSBU|Olimar}} and {{SSBU|Min Min}} and is considered the best Rosalina & Luma player in the world. Placed 2nd at {{Trn|Albion 4}}, {{Trn|Low Tier City 7}}, and {{Trn|The Big House 9}}, 3rd at {{Trn|Glitch 7 - Minus World}}, and 5th at {{Trn|Shine 2019}} with wins over players such as {{Sm|Samsora}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Glutonny}}. | |||
*{{Sm|Homika|France}} - The best Rosalina & Luma player in Europe. Placed 1st at {{Trn|SEL 4: Crêpes Strikes Back}}, 5th at {{Trn|Ultimate Fighting Arena 2019}}, 7th at {{Trn|Stunfest 2019}}, 9th at {{Trn|Syndicate 2019}} with wins over players like {{Sm|Meru}}, {{Sm|Oryon}}, and {{Sm|Tru4}}.Currently ranked 10th on the [[European Smash Rankings]]. | |||
*{{Sm|Kirihara|Japan}} (#48) - One of the best Rosalina & Luma players in the world. Placed 1st at {{Trn|Maesuma TOP 1}}, 4th at {{Trn|Umebura SP 5}}, and 9th at both {{Trn|Umebura Japan Major 2019}} and {{Trn|EGS Cup 3}}, and 13th at {{Trn|EVO Japan 2020}} with wins over players like {{Sm|KEN}}, {{Sm|ProtoBanham}}, and {{Sm|Lea}}. | |||
*{{Sm|yuzu|Japan}} - Placed 4th at {{Trn|Kurobra 19}}, 9th at both {{Trn|Kagaribi}} and {{Trn|Maesuma TOP 2}}, 13th at {{Trn|Maesuma TOP 4}} and 25th at {{Trn|EGS Cup 2}} with a win over {{Sm|Kisha}}. | |||
=={{SSBU|Classic Mode}}: One Star after Another== | =={{SSBU|Classic Mode}}: One Star after Another== | ||
[[File:SSBU Congratulations Rosalina.png|thumb|Rosalina & Luma's congratulations screen.]] | [[File:SSBU Congratulations Rosalina.png|thumb|Rosalina & Luma's congratulations screen.]] | ||
The opponents are characters from outer space or other planets, with the exception of {{SSBU|Bowser}}, who is fought in reference to his boss battles in ''{{s|mariowiki|Super Mario Galaxy}}'' and ''{{s|mariowiki|Super Mario Galaxy 2}}''. The boss of this route, [[Marx]], fits in with the theme due to his final battle in ''{{s|wikirby|Kirby Super Star}}'' taking place in space. In addition, Assist Trophies summon [[Starfy]] exclusively. | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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|4||{{CharHead|Ridley|SSBU|hsize=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}''|| | |4||{{CharHead|Ridley|SSBU|hsize=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}''|| | ||
|- | |- | ||
|5||{{Head|Kirby|g=SSBU|s=20px}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=White}} {{SSBU|Kirby}} ( | |5||{{Head|Kirby|g=SSBU|s=20px}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=White}} {{SSBU|Kirby}} (x6)||{{SSB|Dream Land}}||''{{SSBUMusicLink|Kirby|Green Greens (for 3DS / Wii U)}}''||Horde Battle.<br/>The Kirbys could be a possible reference to the Lumas themselves. | ||
|- | |- | ||
|6||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||{{CharHead|Mario|SSBU|hsize=20px}} appears as a teammate. Items do not appear. | |6||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||{{CharHead|Mario|SSBU|hsize=20px}} appears as a teammate. Items do not appear. | ||
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|Final||[[Marx]]||[[Mysterious Dimension]]||''{{SSBUMusicLink|Kirby|Vs. Marx}}''||{{Head|Mario|g=SSBU|s=20px}} Mario appears as a teammate. | |Final||[[Marx]]||[[Mysterious Dimension]]||''{{SSBUMusicLink|Kirby|Vs. Marx}}''||{{Head|Mario|g=SSBU|s=20px}} Mario appears as a teammate. | ||
|} | |} | ||
Note: Mario appears as a teammate in the sixth and final round. | |||
[[Credits]] roll after completing Classic Mode. Completing it as Rosalina & Luma has ''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Rosalina & Luma has ''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}'' accompany the credits. | ||
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During the opening cutscene, Rosalina & Luma were present on the cliffside when [[Galeem]] unleashed his beams of light. They attempted to fly away alongside {{SSBU|Diddy Kong}}, but both of them were hit by a light beam, vaporized, and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}. | During the opening cutscene, Rosalina & Luma were present on the cliffside when [[Galeem]] unleashed his beams of light. They attempted to fly away alongside {{SSBU|Diddy Kong}}, but both of them were hit by a light beam, vaporized, and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}. | ||
Rosalina & Luma were among the many fighters that fell under [[Dharkon]]'s control after Galeem was first defeated. | Rosalina & Luma were among the many fighters that fell under [[Dharkon]]'s control after Galeem was first defeated. They are found in [[The Dark Realm]] near the entrance of the [[Mysterious Dimension]] sub-area, where the spirit of [[List of spirits (Mega Man series)|MegaMan.EXE]] must be confronted before approaching them. | ||
{{clrl}} | {{clrl}} | ||
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|''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|} | |} | ||
===As | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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*Rosalina & Luma's video on the [[Super Smash Bros. Ultimate Official Site|official website]] features a visual glitch: when Rosalina uses her new [[neutral aerial]], her dress goes abnormally high, revealing her legs disjointed from her body. This glitch was also present during the initial E3 Direct while Sakurai was explaining just how many move changes ''Ultimate'' has. | *Rosalina & Luma's video on the [[Super Smash Bros. Ultimate Official Site|official website]] features a visual glitch: when Rosalina uses her new [[neutral aerial]], her dress goes abnormally high, revealing her legs disjointed from her body. This glitch was also present during the initial E3 Direct while Sakurai was explaining just how many move changes ''Ultimate'' has. | ||
*Despite Rosalina's Final Smash being a {{s|mariowiki|Power Star}} in her video like in ''Super Smash Bros. for Nintendo 3DS/Wii U'', she instead summons a {{s|mariowiki|Grand Star}} in the final version of the game. | *Despite Rosalina's Final Smash being a {{s|mariowiki|Power Star}} in her video like in ''Super Smash Bros. for Nintendo 3DS/Wii U'', she instead summons a {{s|mariowiki|Grand Star}} in the final version of the game. | ||
*Rosalina's entry on the official Super Smash Blog was on October 31st, one day off from ''{{s|mariowiki|Super Mario Galaxy}}''{{'}}s 11th anniversary, which is on November 1st. It is possible that this was done because the final ''Super Smash Bros. Ultimate'' Direct was held on November 1st, and to avoid Rosalina's entry overlapping with new info from the Direct, her entry had to be written earlier than intended. | |||
**However, Japan, being 14 hours ahead of Eastern Standard Time, would have received the update on November 1st. | |||
*Rosalina & Luma are among the few voiced fighters in ''Ultimate'' whose voice clips are sourced from their own games rather than being specifically recorded for a ''Smash'' game. They share this trait with {{SSBU|Daisy}}, {{SSBU|Bowser Jr.}}, {{SSBU|Yoshi}}, {{SSBU|Inkling}}, {{SSBU|Sonic}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} and {{SSBU|Min Min}}. | |||
*While most other characters have the announcer say "(character) wins!" at the victory screen, Rosalina & Luma have the announcer say "Rosalina & Luma win!". The "(character) win!" audio clip is usually reserved for the Japanese version, though it is most likely used with Rosalina & Luma because of their two-in-one nature and name. {{SSBU|Ice Climbers}} and {{SSBU|Banjo & Kazooie}} also share this distinction. | *While most other characters have the announcer say "(character) wins!" at the victory screen, Rosalina & Luma have the announcer say "Rosalina & Luma win!". The "(character) win!" audio clip is usually reserved for the Japanese version, though it is most likely used with Rosalina & Luma because of their two-in-one nature and name. {{SSBU|Ice Climbers}} and {{SSBU|Banjo & Kazooie}} also share this distinction. | ||
*On the [[character selection screen]], Rosalina & Luma's icon in the Japanese version shows their name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}}, and Banjo & Kazooie. | *On the [[character selection screen]], Rosalina & Luma's icon in the Japanese version shows their name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}}, and Banjo & Kazooie. | ||
*Rosalina is the only ''Mario'' character whose animations are not mirrored. | *Rosalina is the only ''Mario'' character (sub-universes included) whose animations are not mirrored. | ||
**Despite having most of his animations mirrored, {{SSBU|Luigi}} has different animations when using moves that involve [[Poltergust G-00]], so he may not face the screen when he uses his grabs and his Final Smash. | **Despite having most of his animations mirrored, {{SSBU|Luigi}} has different animations when using moves that involve [[Poltergust G-00]], so he may not face the screen when he uses his grabs and his Final Smash. | ||
*During the Army of Puppets cutscene, a puppet fighter of Luma can be spotted with glowing red eyes like any of the others present. However, in gameplay when fighting a Rosalina & Luma puppet fighter, only Rosalina has the red eyes, with any spawned Luma being as usual. | *During the Army of Puppets cutscene, a puppet fighter of Luma can be spotted with glowing red eyes like any of the others present. However, in gameplay when fighting a Rosalina & Luma puppet fighter, only Rosalina has the red eyes, with any spawned Luma being as usual. | ||
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*After defeating a Rosalina & Luma puppet fighter in the Spirit Board, their idle pose in the free the spirit section utilizes their hit pose instead of their stunned pose. They are the only fighters with this distinction. | *After defeating a Rosalina & Luma puppet fighter in the Spirit Board, their idle pose in the free the spirit section utilizes their hit pose instead of their stunned pose. They are the only fighters with this distinction. | ||
*Rosalina is one of only five characters to predominantly use her left hand to wield her weapon, sharing this trait with {{SSBU|Young Link}}, {{SSBU|Toon Link}}, {{SSBU|Ice Climbers}}, and {{SSBU|Sephiroth}}. | *Rosalina is one of only five characters to predominantly use her left hand to wield her weapon, sharing this trait with {{SSBU|Young Link}}, {{SSBU|Toon Link}}, {{SSBU|Ice Climbers}}, and {{SSBU|Sephiroth}}. | ||
*For unknown reasons, | *For unknown reasons, in the Japanese version's Sound Test, the name of Luma's voice actress, Yuya Takezawa, is romanized in English rather than being written in kanji like the other Japanese voice actors. However, since Rosalina only has an English voice actress (Kerri Kane, misspelled as "Kerry Kane" in-game), and the names of English voice actors are written out in English, it's likely that this effect has to be applied to Rosalina & Luma's folder as a whole, since Rosalina and Luma's voice clips are under the same section. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |