Editing Project M
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*''Stock Control'' added, replacing handicaps. Players can now control the number of stocks each player starts with before battle, from 1 to 30 stocks for each individual character. A Crew mode has been added in which the game keeps track of stocks retained after battles. | *''Stock Control'' added, replacing handicaps. Players can now control the number of stocks each player starts with before battle, from 1 to 30 stocks for each individual character. A Crew mode has been added in which the game keeps track of stocks retained after battles. | ||
*Stage selection menu modified to include built-in stage striking control with the X button (Full Set version). | *Stage selection menu modified to include built-in stage striking control with the X button (Full Set version). | ||
*While ''Project M'' has no light shields, the full set still allows for light presses for the GameCube controller's L and R trigger buttons if they are assigned to "shield"; a light press will activate a character's shield and L-cancels, and a full press will trigger wavedashes and techs. | *While ''Project M'' has no light shields, the full set still allows for light presses for the GameCube controller's L and R trigger buttons if they are assigned to "shield"; a light press will activate a character's shield and L-cancels, and a full press will trigger wavedashes and techs. However, unlike in ''Melee'', light presses are not considered as separate inputs from full presses and will count towards the early [[tech]] penalty. | ||
*New ''Melee''-like designs for the menu and character selection screens, with altered fonts. | *New ''Melee''-like designs for the menu and character selection screens, with altered fonts. | ||
*The game, in general, takes less time to load modes, characters, and scenes, and things such as Records can be scrolled through more quickly. | *The game, in general, takes less time to load modes, characters, and scenes, and things such as Records can be scrolled through more quickly. |