Editing Red Shell
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{{ArticleIcons|ssb=y|melee=y|ssbb= | {{ArticleIcons|ssb=y|melee=y|ssbb=yes|ssb4=yes}} | ||
{{Infobox Item | {{Infobox Item | ||
| title = Red Shell | | title = Red Shell | ||
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==Overview== | ==Overview== | ||
[[File: | [[File:RedShellIconSSB.png||thumb|right|The Red Shell artwork for ''Smash 64''.]] | ||
The Red Shell debuted as a throwing item in ''[[Super Smash Bros.]]'' | The Red Shell debuted as a throwing item in ''[[Super Smash Bros.]]'' | ||
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When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player. | When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player. | ||
The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]; however, when used, they function similarly to the Green Shell. This is also applied to [[Smash Run]] in {{for3ds}} when the player's fighter defeats a red Koopa Troopa. | The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]; however, when used, they function similarly to the Green Shell. This is also applied to the [[Smash Run]] in {{for3ds}} when the player's fighter defeats a red Koopa Troopa. | ||
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===In | ===In Single-Player modes=== | ||
In ''Melee's'' [[Adventure Mode]], ''Brawl'' | In ''Melee's'' [[Adventure Mode]], ''Brawl's'' [[Subspace Emissary]], and ''Smash 4's'' [[Smash Run]], Koopa Troopas and Koopa Paratroopas can appear as regular enemies. Dealing enough damage by attacking them or jumping on them forces them to retreat into their shells. If the shell is left alone or carried for too long, then the Koopa Troopas will emerge out of their shells. | ||
In ''Melee'' | In ''Melee'' Red Koopa Troopa shells can be grabbed, carried around, and thrown like the [[Green Shell]] item to KO other enemies or damage opponents; however, it can deal [[fire]] damage and stronger damage and knockback upon contact. | ||
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===As a [[Mii Costume]]=== | |||
[[File:RedShellHat.jpg|thumb|left|150px|Red Shell Hat in ''for Wii U'']] | |||
The Red Shell serves as the basis for the Red Shell Hat headgear for the {{SSB4|Mii Fighter}}s in {{forwiiu}}. | |||
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== | ==Trophies== | ||
===In ''[[Super Smash Bros. Melee]]''=== | |||
[[File:Red Shell Trophy Melee.png|thumb|100px|left|Trophy in ''Melee''.]] | |||
;Red Shell | |||
''Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving.'' | |||
:''Super Mario Bros.'' (10/85) | |||
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! Game | ! Game | ||
! Effect | ! Effect | ||
! | ! Character(s) | ||
|- | |- | ||
| Triple Red Shells | | Triple Red Shells | ||
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|} | |} | ||
{{StickerPicBox|Triple Red Shells|Mario Kart: DD!!}} | {{StickerPicBox|Triple Red Shells|Mario Kart: DD!!}} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Red Shell Melee.png|A Red shell in ''Melee''. | |||
Red Shell Melee.png|A Red | |||
</gallery> | </gallery> | ||