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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File: | [[File:MarioFireballWiiU.jpg|thumb|Mario's [[fireball]] is an example of a projectile.]] | ||
A '''projectile''' is an attack or object that operates independently of the character that used it. They are typically used to | A '''projectile''' is an attack or object that operates independently of the character that used it. They are typically used to evoke pressure on an opponent. This may be shield pressure or pressure to give up stage control. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Almost all projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed. | ||
A majority of characters have at least one projectile attack, while some have two or even three, and for the most part, one | A majority of characters have at least one projectile attack, while some have two or even three, and for the most part, one these projectiles serves as the character's [[neutral special]] attack. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | ||
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them outside of any weak points they may have — in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but since ''[[Brawl]]'', some characters, such as {{SSBB|Snake}}, {{SSBB|Olimar}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}}, have [[standard attack]]s that are projectiles. | As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them outside of any weak points they may have — in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but since ''[[Brawl]]'', some characters, such as {{SSBB|Snake}}, {{SSBB|Olimar}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}}, have [[standard attack]]s that are projectiles. | ||
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|[[Byleth]]||[[Failnaught]]||{{y}}||{{y}}/{{n}}||Only the max charged arrows can be absorbed. | |[[Byleth]]||[[Failnaught]]||{{y}}||{{y}}/{{n}}||Only the max charged arrows can be absorbed. | ||
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|[[Cloud]]||[[Blade Beam]]||{{y}}||{{y}}|| | |[[Cloud]]||[[Blade Beam]]||{{y}}||{{y}}|| | ||
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|{{b|Banana Peel|move}}||{{y}}||{{n}}||Produces a [[Banana Peel]]. | |{{b|Banana Peel|move}}||{{y}}||{{n}}||Produces a [[Banana Peel]]. | ||
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|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4 | |[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Has a random trajectory. Cannot be shielded. The barrels explode when crashing into the stage, which can be absorbed in ''SSB4''. | ||
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|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSB4 | |[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSB4}}||Affected by gravity, and bounces on the ground. | ||
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|rowspan="3"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{y}}||Can be launched higher and/or farther by pressing the special move button repeatedly. Explodes after a while, or if it hits an enemy. The explosion alone can be absorbed, but the hit right before it cannot. | |rowspan="3"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{y}}||Can be launched higher and/or farther by pressing the special move button repeatedly. Explodes after a while, or if it hits an enemy. The explosion alone can be absorbed, but the hit right before it cannot. | ||
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|rowspan="5"|[[Falco]]||{{b|Blaster|Falco}}||{{y}}||{{y}}||Follows a straight trajectory, and causes flinching. The lasers are also used in his back, up, and down throws, and can also be reflected and absorbed in said moves. | |rowspan="5"|[[Falco]]||{{b|Blaster|Falco}}||{{y}}||{{y}}||Follows a straight trajectory, and causes flinching. The lasers are also used in his back, up, and down throws, and can also be reflected and absorbed in said moves. | ||
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|[[Reflector (Falco)|Reflector]]||{{n}}{{GameIcon|SSBB | |[[Reflector (Falco)|Reflector]]||{{n}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||{{n}}||Considered a projectile in ''Brawl'' and ''SSB4''. Reflectors do not affect the trajectory, but they will reflect the hitbox. | ||
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|[[Up throw]] (blaster)||{{y}}||{{y}}||The lasers fired from the blaster are projectiles | |[[Up throw]] (blaster)||{{y}}||{{y}}||The lasers fired from the blaster are projectiles | ||
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|[[Command Selection]] (Kaboom)||{{y}}||{{y}}|| | |[[Command Selection]] (Kaboom)||{{y}}||{{y}}|| | ||
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|[[Command Selection]] (Whack)||{{y}}||{{y}}||Can [[Instant KO|instantly | |[[Command Selection]] (Whack)||{{y}}||{{y}}||Can [[Instant KO|instantly ko]] opponents | ||
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|[[Command Selection]] (Thwack)||{{y}}||{{y}}||Can [[Instant KO|instantly | |[[Command Selection]] (Thwack)||{{y}}||{{y}}||Can [[Instant KO|instantly ko]] opponents | ||
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|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSBB}}||Bounces off shields, causing it to travel the other direction. Hugs the ground, following a straight trajectory. | |rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSBB}}||Bounces off shields, causing it to travel the other direction. Hugs the ground, following a straight trajectory. | ||
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|[[Splat Bomb]]||{{y}}||{{y}}||A projectile that explodes after a fixed time. The bomb needs a certain amount of ink to be activated, and if the Ink Tank does not have enough ink, Inkling cannot throw a bomb. Its trajectory can be controlled by how long the player holds the special button. | |[[Splat Bomb]]||{{y}}||{{y}}||A projectile that explodes after a fixed time. The bomb needs a certain amount of ink to be activated, and if the Ink Tank does not have enough ink, Inkling cannot throw a bomb. Its trajectory can be controlled by how long the player holds the special button. | ||
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|[[Joker]]||[[Eiha/Eigaon]]||{{y}}||{{y}}||A slow-moving projectile which does a small amount of damage when it connects, but deals continuous damage for a short amount of time. | |||
With [[Arsène]] active, the move becomes Eigaon, which covers more distance and travels faster. It also does more continuous damage. | |||
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|rowspan="4"|[[Isabelle]]||[[Dash attack]]||{{y}}||{{n}}||Trips and drops a small pot. | |rowspan="4"|[[Isabelle]]||[[Dash attack]]||{{y}}||{{n}}||Trips and drops a small pot. | ||
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|[[Lloid Trap]]||{{y}}||{{n}}||Planted in the ground and shoots out vertically. Activates when someone steps over it. | |[[Lloid Trap]]||{{y}}||{{n}}||Planted in the ground and shoots out vertically. Activates when someone steps over it. | ||
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|[[Ken]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadoken is larger and deals more damage. | |[[Ken]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadoken is larger and deals more damage. | ||
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|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}|| | |[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}|| | ||
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|rowspan="2"|[[King K. Rool]]||[[Blunderbuss]]||{{y}}||{{n}}||Can be sucked back in, and be shot again in certain directions | |rowspan="2"|[[King K. Rool]]||[[Blunderbuss]]||{{y}}||{{n}}||Can be sucked back in, and be shot again in certain directions. | ||
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|[[Crownerang]]||{{y}}||{{n}}||Tries to return to King K. Rool | |[[Crownerang]]||{{y}}||{{n}}||Tries to return to King K. Rool. | ||
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|rowspan="3"|[[Kirby]]||{{b|Inhale|Kirby}} (spit-out character and swallow)||{{y}}||{{n}}||The character turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his [[copy ability]], but the swallow animation will stop a few frames earlier. | |rowspan="3"|[[Kirby]]||{{b|Inhale|Kirby}} (spit-out character and swallow)||{{y}}||{{n}}||The character turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his [[copy ability]], but the swallow animation will stop a few frames earlier. | ||
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|rowspan="2"|[[Luigi]]||[[Fireball]]||{{y}}||{{y}}||Follows a straight trajectory. | |rowspan="2"|[[Luigi]]||[[Fireball]]||{{y}}||{{y}}||Follows a straight trajectory. | ||
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|[[Grab aerial]] | |[[Grab aerial]] (after the plunger is shot out)||{{n}}||{{n}}||Travels downward. The hitbox is active until the plunger either hits the ground or disappears. | ||
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|rowspan="2"|[[Mario]]||[[Fireball]]||{{y}}||{{y}}||Affected by gravity, and bounces on the ground. | |rowspan="2"|[[Mario]]||[[Fireball]]||{{y}}||{{y}}||Affected by gravity, and bounces on the ground. | ||
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|[[Up aerial]] {{GameIcon|SSBU}}||{{y}}||{{n}}||Hits opponents repeatedly and pushes them upward. | |[[Up aerial]] {{GameIcon|SSBU}}||{{y}}||{{n}}||Hits opponents repeatedly and pushes them upward. | ||
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|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards. | |rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards. | ||
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|[[PK Thunder]]||{{y}}||{{y}}||Controllable. | |[[PK Thunder]]||{{y}}||{{y}}||Controllable. | ||
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|rowspan="3"|[[Olimar]]||All smash attacks|| | |rowspan="3"|[[Olimar]]||All smash attacks||{{y}}||{{n}}||rowspan="3"|All of Olimar's Pikmin attacks—namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]] in ''Brawl'', and [[Pikmin Throw]]—are considered projectiles due to the Pikmin being the active object, not Olimar. | ||
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|[[Pikmin Throw]]||{{y}}||{{n}} | |[[Pikmin Throw]]||{{y}}||{{n}} | ||
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|rowspan="2"|[[Piranha Plant]]||[[Ptooie]]||{{y}}||{{n}}|| | |rowspan="2"|[[Piranha Plant]]||[[Ptooie]]||{{y}}||{{n}}|| | ||
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|[[Poison Breath]]||{{y}}||{{ | |[[Poison Breath]]||{{y}}||{{y}}|| | ||
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|[[Pit]]||[[Palutena Bow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up. | |[[Pit]]||[[Palutena Bow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up. | ||
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|[[ | |rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases. | ||
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|[[Rock Smash]] fragments (Charizard)||{{y}}||{{n}}|| | |||
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|[[Bullet Seed]] ([[Ivysaur]])||{{y}}||{{n}}||Can be held for limited time. | |||
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|[[Razor Leaf]] (Ivysaur)||{{y}}||{{n}}||Goes farther if the control stick is flicked. | |||
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|[[Water Gun]] ([[Squirtle]])||{{y}}||{{n}}||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down. | |||
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|rowspan="3"|[[Richter]]||[[Axe]]||{{y}}||{{n}}||Travels in a parabolic arc. | |rowspan="3"|[[Richter]]||[[Axe]]||{{y}}||{{n}}||Travels in a parabolic arc. | ||
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|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back. | |rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back. | ||
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|[[Star Bits]] | |[[Star Bits]]{{GameIcon|SSBU}} ||{{y}}*||{{y}}*||*Only the two custom variants are projectiles in "Smash 4"; the standard move is not, which means it is neither reflectable or absorbable. As of Ultimate it is a projectile. | ||
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|[[Ryu]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits. | |[[Ryu]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits. | ||
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|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile. | |[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile. | ||
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|{{b|Bomb|Samus}}||{{y}}||{{n}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4 | |{{b|Bomb|Samus}}||{{y}}||{{n}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Detonates either instantly upon contact with an opponent, or from ''Brawl'' onward, after a set period of time. In ''SSB4'', the explosion can be absorbed, but the hit right before it cannot. | ||
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|rowspan="3"|[[Simon]]||[[Axe]]||{{y}}||{{n}}||Travels in a parabolic arc. | |rowspan="3"|[[Simon]]||[[Axe]]||{{y}}||{{n}}||Travels in a parabolic arc. | ||
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|rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired. | |rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired. | ||
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|[[Vanish]]||{{n}}||{{n}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4 | |[[Vanish]]||{{n}}||{{n}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Considered a projectile because the explosion and hitbox do not follow Sheik. | ||
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|[[Burst Grenade]]||{{y}}||{{y}}||Only the explosion can be absorbed. | |[[Burst Grenade]]||{{y}}||{{y}}||Only the explosion can be absorbed. | ||
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||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}|| | ||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}|| | ||
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||[[Terry]]||[[Power Wave]]||{{y}}||{{y}}||Both grounded and aerial versions can be reflected and absorbed. | ||[[Terry]]||[[Power Wave]]||{{y}}||{{y}}||Both grounded and aerial versions can be reflected and absorbed. | ||
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|[[Phantom Slash]]||{{y}}||{{n}}|| | |[[Phantom Slash]]||{{y}}||{{n}}|| | ||
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|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time. | |||
|} | |} | ||