Editing Punishment

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{{move|Punish|Much more commonly used term in the Smash community}}
[[File:Punishment Snake F-air Lag KO Brawl.gif|thumb|250px|An example of a punishment. The landing lag produced by {{SSBB|Snake}}'s [[forward aerial]] gives enough time for {{SSBB|King Dedede}} to connect his [[dash attack]].]]
[[File:Punishment Snake F-air Lag KO Brawl.gif|thumb|250px|An example of a punishment. The landing lag produced by {{SSBB|Snake}}'s [[forward aerial]] gives enough time for {{SSBB|King Dedede}} to connect his [[dash attack]].]]
'''Punishment''' is the act of attacking an opponent while they are vulnerable. Being vulnerable to be punished often results from using an attack with slow start-up lag at a inopportune time or having missed an attack with high ending lag. For example, the [[Falcon Punch]] is a punishable move since it has long start-up and ending lag; if Captain Falcon uses it against an active and expecting opponent or if the move's target is able to avoid the attack, they have ample time to launch a counterattack. Characters can also be punished if their attack is [[shield]]ed, such as via [[shield grab]]bing or [[Out of Shield|out of shield]] attacks. An attack that is difficult or impossible to punish is usually known as "safe", usually due to having low ending lag and/or large hitboxes that are difficult to get around. A move's power can make punishment seem more dangerous; as an example, some players may choose to avoid the forward smashes of {{SSBU|Ganondorf}}, {{SSBU|Ike}}, and {{SSBU|King Dedede}} rather than attempt to punish them simply because of the risk involved. Actions that are less subtle are often punishable as well.
'''Punishment''' is the act of attacking an opponent while they are vulnerable. Being vulnerable to be punished often results from using an attack with slow start-up lag at a inopportune time or having missed an attack with high ending lag. For example, the [[Falcon Punch]] is a punishable move since it has long start-up and ending lag; if Captain Falcon uses it against an active and expecting opponent or if the move's target is able to avoid the attack, they have ample time to launch a counterattack. Characters can also be punished if their attack is [[shield]]ed, such as via [[shield grab]]bing or [[Out of Shield|out of shield]] attacks. An attack that is difficult or impossible to punish is usually known as "safe", usually due to having low ending lag and/or large hitboxes that are difficult to get around. A move's power can make punishment seem more dangerous; as an example, some players may choose to avoid the forward smashes of {{SSBU|Ganondorf}}, {{SSBU|Ike}}, and {{SSBU|King Dedede}} rather than attempt to punish them simply because of the risk involved. Actions that are less subtle are often punishable as well.

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