Editing Power Thrust

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:


==Overview==
==Overview==
When used, the Swordfighter lunges forward with their blade extended. The airborne variant launches the Swordfighter downward at an angle which is good for ambushing opponents from the air, similar to [[Wizard's Foot]] in the air. The tip of the sword deals more damage, much like the majority of [[Marth]]'s attacks. Due to the move's nature, it is similar to the [[Falcon Kick]] but is comparatively quicker, has a [[disjointed]] hitbox, and sends at a lower angle. Thanks to sending the Swordfighter downward at high speed and having a strong landing hit, it can be used as landing option, but its high landing lag makes it punishable on shield.
When used, the Swordfighter lunges forward with their blade extended. The airborne variant launches the Swordfighter downward at an angle which is good for ambushing opponents from the air, similar to [[Wizard's Foot]] in the air. The tip of the sword deals more damage, much like the majority of [[Marth]]'s attacks. Due to the move's nature, it is similar to the [[Falcon Kick]] but is comparatively quicker.


In ''Ultimate'', the move was heavily buffed, with all its grounded hitboxes doing more damage and knockback, and the tipper hitboxes taking priority, thus making it much better at KOing. The aerial landing hitbox has significantly higher knockback growth (120 instead of 20), thus causing it to KO much earlier (around 105% at the edge of [[Final Destination]]). A grounded Power Thrust also stops at ledge, preventing accidental interactions.
In ''Ultimate'', the move was heavily buffed, with all its grounded hitboxes doing more damage and knockback, and the tipper hitboxes taking priority, thus making it much better at KOing. The aerial landing hitbox has significantly higher knockback growth (120 instead of 20), thus causing it to KO much earlier (around 105% at the edge of [[Final Destination]]). A grounded Power Thrust also stops at ledge, preventing accidental interactions.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)