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|{{SSBU|Terry}}||[[Rising Tackle]] is Terry's primary vertical recovery option. It grants very short horizontal distance and is hard to sweet spot ledges with, but if ↓ is briefly held before doing the move's input, Terry will become intangible and travel slightly farther than the standard version. [[Power Wave]] can be used to halt Terry's momentum. [[Power Dunk]] provides some vertical lift and doesn't cause helplessness, but its downward trajectory makes the move impractical for recovering low and the move cannot sweet spot the ledge.
|{{SSBU|Terry}}||[[Rising Tackle]] is Terry's primary vertical recovery option. It grants very short horizontal distance and is hard to sweet spot ledges with, but if ↓ is briefly held before doing the move's input, Terry will become intangible and travel slightly farther than the standard version. [[Power Wave]] can be used to halt Terry's momentum. [[Power Dunk]] provides some vertical lift and doesn't cause helplessness, but its downward trajectory makes the move impractical for recovering low and the move cannot sweet spot the ledge.


Terry can also use [[Burning Knuckle / Crack Shoot|Burning Knuckle or Crack Shoot]] to recover horizontally; Burning Knuckle provides better protection while Crack Shoot is faster and more difficult to interrupt due to its arcing trajectory. Neither move renders Terry helpless, but only one of these moves can be used when recovering, neither move can be used more than once without landing or getting hit, and neither move can sweet spot the ledge. If Terry is facing away from the ledge, the stick can be held toward the ledge to perform a reverse Crack Shoot; if the move is inputted too quickly, Crack Shoot will be performed away from the ledge, likely resulting in a self destruct.
Terry can also use [[Burning Knuckle/Crack Shoot|Burning Knuckle or Crack Shoot]] to recover horizontally; Burning Knuckle provides better protection while Crack Shoot is faster and more difficult to interrupt due to its arcing trajectory. Neither move renders Terry helpless, but only one of these moves can be used when recovering, neither move can be used more than once without landing or getting hit, and neither move can sweet spot the ledge. If Terry is facing away from the ledge, the stick can be held toward the ledge to perform a reverse Crack Shoot; if the move is inputted too quickly, Crack Shoot will be performed away from the ledge, likely resulting in a self destruct.
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|{{SSBU|Toon Link}}||[[Spin Attack]] retains more horizontal momentum near the end of the move.
|{{SSBU|Toon Link}}||[[Spin Attack]] retains more horizontal momentum near the end of the move.

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