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|name = Rage Drive | |name = Rage Drive | ||
|image = [[File:Kazuya Rage Drive SSBU.gif|300px]] | |image = [[File:Kazuya Rage Drive SSBU.gif|300px]] | ||
|caption = Rage Drive in ''Ultimate'' | |caption = Rage Drive in ''Ultimate''. | ||
|user = [[Kazuya]] | |user = [[Kazuya]] | ||
|universe = {{uv|Tekken}} | |universe = {{uv|Tekken}} | ||
}} | }} | ||
The '''Rage Drive''' ({{ja|レイジドライブ|Reiji Doraibu}}, ''Rage Drive'') is a special move accessible to [[Kazuya]] when he is under the effects of '''Rage''' ({{ja|レィジ状態|Reiji Jōtai}}, ''Rage Mode''). | The '''Rage Drive''' ({{ja|レイジドライブ|Reiji Doraibu}}, ''Rage Drive'') is a special move accessible to [[Kazuya]] when he is under the effects of '''Rage''' ({{ja|レィジ状態|Reiji Jōtai}}, ''Rage Mode''). | ||
==Rage== | |||
{{Split|Could use a more detailed article named ''Rage (Kazuya)''.}} | |||
[[File:KazuyaRage.jpg|thumb|250px|left|Kazuya under the effects of Rage. Notice the glowing red name under his damage meter.]] | |||
Kazuya has access to a special ability called '''Rage''' (not to be confused with the universal [[rage]] mechanic). It will activate once Kazuya has sustained 100% damage or is at 25% of his maximum health in Stamina mode. During this state he will be surrounded by a red aura, while the [[name]]space under the damage meter will glow red. [[Controller]]s with HD [[rumble]] will also vibrate in a manner that imitates a heart beat. Other controllers will simply vibrate in a regular pattern. | |||
== | Rage will power up all of Kazuya's attacks by 1.1×, so long as it is active. It does not have a time limit, but will expire from a combination of damage taken by Kazuya, and Rage Drives missed by him; successfully performing a Rage Drive will also remove Rage. As for how Rage affects the [[knockback]] formula, much like with [[Winged Form]], only the difference in the opponent's resulting percent is taken into account; for an example, an attack that normally deals 10% damage would only KO 1% earlier when Rage is active. Kazuya must lose a stock before being able to access Rage again. Being healed under the Rage threshold won't remove the status. | ||
When under the effects of | {{clr}} | ||
The formula for the depletion of Rage is <code>(Number of missed grabs or down specials × 110) + (Damage taken during Rage × {{rollover|17.6|11.22 outside of 1v1 battles|?}}) ≥ 650</code>. | |||
{|class="wikitable" style="text-align:center;" | |||
! Number of missed Rage Drives | |||
! Damage sustained (1v1) | |||
! Damage sustained (other) | |||
|- | |||
| 0 || 36.93% || 57.93% | |||
|- | |||
| 1 || 30.68% || 48.16% | |||
|- | |||
| 2 || 24.43% || 38.32% | |||
|- | |||
| 3 || 18.18% || 28.52% | |||
|- | |||
| 4 || 11.93% || 18.72% | |||
|- | |||
| 5 || 5.68% || 8.91% | |||
|- | |||
| 6 || 0% || 0% | |||
|} | |||
==Rage Drive== | |||
When under the effects of Rage and grounded, Kazuya can use his Rage Drive. If attempted in the air, Kazuya will use Heaven's Door instead. In effect, Rage Drive is a more powerful variation of [[Heaven's Door]], which will fittingly trigger [[Special Zoom]]. Additionally, it also uses [[super armor]] on frames 5-12, rather than the 10% damage-based armor. While somewhat similar to {{SSBU|Terry}}'s [[Super Special Move]]s, Rage Drive can only be used once per [[stock]] and will end Rage thereafter. | |||
There are three ways to use Rage Drive: grabbing the opponent (except through [[Gates of Hell]]), using Heaven's Door while grounded, or a command input (→ ↓ ↘ + held attack or special button). However, it is possible to perform throws normally without triggering Rage Drive by directly buffering them out of the grab; doing this will not deplete Rage. The command input version is significantly stronger than a normal Rage Drive. Because it is performed by holding the attack button, it is impossible to use [[Dragon Uppercut]] during Rage; however, it is still possible to perform [[Spinning Demon to Left Hook]] by tapping the special button for less than 5 frames. Like the moves it replaces, the command Rage Drive can be inputted out of a [[Crouch Dash]], making it a powerful approach tool. | There are three ways to use Rage Drive: grabbing the opponent (except through [[Gates of Hell]]), using Heaven's Door while grounded, or a command input (→ ↓ ↘ + held attack or special button). However, it is possible to perform throws normally without triggering Rage Drive by directly buffering them out of the grab; doing this will not deplete Rage. The command input version is significantly stronger than a normal Rage Drive. Because it is performed by holding the attack button, it is impossible to use [[Dragon Uppercut]] during Rage; however, it is still possible to perform [[Spinning Demon to Left Hook]] by tapping the special button for less than 5 frames. Like the moves it replaces, the command Rage Drive can be inputted out of a [[Crouch Dash]], making it a powerful approach tool. | ||
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==Origin== | ==Origin== | ||
[[File:Heaven's Door origin.gif|thumb|left|250px|Kazuya performing Rage Drive into Heaven's Door.]] | [[File:Heaven's Door origin.gif|thumb|left|250px|Kazuya performing Rage Drive into Heaven's Door.]] | ||
Rage was introduced in ''Tekken 6''. The effect activates when a character reaches 10% of their health (changed to 5% in ''Tekken 6: Bloodline Rebellion'' and changed again to 20% in ''Tekken 7''). While in Rage, the fighter gains a red aura and their health bar glows red, which is reflected in ''Ultimate''. Rage increases damage output on a character's moves, not unlike the ''Smash'' version of rage. It acts as what is colloquially known as a "comeback mechanic," as it gives losing players some help to possibly turn the tide of the fight in their favor. | |||
Rage Drives were introduced in ''Tekken 7: Fated Retribution'' as one of the abilities characters can only use while in Rage. These attacks are essentially powerful modified versions of regular moves, often with higher damage and better properties. Rage Drives generally open up combo opportunities and/or allow the player to apply pressure to the opponent; in Kazuya's case, his Rage Drive turns Dragon Uppercut into Heaven's Door and transforms Kazuya into [[Devil Kazuya]] for the remainder of the round if the attack lands and he is holding ↗. Even when blocked, he still has frame advantage. Like with Rage Arts, its sister mechanic, only one Rage Drive can be used per round, as using it instantly removes Rage. | Rage Drives were introduced in ''Tekken 7: Fated Retribution'' as one of the abilities characters can only use while in Rage. These attacks are essentially powerful modified versions of regular moves, often with higher damage and better properties. Rage Drives generally open up combo opportunities and/or allow the player to apply pressure to the opponent; in Kazuya's case, his Rage Drive turns Dragon Uppercut into Heaven's Door and transforms Kazuya into [[Devil Kazuya]] for the remainder of the round if the attack lands and he is holding ↗. Even when blocked, he still has frame advantage. Like with Rage Arts, its sister mechanic, only one Rage Drive can be used per round, as using it instantly removes Rage. | ||
{{clr}} | {{clr}} | ||
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==Names in other languages== | ==Names in other languages== | ||
'''Rage''' | |||
{{langtable | |||
|ja={{ja|レィジ状態|Reiji Jōtai}} | |||
|en=Rage | |||
|fr=Rage | |||
|de=Rage | |||
|es=Modo Rage | |||
|it=Rage | |||
|ko=Rage {{rollover|상태|Sangtae|?}} | |||
|zh_cn=Rage {{rollover|状态|Zhuàngtài|?}} | |||
|zh_tw=Rage {{rollover|狀態|Zhuàngtài|?}} | |||
|nl=Rage | |||
|ru={{rollover|Ярость|Jarost|?}} | |||
}} | |||
'''Rage Drive''' | |||
{{langtable | {{langtable | ||
|ja={{ja|レイジドライブ|Reiji Doraibu}}, ''Rage Drive'' | |ja={{ja|レイジドライブ|Reiji Doraibu}}, ''Rage Drive'' |