Editing Priority
Revision as of 11:51, February 13, 2021 by 114.136.20.191 (talk) (Undoing the "undo" for Bayonetta's Smash attack. In Ultimate, Bayonetta's smash attack is divided into two sets of hitboxes. One set only hits grounded opponent, the other only hits aerial opponent. They overlap each other, but are coded differently. The grounded hitbox keeps Smash 4's low priority, but the aerial hitbox has transcendent priority that prevents it from being cancelled out. You can check the hitbox data in her page. Sorry for the trouble, I should have worded it better.)
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