Editing Robin (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
{{Infobox Character
{{Infobox Character
|name = Robin
|name = Robin
|image = {{tabber|title1=Male|content1=[[File:Robin SSBU.png|x250px]]|title2=Female|content2=[[File:Robin-Alt1 SSBU.png|x250px]]}}
|image = {{tabber|title1=Male|tab1=[[File:Robin SSBU.png|x250px]]|title2=Female|tab2=[[File:Robin-Alt1 SSBU.png|x250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D+
|ranking = 67
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
Line 14: Line 12:


{{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}'s portrayals of male and female Robin respectively from ''[[Super Smash Bros. 4]]'' were repurposed for Western editions of ''Ultimate''. Additionally, {{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}'s portrayals of male and female Robin respectively from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate''.
{{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}'s portrayals of male and female Robin respectively from ''[[Super Smash Bros. 4]]'' were repurposed for Western editions of ''Ultimate''. Additionally, {{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}'s portrayals of male and female Robin respectively from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate''.
Robin is ranked 67th out of 82 on the current [[tier list]], placing him in the D+ tier. This is a noticeable drop from his 37th/38th out of 54 placement in ''SSB4'', where he was tied with {{SSB4|Samus}}.


==How to unlock==
==How to unlock==
Line 25: Line 21:


==Attributes==
==Attributes==
Robin is a tall, middleweight character who has very low ground mobility. Robin’s dashing speed is the second slowest in the game, and his walking speed is very slow. While his dashing speed is below average, Robin still has an average initial dash distance, which allows Robin users to rely on [[Fox-trotting]] as a quicker ground movement option. Outside of these attributes, Robin's other traits are typical of a middleweight; his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree.
Robin is a tall, middleweight character who has very appalling mobility. Robin’s dashing speed is the second slowest in the game, and his walking speed is very slow. Outside of these attributes, Robin's other traits are typical of a middleweight; his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree.


Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the {{iw|fireemblemwiki|Thunder|tome}} and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body [[Intangibility|intangibility]].
Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the {{iw|fireemblemwiki|Thunder|tome}} and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body [[Intangibility|intangibility]].
Line 31: Line 27:
Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective [[Out of shield|out of shield]] option. His down tilt can keep away grounded opponents in front of him.
Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective [[Out of shield|out of shield]] option. His down tilt can keep away grounded opponents in front of him.


Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge that can combo into Thoron to get early K.Os, while down throw is a reliable combo starter.
Once Robin's tomes are depleted and the Levin Sword is broken, he can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter.
 
However, as previously stated, Robin suffers from numerous weaknesses, such as being the second slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment proceeding his execution. His forward smash, though extremely strong, has a very limited range, sometimes completely missing fighters when said fighters crouch, and is also extremely laggy. Down smash is a strong move with a great range, however the range has limited success as the farthest part of the range is also one of the weakest parts. Up smash is a strong move with considerably less endlag compared to his other smash attacks, however it has mediocre range, and even worse range while using the Bronze Sword, whereas Robin is unable to even hit fighters standing next to him.


Lastly, Robin's durability mechanic can severely weaken Robin once he starts to lose the tomes or the Levin Sword. Losing the Levin Sword gives him pathetic K.O. power despite the Bronze Sword's respectable combo game. Losing [[Thunder (Robin)|Thunder]] removes one of his only zoning options, as well as losing combo potential. Losing Arcfire costs Robin damage output and even more combo potential. Losing Nosferatu makes Robin's survivability weaker, especially with his average weight. Losing Elwind is the worst case for Robin, as his [[double jump]] is merely average, leaving Robin effectively helpless while recovering should he be launched too far offstage without Elwind available.  
However, as previously stated, Robin suffers from numerous weaknesses, such as being the second slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment proceeding his execution. Elwind leaves him vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits offensive options when either the Levin Sword or tomes are exhausted.


Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of his weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle.
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of his weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Robin has been given a mix of buffs and nerfs in the transition to ''Ultimate'', with both buffs and nerfs being of equal weight. While he benefits from a considerably improved advantage, the faster pace of ''Ultimate'' and the miscellaneous nerfs to some of his tools make it more difficult to capitalize on this. Collectively, it is hard to determine whether Robin was buffed or nerfed overall.
Robin has been given a mix of buffs and nerfs from the transition to ''Ultimate'', but has been buffed overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shield stun), and the universal 3-frame jump squat allows Robin to take advantage of his extremely powerful aerials.
 
Several of Robin's attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving their reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility and better edgeguarding capabilities. Robin's [[neutral attack]], a staple in his [[neutral game]], also fares significantly better due to several improvements with its consistency; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''.


Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of {{b|Thunder|Robin}} hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels much farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate; while it has fewer uses, this also allows it to generate a used tome much faster.
Several of his attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving their reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility and better edgeguarding capabilities. Robin's [[neutral attack]], a staple in the [[neutral game]], also fares significantly better due to the improvements to neutral attacks, with the first two hits now being capable of [[lock]]ing; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''.


However, Robin's nerfs are also notable. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Arcfire's fire pillar now possesses a hitbox that can cancel other moves; while this allows it to cancel other projectiles and gives it use at counterzoning, the fact it can be canceled by any other hitbox makes it less reliable for ledge-trapping under some circumstances.
Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of {{b|Thunder|Robin}} hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels much farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate, and has fewer uses, allowing it to generate a used tome much faster.


Universal changes to gameplay mechanics are a mixed bag for Robin, but have hurt him overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shieldstun), and the streamlined jumpsquats allows Robin to take advantage of his extremely powerful aerials faster. The changes to [[air dodge]]s now makes it easier for Robin to pressure the opponent through his powerful projectiles and sword attacks, and the introduction of directional air dodges gives Robin an emergency recovery option if he lacks Elwind. However, Robin is significantly harmed by the universal increases to mobility; despite sporting faster mobility like the rest of the cast, Robin's own mobility hasn't seen an improvement notable enough to allow him to catch up to other characters, still being one of the slowest characters in terms of grounded mobility unless he resorts to fox-trotting. As a result of this, and other veterans' faster movement, it is now easier to overwhelm Robin, while his tools don't allow him with some form of dealing with pressure.
However, Robin's nerfs are also notable. Despite being given the same ground movement increases of about 10% like the rest of the cast, Robin is just as slow compared to the rest of the cast; as result, he is still one of the slowest characters in terms of grounded mobility. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses some of his former flaws, such as a mediocre grab, problems with escaping pressure due to awkward hitboxes, and aforementioned mediocre grounded mobility.


Overall, Robin's playstyle, while essentially left unchanged from ''SSB4'', has nonetheless been improved, allowing him to play to his strengths with more ease, and many of his worst issues have been patched up. However, his worsened down throw combos have removed his previously guaranteed KO setup, forcing Robin to find other setup methods to KO the opponent, though thanks to Arcfire's utility, this isn't as big of an issue. That being said, Robin still possesses some of his former flaws, such as problems with escaping pressure, a few awkward hitboxes, and mediocre grounded mobility. The latter issue is especially prevalent due to the faster pace of ''Ultimate'', which brings the extent of many of Robin's buffs into question; the game's engine now prioritizes faster, more aggressive playstyles, and the prevalence of fast characters has caused Robin's powerful neutral game and disadvantage state to be worse than before. In bulk, Robin's changes have not significantly improved his standing, instead performing worse relative to the cast in ''Ultimate'' than in ''SSB4''.
Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in ''SSB4'', but at the cost of several of his previously potent moves being less effective, leading to mixed results. Though Robin’s tournament representation has been low, he has shown signs of success thanks to the efforts of {{sm|Jul}}, who placed 17th at {{Trn|Shine 2019}}, and {{sm|Deci}}, who placed 9th at {{Trn|Port Priority 5}}. As such {{sm|Mew2King}} and {{Sm|Jtails}} both think Robin is underrated and solo viable. As a result, it is unknown how Robin currently fares compared to the rest of the cast.


{{SSB4 to SSBU changelist|char=Robin}}
{{SSB4 to SSBU changelist|char=Robin}}


==Update history==
==Update history==
Robin received a mix of buffs, nerfs and a single glitch fix via game updates, but was buffed slightly overall. Update 2.0.0 made [[Elwind]] safer for recovering by shortening its edge lockout time when it is used backwards. Update 3.0.0 decreased the shield damage outputs of {{b|Thunder|Robin}}, Elthunder and [[Arcfire]] as part of a near-universal nerf to projectiles. However, update 6.0.0 provided a number of useful buffs for Robin. The most notable ones were to Thunder and Arcfire: the former had its charge times sped up significantly, whereas the latter gained significantly more active frames. As a result, Robin's respectable zoning ability and trapping potential were improved by a fairly noticeable degree.
Robin received a mix of buffs, nerfs and a single glitch fix via game updates, but was buffed overall. Update 2.0.0 made [[Elwind]] safer for recovering by shortening its edge lockout time when it is used backwards. Update 3.0.0 decreased the shield damage outputs of {{b|Thunder|Robin}}, Elthunder and [[Arcfire]] as part of a near-universal nerf to projectiles. However, update 6.0.0 provided a number of useful buffs for Robin. The most notable ones were to Thunder and Arcfire: the former had its charge times sped up significantly, whereas the latter gained a much longer duration. As a result, Robin's respectable zoning ability and trapping potential were improved by a fairly noticeable degree.


This update also granted Robin a few quality of life buffs: forward tilt's higher base knockback improved its spacing potential, neutral aerial's overall lag was decreased (which also improved it as a follow-up from down throw), and the Levin Sword's durability will replenish slightly faster upon using the Bronze Sword for smash attacks. Update 9.0.0 granted [[transcendent priority]] to neutral infinite's finisher as part of a near-universal buff, while update 13.0.1 improved neutral infinite's damage racking potential and range.
This update also granted Robin a few quality of life buffs: forward tilt's higher knockback improved its spacing potential, neutral aerial's overall lag was decreased (which also improved it as a follow-up from down throw), and the Levin Sword will now recharge slightly faster when using the Bronze Sword for smash attacks. Update 9.0.0 granted [[transcendent priority]] to neutral infinite's finisher as part of a near-universal buff, while update 13.0.1 improved neutral infinite's damage racking potential and range.


Overall, Robin fares slightly better than he did at the launch of ''Ultimate'', although not enough to change his position in the metagame.
Overall, Robin fares somewhat better than he did at the launch of ''Ultimate'', although it is unknown as to how much of an impact the buffs will have on his stance in the metagame.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
Line 102: Line 94:
|ftiltname=Front Hack ({{ja|フロントハック|Furonto Hakku}})
|ftiltname=Front Hack ({{ja|フロントハック|Furonto Hakku}})
|ftiltdmg=7.5%
|ftiltdmg=7.5%
|ftiltdesc=An outward turning, downward slash. A weak, though decent spacing option. As it shifts Robin's hurtbox quite a bit before striking, it gives a big boost in range, making it almost as big as Cloud's Forward Tilt. However, the lack of reward makes this move limited in uses, Jab being a much better grounded punish with KO potential.
|ftiltdesc=An outward turning, downward slash. A decent, though short ranged spacing option.
|utiltname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|utiltname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|utiltdmg=6%
|utiltdmg=6%
Line 115: Line 107:
|fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|fsmashdesc=An underhanded outward thrust. A powerful KO option; with the Levin Sword, it also possesses a lingering hitbox. The clean hit can KO rather early, while the late hit, though much weaker, is capable of KOing around 165% from the center of Final Destination.
|fsmashdesc=An underhanded outward thrust. A powerful KO option; with the Levin Sword, it also possesses a lingering hitbox. The clean hit can KO rather early, while the late hit, though much weaker, is capable of KOing around 165% from the center of Final Destination.
|usmashname=Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}}) / Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}})
|usmashname= Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}}) / Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}})
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, Robin will gesture upwards with the Levin Sword, which causes it to levitate out of his hand, twirling backwards from Robin's facing direction once before he catches it. The Levin Sword's sweetspot hitbox lasts for the duration of it twirling upwards and has great coverage, capable of hitting opponents on the ground and behind Robin. The Levin Sword's sourspot is smaller, but has very high active frames (16 frames), making it overall good against aerial opponents. In contrast, the Bronze Sword version is unremarkable, and functions similar to a very weak version of {{SSBU|Hero}}'s up smash.
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, it will levitate out of Robin’s hand, and twirls it before raising it upward. The Levin Sword version has great coverage, capable of hitting opponents on the ground and behind Robin, though this deals less knockback than hitting an opponent above.
|dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}})
|dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}})
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late)
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late)
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect. The Bronze Sword is significantly weaker and lacks the sparks, meaning it can only hit in front of Robin. However, it does send at a very low angle, making it a good punish option at the ledge.
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect.
|nairname=Double Chop ({{ja|ダブルチョップ|Daburu Choppu}})
|nairname=Double Chop ({{ja|ダブルチョップ|Daburu Choppu}})
|nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}}
|nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}}
Line 126: Line 118:
|fairname=Air Upper Swing ({{ja|エアアッパースイング|Ea Appā Suingu}})
|fairname=Air Upper Swing ({{ja|エアアッパースイング|Ea Appā Suingu}})
|fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late)
|fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late)
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. Outside of edgeguards, it has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. The Levin version also has combo potential, being able to combo into other aerials at low percents such as neutral aerial and another forward aerial when SHFF'd.
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. It has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. The Levin version also has combo potential, being able to combo into other aerials at low percents such as neutral aerial and another forward aerial when SHFF'd
|bairname=Backhand Slash  ({{ja|バックハンドスラッシュ|Bakkuhando Surasshu}})
|bairname=Backhand Slash  ({{ja|バックハンドスラッシュ|Bakkuhando Surasshu}})
|bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late)
|bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late)
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. The Levin variant is one of the most powerful backairs in the game, being able to KO middleweights under 80% at the ledge of Final Destination. It can hit a few frames after ending while using the Levin Sword, with the vertical launch angle of the late hit allowing for combos into another Levin aerial such as up aerial or another back aerial. Strongly resembles sword animations for the Cavalier and Paladin classes throughout the ''Fire Emblem'' series.
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. It can hit a few frames after ending while using the Levin Sword, with the vertical launch angle of the late hit allowing for combos into another Levin aerial such as up aerial or another back aerial. Strongly resembles sword animations for the cavalier and paladin classes throughout the ''Fire Emblem'' series.
|uairname=Arc Slash ({{ja|アークスラッシュ|Āku Surasshu}})
|uairname=Arc Slash ({{ja|アークスラッシュ|Āku Surasshu}})
|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late)
|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late)
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd. When inputting a short hop aerial up air using a full tilt of the control stick, the game will interpret this as a smash input, and Robin will always switch to his Levin Sword if it is available.
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd.
|dairname=Undercut ({{ja|アンダーカット|Andā Katto}})
|dairname=Undercut ({{ja|アンダーカット|Andā Katto}})
|dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox in both of its versions, with the lingering hit of the Bronze version sending lower than the Levin version, which gives both versions a niche use for edgeguarding. Has high landing lag (16 frames).
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox in both of its versions, with the lingering hit of the Bronze version sending lower than the Levin version.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}}) 
|grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo enlargens when Robin successfully grabs an opponent. Pivot grab has great range, and Robin has one of the best roll cancel grabs in the game, allowing them to cover a large distance when mastered.
|grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo also appears when Robin successfully grabs an opponent. Compared to other grabs, Robin's grab is on the slow side; coupled with its low range, this makes it rather undependable and punishable.
|pummelname=Grab Force Attack ({{ja|つかみフォースアタック|Tsukami Fōsu Atakku}})
|pummelname=Grab Force Attack ({{ja|つかみフォースアタック|Tsukami Fōsu Atakku}})  
|pummeldmg=1.5%
|pummeldmg=1.5%
|pummeldesc=A point-blank burst of magic. It is unique compared to other pummels, having more power than pummels like {{SSBU|Mario}} but less than others like {{SSBU|Bowser}}, and its electric effect makes it much slower than most other pummels barring {{SSBU|Kazuya}}. As a result, it is arguably the worst pummel in the game overall.
|pummeldesc=A small blast of magic. Although weaker, it is also much faster compared to its previous iteration.
|fthrowname=Force Kinesis ({{ja|フォースキネシス|Fōsu Kineshisu}})
|fthrowname=Force Kinesis ({{ja|フォースキネシス|Fōsu Kineshisu}})  
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=Magically shoves the opponent forward. Has moderate base knockback but low knockback scaling, making it more suited for sending opponents offstage.
|fthrowdesc=Magically shoves the opponent forward. Has moderate base knockback but low knockback scaling, making it more suited for sending opponents offstage.
|bthrowname=Reverse Kinesis ({{ja|リバースキネシス|Ribāsu Kineshisu}})
|bthrowname=Reverse Kinesis ({{ja|リバースキネシス|Ribāsu Kineshisu}})  
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth.
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth.
|uthrowname=Launch Kinesis ({{ja|ローンチキネシス|Rōnchi Kineshisu}})
|uthrowname=Launch Kinesis ({{ja|ローンチキネシス|Rōnchi Kineshisu}})  
|uthrowdmg=9%
|uthrowdmg=9%
|uthrowdesc=Magically heaves the opponent upwards.
|uthrowdesc=Magically heaves the opponent upwards.
|dthrowname=Pressure Kinesis ({{ja|プレッシャーキネシス|Puressha Kineshisu}})
|dthrowname=Pressure Kinesis ({{ja|プレッシャーキネシス|Puressha Kineshisu}})  
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups, but it can still combo into up tilt at low percents and neutral aerial at mid percents.
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups, but it can still combo into up tilt at low percents and neutral aerial at mid percents.
Line 169: Line 161:
|nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Archthunder, finisher), 2.6% (Thoron)
|nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Archthunder, finisher), 2.6% (Thoron)
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level:
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level:
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack. Can combo into Dash Attack even at high percents, leading to potential KOs around 100% at the ledge.
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack.
*{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage.
*{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage.
*{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination.
*{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination.
*{{iw|fireemblemwiki|Thoron}} is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag (especially in the air), and if Robin is hit before releasing the beam, the charge will be lost. Despite acting like a projectile, Thoron's hitbox is connected to Robin, and the entirety of the beam will move with Robin's movements if used in the air.
*{{iw|fireemblemwiki|Thoron}} is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag, and if Robin is hit before releasing the beam, the charge will be lost. Despite acting like a projectile, Thoron's hitbox is connected to Robin, and the entirety of the beam will move with Robin's movements if used in the air.
|ssname=Arcfire
|ssname=Arcfire
|ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion)
|ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion)
Line 186: Line 178:
|fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his {{iw|fireemblemwiki|Falchion}}, while Robin casts thunder and fire magic, including {{iw|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored.
|fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his {{iw|fireemblemwiki|Falchion}}, while Robin casts thunder and fire magic, including {{iw|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=95 | rweight=44-47
| dash=1.815 | rdash=63-69
| run=1.265 | rrun=88
| walk=0.936 | rwalk=63
| trac=0.105 | rtrac=55-59
| airfric=0.007 | rairfric=76
| air=1.05 | rair=44-47
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.07 | raddaccel=26-38
| gravity=0.089 | rgravity=52-53
| fall=1.5 | rfall=59-61
| ff=2.4 | rff=57-59
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=33.21 | rjumpheight=38
| shorthop=16.02 | rshorthop=44-45
| djump=33.21 | rdjump=47
}}
===Durability system===
===Durability system===
[[File:Robin SSBU Skill Preview Extra 1.png|thumb|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Move List]].]]
[[File:Robin SSBU Skill Preview Extra 1.png|thumb|right|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Move List]].]]
Robin has a unique [[fighter ability]]: true to the ''Fire Emblem'' series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts.
Robin has a unique [[fighter ability]]: true to the ''Fire Emblem'' series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts.


Line 221: Line 190:
Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does [[Pair Up]], though only if it is used successfully.
Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does [[Pair Up]], though only if it is used successfully.


====Levin Sword====
''Note'': All weapons' durability meters are composed of 20 "units". However, different weapons can only be used so many times.
<!--each of the decimals was rounded to the nearest tenth-->
 
===Thunder tome===
{|class="wikitable"
{|class="wikitable"
!Durability
!Stage!!Durability points
|8
|-
! Thunder
| 1
|-
! Elthunder
| 3
|-
|-
!Recharge time
! Arcthunder
|10 seconds
| 5
|-
|-
!Time reduced per KO
! Thoron
| -3.0 seconds
| 8
|-
|-
!Bronze Sword<br/>smash attack/smash aerial
! colspan="2"|Recharge rate
| -0.4 seconds
|-
|-
!colspan="2"|Durability cost
! Seconds
| 10
|-
|-
!Smash attacks/aerials
! per KO
|1
| -1.5
|}
|}


====Thunder tome====
*Even if Thunder has less durability than the desired spell requires, it can still be performed, though the tome will be immediately depleted afterward. Thunder respawns after 10 seconds, minus 1.5 seconds per KO.
If the tome has less durability than the spell requires, it can still be performed, though the tome will be immediately depleted afterward. If {{SSBU|Kirby}} [[Inhale (Kirby)|copies]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once he depletes his tome.
 
**If {{SSBU|Kirby}} [[Inhale (Kirby)|copies]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once he consumes all of his Thunder's 20 durability units.
 
===Arcfire tome===
{|class="wikitable"
{|class="wikitable"
!Durability
!Move!!Durability points
|colspan="2"|20
|-
|-
!Recharge time
! Neutral Attack 3
|colspan="2"|12 seconds
| 1.67
|-
|-
!Time reduced per KO
! Side Special
|colspan="2"| -1.5 seconds
| 3.3
|-
|-
!colspan="2"|Durability cost
! colspan="2"|Recharge rate
|-
|-
!Thunder
! Seconds
|1
| 10
|-
|-
!Elthunder
! per KO
|3
| -1
|-
!Arcthunder
|5
|-
!Thoron
|8
|}
|}


====Arcfire tome====
===Elwind tome===
{|class="wikitable"
{|class="wikitable"
!Durability
!Move!!Durability points
|6
|-
|-
!Recharge time
! Neutral Infinite
|12 seconds
| 2 (per second)
|-
|-
!Time reduced per KO
! Up Special
| -1.0 second
| 2 (per wind blade)
|-
|-
!colspan="2"|Durability cost
! colspan="2"|Recharge rate
|-
|-
!Arcfire
! Seconds
|1
| 4
|-
|-
!Neutral attack finisher
! per KO
|0.5
| -2
|}
|}


====Elwind tome====
===Nosferatu tome===
{|class="wikitable"
{|class="wikitable"
!Durability
!Move!!Durability points
|10
|-
|-
!Recharge time
! Down Special
|6 seconds
| 6.67
|-
|-
!Time reduced per KO
! colspan="2"|Recharge rate
| -2.0 seconds
|-
|-
!colspan="2"|Durability cost
! Seconds
| 30
|-
|-
!Elwind
! per KO
|1 (per blade)
| -1
|-
!Neutral attack
|1 (per second)
|}
|}


====Nosferatu tome====
===Levin Sword===
{|class="wikitable"
{|class="wikitable"
!Durability
!Move!!Durability points
|3
|-
! Smash attacks/Aerials
| 2.5
|-
|-
!Recharge time
! colspan="2"|Recharge rate
|30 seconds
|-
|-
!Time reduced per KO
! Seconds
| -1.0 second
| 6
|-
|-
!colspan="2"|Durability cost
! per KO
| -3
|-
|-
!Nosferatu
! per smash attack/aerial
|1
| -1
|}
|}


Line 352: Line 322:
*Slowly waves the active sword forwards with a flourish.
*Slowly waves the active sword forwards with a flourish.
<gallery>
<gallery>
SSBURobinIdle1.gif|Robin's first idle pose.
SSBURobinIdle1.gif|Robin's first idle pose
SSBURobinIdle2.gif|Robin's second idle pose.
SSBURobinIdle2.gif|Robin's second idle pose
</gallery>
</gallery>


Line 372: Line 342:
|-
|-
! scope="row"|Description
! scope="row"|Description
|Ro - bin! || Ref - let! || Daaaaaraen! || Ro - bin! || Ro - bin! {{NTSC}} <br> Da - raen {{PAL}}
|Ro - bin! || Ref - let! || Daaaaaraen! || Ro - bin! || Ro - bin!
|}
|}
</div>
</div>
Line 388: Line 358:
|-
|-
! scope="row"|Description
! scope="row"|Description
|Da - ra - ean! || ¡Ro - bin! {{NTSC}} <br> ¡Daraen! ¡Daraen! ¡Ra ra ra! {{PAL}}|| Robin! *claps 2 times* || Ro - bu - in!
|Ro - Ro - bin! || ¡Ro - bin! {{NTSC}} <br> ¡Daraen! ¡Daraen! ¡Ra ra ra! {{PAL}}|| Robin! *claps 2 times* || Ro - bu - in!
|}
|}
</div>
</div>
Line 408: Line 378:


==In [[competitive play]]==
==In [[competitive play]]==
Compared to other characters' transitions from ''Smash 4'', which saw them receive considerable buffs and drew the attention of competitive players, Robin did not receive nearly as much attention. While some of Robin's moves were buffed, some of their reliable moves from ''Smash 4'' were toned back, with their neutral at the start of a match taking a temporary yet significant hit by not allowing them immediate access to the Levin Sword. Additionally, despite Robin's average air speed and above average air acceleration being nearly akin to {{SSBU|Marth}}, their lackluster ground mobility presents liabilities, as the speed increases Robin received were too given to much faster characters in the transition. While Robin certainly does possess potent and powerful tools in the right hands, most professionals did not deem them very notable on early tier lists. Arcfire's newfound utility in place of their "checkmate" confirm left ambiguity in functionality where initial attention was passed over in favor of already perceivably stronger characters to which he shares attributes of resource reliant zoning ({{SSBU|Olimar}}), trapping ({{SSBU|Pac-Man}}), and sword spacing ({{SSBU|Ike}}), rendering Robin in comparatively low positions.
Perceptions of Robin have increased somewhat since then, as Robin players have achieved some success with the character. Players such as {{Sm|Mew2King}} and {{Sm|Jtails}} see Robin as underrated in the current metagame. All the while, Robin's viability past mid tier is still up for debate, due to sparse activity and low travel among the best of their playerbase, on top of low visibility in particular regions.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Robin players (SSBU)]]''
''See also: [[:Category:Robin professionals (SSBU)]]''
 
*{{Sm|Angel|USA}} - The best Robin player in the United States online metagame, reaching a peak of 13th on the [[Wi-Fi Warrior Rank v7]] and strong performances at large online events such as placing 4th at {{Trn|The Box: Lunch Box 18}}, 7th at {{Trn|The Airlock}}, and top 8 at several {{Trn|Coinbox}} events. Although not as active offline, he notably placed 33rd at the major {{Trn|Let's Make Big Moves 2022}}.
*{{Sm|Juuuuul|USA}} - The first Robin player with noteworthy major results and was the best Robin player in the early metagame. He has defeated many of [[Tristate]]'s best players in early-''Ultimate'', including {{Sm|LeoN}} at {{Trn|Player's Ball Ultimate}} and {{Sm|Mr. E}} at {{Trn|Return to Yoshi's Island}}. At majors, he placed 13th at {{Trn|Suplex City Smash}} and {{Trn|Defend the North 2019}}, which remained the untied best placements for a Robin player at a major event for several years afterwards. He became inactive in 2020.
*{{Sm|Leaf|Japan|p=Japan}} - The best Robin player in the world since 2023. His breakout performance was at {{Trn|DELTA 5}}, where he placed 13th and upset {{Sm|Zackray}}, the best Robin performance in ''Ultimate'' at that time. Since then, Leaf has achieved performances that no other Robin player has been able to match, including placing 3rd at {{Trn|DELTA 7.5}} defeating {{Sm|Umeki}}, and 17th at {{Trn|DELTA 8}} defeating {{Sm|Maister}} and {{Sm|BassMage}}.
*{{Sm|morrocoYo|Venezuela}} - The best Robin player in South America who is one of Venezuela's best players, winning several of South America's largest events including {{Trn|Stone Ocean 7}} and {{Trn|Smash Cup 24}}. Outside of Venezuela, he has also placed 49th at the {{Trn|Smash World Tour 2021 Last Chance Qualifier}}. He was ranked as an honorable mention for the 101st-150th positions on the [[LumiRank 2023]] due to having no activity at majors.
*{{Sm|Synergy|USA}} - Active since the early metagame and was the best Robin player in 2021, placing 25th at both {{Trn|Super Smash Con: Fall Fest}} and {{Trn|CEO 2021}}. Since then he remains one of the best Robin players in the United States, most notably defeating {{Sm|MKBigBoss}} at {{Trn|Luminosity Makes BIG Moves 2024}}.
 
===Tier placement and history===
Despite being buffed during the transition from ''Smash 4'', Robin remained a relatively unpopular character for most of competitive play, due to his lackluster speed, weak defensive options, and the weapon durability system. As such, Robin was often overlooked for other characters who did his job better, and despite efforts from players such as {{Sm|Jul}} in the early metagame, Robin's representation in the metagame remained rather small, and only decreased further following Jul's inactivity.


Currently, there are a few notable Robin players who perform well regionally, including {{Sm|morrocoYo}}, who dominates competitive ''Ultimate'' in Venezuela; {{Sm|Leaf|p=Japan}}, who has a few notable major placements; and {{Sm|Whisky}}, who regularly places well at Mexican events. However, both morrocoYo and Whisky have limited appearances at a national-level, while Leaf's results remain inconsistent. As such, opinions on Robin have largely remained the same since the early metagame, which is reflected in Robin's placement on the first tier list, where he is ranked 62nd as a lower-mid tier, and then he dropped farther to 67th on the second tier list in the D+ tier.
*{{Sm|Angel|USA}} - The best online Robin player. Placed 7th at both {{Trn|The Airlock}}, 13th at {{Trn|Get On My Line 2021}}, {{Trn|Ultimate 32}}, and 17th at both {{Trn|SWT: NA Northeast Ultimate Online Qualifier}} and {{Trn|The Box}}, with wins over players such as {{Sm|Sparg0}}, {{Sm|Sonix}}, and {{Sm|Yez}}. Currently ranked 13th on the [[Wi-Fi Warrior Rank v7]].
*{{Sm|Dath|USA}} - One of the best Robin players in the United States. Placed 5th at {{Trn|Infinity Ugur}}, 9th at {{Trn|Come to Papa 3}}, 17th at {{Trn|Ultimate Gamer Miami}}, and 25th at {{Trn|CEO Dreamland 2020}} and {{Trn|InfinityCON Tally 2021}}.
*{{Sm|Deci|USA}} - Placed 3rd at {{Trn|Emerald City 8}} and 9th at both {{Trn|Don't Park on the Grass 2018}} and {{Trn|Port Priority 5}} with wins over players such as {{Sm|Big D}}, {{Sm|moxi}}, and {{Sm|Snickeldorf}}. Ranked 1st on the [[Eastern Washington Power Rankings#Ultimate|Eastern Washington Power Rankings]].
*{{Sm|Jul|USA}} - The best Robin player in the world, but is currently inactive. Placed 13th at both {{Trn|Suplex City Smash}} and {{Trn|Defend the North 2019}}, 17th at {{Trn|Shine 2019}}, 25th at {{Trn|Overclocked Ultimate}}, and 33rd at {{Trn|Let's Make Big Moves}} with wins over players such as {{Sm|Dabuz}}, {{Sm|LeoN}}, and {{Sm|Mr. E}}. Currently ranked 7th on the [[New York City Power Rankings]].
*{{Sm|Ke-ya|Japan}} - Co-mains Robin with {{SSBU|Corrin}} and is the best Robin player in Japan. Placed 2nd at {{Trn|Kurobra 18}}, 3rd at {{Trn|Kurobra 19}}, 4th at {{Trn|Kurobra 20}}, 13th at {{Trn|Sumabato SP 2}}, and 17th at {{Trn|Seibugeki 3}} with wins over players such as {{Sm|Shuton}}, {{Sm|ProtoBanham}}, and {{Sm|Kome}}.
*{{Sm|Kuroitsu|Japan}} - Placed 1st at {{Trn|TSC 9}}, 2nd at {{Trn|Kurobra 19}}, 5th at {{Trn|TSC 11}}, 25th at {{Trn|EGS Cup}}, and 33rd at {{Trn|Umebura SP 6}} with wins over players such as {{Sm|Abadango}}, {{Sm|Aiba}}, and {{Sm|shky}}. Currently ranked 93rd on the [[Japan Player Rankings]].
*{{Sm|Mad Ice King|Netherlands}} - The best Robin player in the Netherlands. Placed 13th at {{Trn|Heroes of Dutch Comic Con Spring 2019}} and 17th at {{Trn|GGWP: Ultimate}}, {{Trn|Elysium: Yggdrasil}}, and {{Trn|The Ultimate Performance 2}} with wins over players such as {{Sm|Young Eevey}}, {{Sm|Azreal}}, and {{Sm|PurpleDebo}}.
*{{Sm|Soraneko|Japan}} - Placed 2nd at {{Trn|Mie Bato}}, 5th at {{Trn|Karisuma SP 4}}, 7th at both {{Trn|Karisuma SP 5}} and {{Trn|Karisuma SP 6}}, and 33rd {{Trn|Maesuma TOP 1}} with wins over players such as {{Sm|Compact}}, {{Sm|Kome}}, and {{Sm|Sigma}}. Currently ranked 70th on the [[Japan Player Rankings]]. Previously ranked 1st on the [https://smashmate.net/record/32/ 9th] [[smashmate]] SP ranking, 3rd on the [https://smashmate.net/record/31/ 8th SP ranking], and 8th on both the [https://smashmate.net/record/26/ 3rd SP ranking] and the [https://smashmate.net/record/27/ 4th SP ranking].
*{{Sm|Synergy|USA}} - Placed 7th at {{Trn|GatorLAN Fall 2019}}, 9th at both {{Trn|GatorLAN Spring 2020}}, 13th at {{Trn|Overlords of Orlando: OCTOBERLORDS}}, 25th at {{Trn|CEO 2021}} and 33rd at {{Trn|MomoCon 2022}} with wins over players such as {{Sm|Goblin}}, {{Sm|FOW}}, and {{Sm|Mugen}}.
*{{Sm|Xillion|USA}} - The best Robin player in Texas. Placed 13th at {{Trn|Super Bit Wars 7}} and {{Trn|Ultimatum 2}} as well as 17th at {{Trn|No Fun Allowed 3}}, {{Trn|DreamHack Dallas 2019}}, and {{Trn|Low Tide City 2022}}, with wins over players such as {{Sm|Grayson}}, {{Sm|Ikan}}, and {{Sm|yonni}}. Previously Ranked 4th on the [[Dallas-Fort Worth Power Rankings]].


=={{SSBU|Classic Mode}}: Thunder and Flames==
=={{SSBU|Classic Mode}}: Thunder and Flames==
Line 441: Line 415:
|5||{{CharHead|Dr. Mario|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom II]]||''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''||
|5||{{CharHead|Dr. Mario|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom II]]||''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''||
|-
|-
|6||{{head|Robin|g=SSBU|s=20px|cl=Female}} ({{head|Robin|g=SSBU|s=20px}}) Opposite-gender {{SSBU|Robin}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''||
|6||{{head|Robin|g=SSBU|s=20px|cl=Female}} ({{head|Robin|g=SSBU|s=20px}}) Opposite-gender Robin||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''||
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
Line 490: Line 464:
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
Line 592: Line 566:
|•The enemy's special moves have increased power
|•The enemy's special moves have increased power
|{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}}
|{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}}
|Zan Partizanne (yellow costume)<br>Flamberge (red costume)<br>Francisca (pink costume)
|Zan Partizanne (yellow costume)<br>Flamburge (red costume)<br>Francisca (pink costume)
|-
|-
|376
|376
Line 883: Line 857:
|-
|-
|1,509
|1,509
|{{SpiritTableName|Xion|iw=kingdomheartswiki|size=64}}
|{{SpiritTableName|Xion|iw=khwiki|size=64}}
|''Kingdom Hearts'' Series
|''Kingdom Hearts'' Series
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}} (80 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}×2 (60 HP)
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}} (80 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}×2 (60 HP)
Line 892: Line 866:
|•Defeat the main fighter to win<br>•[[Stamina battle]]
|•Defeat the main fighter to win<br>•[[Stamina battle]]
|{{SSBUMusicLink|Kingdom Hearts|Shrouding Dark Cloud}}
|{{SSBUMusicLink|Kingdom Hearts|Shrouding Dark Cloud}}
|{{iw|kingdomheartswiki|Roxas}} and {{iw|kingdomheartswiki|Axel}} (default costume)
|Roxas and Axel (default costume)
|}
|}


Line 972: Line 946:
|•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]]
|•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|[[Veronica]]
|{{iw|dragonquestwiki|Veronica|Dragon Quest XI}}
|-
|-
|1,412
|1,412
Line 1,009: Line 983:
|{{SSBUMusicLink|Xenoblade Chronicles|Praetor Amalthus - The Acting God -}}
|{{SSBUMusicLink|Xenoblade Chronicles|Praetor Amalthus - The Acting God -}}
|Indoline Loyalists
|Indoline Loyalists
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|[[zeldawiki:Sage of Lightning|Gerudo Sage of Lightning]]
|}
|}


Line 1,062: Line 1,024:
==Trivia==
==Trivia==
<!--Do not add trivia about how male Robin and Richter are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).-->
<!--Do not add trivia about how male Robin and Richter are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).-->
*Female Robin's pose in her official art resembles the third hit of her [[Arcfire]] neutral attack.
*Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin.
*Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin.
**This makes Robin one of the two characters who have a separate playable character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (with {{SSBU|Mario}} appearing in one of its victory poses).
**This makes Robin one of the two characters who have a separate (and playable) character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (with {{SSBU|Mario}} appearing in one of its victory poses).
*Robin is the only character with no attacks that fall under the [[physical]] supertype, with all of Robin's moves being of only the following [[type]]s: {{b|Sword|type}}, {{b|Magic|type}}, [[Throwing]], and [[Typeless]]. This makes Robin the only character with no moves that can be buffed by the "Physical Attack ↑" [[Spirit#Attack Skills|Spirit]] effect.
*Male Robin will sometimes say the quote: "Lucina, I hope I didn't hurt you." when fighting against Lucina. However, this may occur even when Lucina is not present in the match.
*The cover of Robin's Thunder tome will change to match its current level of charge.<ref>https://twitter.com/ssb4_Mr_II/status/1077724198389178368</ref>
**Additionally, when the victory quote is used, the flame effects will not play.
*When Robin uses Thoron, he will become immune to tripping from attacks that don't use the [[slip]] effect (such as {{SSBU|Wario}}'s uncharged [[Wario Waft]] or [[Banana Peel]]s), even if the attack has a 100% trip chance (e.g. {{mvsub|Pichu|SSBU|forward tilt|poss=y}}). The only way to re-enable tripping is to [[respawn]].<ref>[https://twitter.com/1Archmage/status/1580993179767406594 @1Archmage showcasing untrippable Robin]</ref> This also happens with Kirby's [[Copy Ability]], even if the Copy Ability disappears.
*When Robin uses Thoron, he will become immune to tripping from attacks that don't use the [[slip]] effect (such as {{SSBU|Wario}}'s uncharged [[Wario Waft]] or [[Banana Peel]]s), even if the attack has a 100% trip chance (e.g. {{mvsub|Pichu|SSBU|forward tilt|poss=y}}). The only way to re-enable tripping is to [[respawn]].<ref>[https://twitter.com/1Archmage/status/1580993179767406594 @1Archmage showcasing untrippable Robin]</ref> This also happens with Kirby's [[Copy Ability]], even if the Copy Ability disappears.
*Both of Robin's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. The other characters are both male and female [[Pokémon Trainer]], both male and female [[Wii Fit Trainer]], [[Cloud]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya]].  
*Both of Robin's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game.
*Both the thigh armor and leg warmers around Robin's boots appear to completely vanish when looked at from the inside.<ref>[https://imgur.com/UOy0hLa]</ref><ref>[https://imgur.com/TpiMCV0]</ref> This oddity was not present in either gender's ''Super Smash Bros. for Wii U'' in-game models or on their official ''Ultimate'' artworks.
**The other characters are both male and female [[Pokémon Trainer]], both male and female [[Wii Fit Trainer]], [[Cloud]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya]].  
**A possible explanation could be that Robin has no official artwork of them in ''Fire Emblem Awakening'' as they are a customizable avatar and don't appear on any promotional material compared to [[Corrin]], as ''Fire Emblem Awakening'', the game where Robin originates, mainly features Chrom and Lucina instead.
***Despite this, however, the characters of Tharja and Garon, from ''Fire Emblem Awakening'' and ''Fire Emblem Fates'' respectively, use their conversation portraits from their games as spirits in ''Ultimate'', and Nintendo's official site for promoting ''Awakening'' uses both gendered Robin default portraits on the characters section.<ref>[https://www.nintendo.co.jp/3ds/afej/characters/chara2.html]</ref>
*Interestingly, both the thigh armor and leg warmers around Robin's boots appear to completely vanish when looked at from the inside.<ref>[https://imgur.com/UOy0hLa]</ref><ref>[https://imgur.com/TpiMCV0]</ref> This oddity was not present in either gender's ''Super Smash Bros. for Wii U'' in-game models or on their official ''Ultimate'' artworks.
*In [[Sound Test]], most characters with male and female [[alternate costume]]s have two identical [[announcer]] voice clips, as placeholders to accommodate for languages with gendered nouns (for example, {{SSBU|Inkling}} in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, {{SSBU|Corrin}} and {{SSBU|Byleth}} only have one voice clip each, meaning this is unique to Robin.
*In [[Sound Test]], most characters with male and female [[alternate costume]]s have two identical [[announcer]] voice clips, as placeholders to accommodate for languages with gendered nouns (for example, {{SSBU|Inkling}} in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, {{SSBU|Corrin}} and {{SSBU|Byleth}} only have one voice clip each, meaning this is unique to Robin.
*Robin is the only character who travels to [[Mushroom Kingdom II]] in Classic Mode.
*Robin is the only character who travels to [[Mushroom Kingdom II]] in Classic Mode.
*Robin is the only fighter originating from ''Fire Emblem Awakening'' who is never fought on [[Arena Ferox]] for his unlocking battle. He is instead fought on [[Castle Siege]]. Lucina is always fought on that stage no matter which method, while Chrom switches his unlock battle stages depending on whether one is playing World of Light (fought on Castle Siege) or otherwise (Arena Ferox).
**Robin is also the only fighter from ''Fire Emblem Awakening'' who does not use either version of Id (Purpose) in any of his unlock battles, even though the theme is more associated with Robin than either Chrom or Lucina in the source material.
*Coincidentally, the Robin puppet fighters' appearance in World of Light highly resembles future Robin's appearance when possessed by {{iw|fireemblemwiki|Grima|character}} in ''Fire Emblem Awakening'', especially the ones who are affiliated with Galeem, complete with red eyes.
*Coincidentally, the Robin puppet fighters' appearance in World of Light highly resembles future Robin's appearance when possessed by {{iw|fireemblemwiki|Grima|character}} in ''Fire Emblem Awakening'', especially the ones who are affiliated with Galeem, complete with red eyes.
*Robin is the only fighter who debuted in ''Fire Emblem Awakening'' that is not an Echo Fighter of another character, as Lucina is an Echo Fighter of Marth while Chrom is an Echo Fighter of Roy.


==References==
==References==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: