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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Pocket | |name=Pocket | ||
|image={{tabber|title1=Villager| | |image={{tabber|title1=Villager|tab1=[[File:Villager Neutral B SSBU.gif|300px]]|title2=Isabelle|tab2=[[File:Isabelle Neutral B SSBU.gif|300px]]]]}} | ||
|caption=Villager and Isabelle using Pocket in ''Ultimate''. | |caption=Villager and Isabelle using Pocket in ''Ultimate''. | ||
|user=[[Villager]]<br>[[Isabelle]] | |user=[[Villager]]<br>[[Isabelle]] | ||
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}} | }} | ||
'''Pocket''' | '''Pocket''' is the [[neutral special move]] of [[Villager]] and {{SSBU|Isabelle}}. | ||
==Overview== | ==Overview== | ||
Pocket allows the user to hold a projectile or item in reserve for later use. | Pocket allows the user to hold a projectile or item in reserve for later use. | ||
[[File:SSBUWebsiteIsabelle8.jpg|thumb|Isabelle pocketing Mario's [[Fireball]] in ''Ultimate''.]] | |||
When Pocket is activated, the user is given a few frames of [[intangibility]], and will reach out a short distance forward in an attempt to grab any [[item]] or [[projectile]] within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a [[Bumper]] or [[Spiny Shell]] has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are [[reflect]]able, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as [[Din's Fire]]). | When Pocket is activated, the user is given a few frames of [[intangibility]], and will reach out a short distance forward in an attempt to grab any [[item]] or [[projectile]] within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a [[Bumper]] or [[Spiny Shell]] has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are [[reflect]]able, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as [[Din's Fire]]). | ||
Retrieved projectiles are thrown with a 1. | Retrieved projectiles are automatically thrown with a 1.9x damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's {{b|Thunder|Pokémon}} traveling straight down and Yoshi's [[Egg Throw]] following a parabolic arc. Because pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full [[shield]]s. However, as of version [[1.1.3]] of ''SSB4'', pocketing and throwing a teammate's projectile deals only 0.5x the original damage, preventing abusive strategies. | ||
Retrieved items will appear in the user's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. In ''SSB4'', Villager can pocket collectibles like [[trophies]], [[CD]]s and [[Custom Part]]s, but they will only count to the player's [[Vault]] data if the user retrieves them. Pocketed objects are lost if the user is KOed, or in ''SSB4'', if they are not retrieved after thirty seconds or Villager enters a [[door]]; in the case of collectibles, they will not be added to the player's Vault data. | Retrieved items will appear in the user's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. In ''SSB4'', Villager can pocket collectibles like [[trophies]], [[CD]]s and [[Custom Part]]s, but they will only count to the player's [[Vault]] data if the user retrieves them. Pocketed objects are lost if the user is KOed, or in ''SSB4'', if they are not retrieved after thirty seconds or Villager enters a [[door]]; in the case of collectibles, they will not be added to the player's Vault data. | ||
If the user is currently holding an item, instead of reaching forward to grab an object, they will pocket the item they are holding and swap it out with whatever item they previously pocketed. Heavy items like [[Crate]]s and [[Barrel]]s cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the user to throw it. [[Assist Trophies]], [[Poké Ball]]s, [[Sandbag]] | If the user is currently holding an item, instead of reaching forward to grab an object, they will pocket the item they are holding and swap it out with whatever item they previously pocketed. Heavy items like [[Crate]]s and [[Barrel]]s cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the user to throw it. [[Assist Trophies]], [[Poké Ball]]s, [[Sandbag]], the [[Smash Ball]], and [[Fake Smash Ball]]s cannot be pocketed in any form. Pocketing [[Daybreak]] and [[Dragoon]] pieces adds them to the player's collection as if picked up normally rather than placing them in the pocket. | ||
Pocketed objects are considered to be in play even if they are not visible, though any timers such as a [[Bob-omb]]'s fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s [[Gyro]], Wii Fit Trainer's [[Header|soccer ball]], Wario's [[Wario Bike|bike]], [[King K. Rool]]'s [[Crownerang|crown]], Bowser Jr.'s [[Mechakoopa]]s, and Banjo & Kazooie's [[Rear Egg|grenade egg]]. [[Lloid Rocket]], [[Minecart]] and [[TNT]] are exceptions to this rule; pocketing them will immediately allow the character who deployed it to use the special move again. Pocket is also very effective at [[gimp]]ing [[Ness]] or [[Lucas]], as the move can be used to intercept and take | Pocketed objects are considered to be in play even if they are not visible, though any timers such as a [[Bob-omb]]'s fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s [[Gyro]], Wii Fit Trainer's [[Header|soccer ball]], Wario's [[Wario Bike|bike]], [[King K. Rool]]'s [[Crownerang|crown]], Bowser Jr.'s [[Mechakoopa]]s, and Banjo & Kazooie's [[Rear Egg|grenade egg]]. [[Lloid Rocket]], [[Minecart]] and [[TNT]] are exceptions to this rule; pocketing them will immediately allow the character who deployed it to use the special move again. Pocket is also very effective at [[gimp]]ing [[Ness]] or [[Lucas]], as the move can be used to intercept and take his PK Thunder projectile while he is trying to get back onto the stage. | ||
Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack. | Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack. | ||
If Villager fails to pocket anything, he will make a shrugging motion and shake his head, along with the | If Villager fails to pocket anything, he will make a shrugging motion and shake his head, along with a sound when pulling furniture from the Animal Crossing games. | ||
In ''[[Super Smash Bros. Ultimate]]'', the user's [[grab]] will pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally. In addition, pocketed items can now be stored indefinitely, disappearing only when the item is taken out or when the user gets KOed. They also now appear in a display above the [[damage meter]], making it easier to use but also allowing opponents to know what item is pocketed. The move is also no longer unique to Villager either, as Isabelle now shares it with him; it is also one of the only moves in her moveset to be fully functionally identical to Villager's equivalent move. | In ''[[Super Smash Bros. Ultimate]]'', the user's [[grab]] will pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally. In addition, pocketed items can now be stored indefinitely, disappearing only when the item is taken out or when the user gets KOed. They also now appear in a display above the [[damage meter]], making it easier to use but also allowing opponents to know what item is pocketed. The move is also no longer unique to Villager either, as Isabelle now shares it with him; it is also one of the only moves in her moveset to be fully functionally identical to Villager's equivalent move. | ||
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# '''Pocket Plus''': The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x. | # '''Pocket Plus''': The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x. | ||
<gallery> | <gallery> | ||
Garden.JPG|Garden used against {{SSB4|Robin}}. | File:Garden.JPG|Garden used against {{SSB4|Robin}}. | ||
Pocket Plus.JPG|Pocket Plus used against {{SSB4|Wii Fit Trainer}}'s [[Header]]. | File:Pocket Plus.JPG|Pocket Plus used against {{SSB4|Wii Fit Trainer}}'s [[Header]]. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:ACNLPocket.png|thumb|left|200px|The player's pockets as seen in ''{{s|nookipedia|Animal Crossing: New Leaf}}''.]] | [[File:ACNLPocket.png|thumb|left|200px|The player's pockets as seen in ''{{s|nookipedia|Animal Crossing: New Leaf}}''.]] | ||
In {{uv|Animal Crossing}}, one of the biggest goals of the game is collecting items to decorate the player's house or sell for {{s|nookipedia|Bells}}, the game's currency. In the games, the player is given an inventory space of 15 slots (16 in ''New Leaf'' and 20 | In {{uv|Animal Crossing}}, one of the biggest goals of the game is collecting items to decorate the player's house or sell for {{s|nookipedia|Bells}}, the game's currency. In the games, the player is given an inventory space of 15 slots (16 in ''New Leaf'' and 20 to 40 in ''New Horizons''). Furniture, sea shells, letters, and fruits are among the many items that can be picked up. Items can then be placed anywhere in the world. The player can also use their net to capture bugs (akin to using their [[Fishing Rod|fishing rod]] to catch fish), which, until given to the museum for collecting or released back into the wild, are also kept in the inventory. | ||
Planting flowers is a vital part of keeping up the appearance of ''Animal Crossing'' towns, which would lead to rewards like golden equipment. | |||
{{clrl}} | {{clrl}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
VillagerProjectileCatch.gif|Villager catching {{SSB4|Samus}}' Charge Shot. | File:VillagerProjectileCatch.gif|Villager catching {{SSB4|Samus}}' Charge Shot. | ||
VillagerPickUp.jpg|Villager picks up a projectile... | File:VillagerPickUp.jpg|Villager picks up a projectile... | ||
VillagerPickThrow.jpg|...and throws it where he wishes. | File:VillagerPickThrow.jpg|...and throws it where he wishes. | ||
VillagerItemPick.jpg|Pocket can be used to pick up items. | File:VillagerItemPick.jpg|Pocket can be used to pick up items. | ||
VillagerItemPlace.jpg|It can then be pulled out for future use. | File:VillagerItemPlace.jpg|It can then be pulled out for future use. | ||
Pocket_Fail_SSB4.jpeg|Villager failing to Pocket anything. | File:Pocket_Fail_SSB4.jpeg|Villager failing to Pocket anything. | ||
SSBUWebsiteKingKRool4.jpg|Villager taking out King K. Rool's pocketed crown in ''Ultimate''. | File:SSBUWebsiteKingKRool4.jpg|Villager taking out King K. Rool's pocketed crown in ''Ultimate''. | ||
Villager SSBU Skill Preview Neutral Special.png|Villager uses Pocket as shown by | Villager SSBU Skill Preview Neutral Special.png|Villager uses Pocket as shown by a Skill Preview in ''Ultimate''. | ||
Isabelle SSBU Skill Preview Neutral Special.png|Isabelle uses Pocket as shown by | Isabelle SSBU Skill Preview Neutral Special.png|Isabelle uses Pocket as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{incomplete|Needs rest of names w/ according romanizations, confirmation that French + Spanish names are not NTSC specific}} | |||
{{Langtable | {{Langtable | ||
|ja={{ja| | |ja= {{ja|しまう/とり出す|Shimau/Toridasu}}, ''Store Away/Take Out'' | ||
|en=Pocket | |en= Pocket | ||
|fr_ca=Poche | |fr_ca= Poche | ||
| | |es_la= Bolsillo | ||
|de= Volle Taschen | |||
|de=Volle Taschen | |it= In saccoccia! | ||
|it=In saccoccia! | |ko= {{rollover|넣기/꺼내기|neotki/kkeonaegi|?}}, ''Put Away/Take Out'' | ||
|ko={{rollover|넣기 | |nl= Zakkenvuller | ||
|nl=Zakkenvuller | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This move makes it possible to "carry" a [[heavy]] item more efficiently than even [[Donkey Kong]]. Making use of the stored item will, however, be a bit slower, due to having to pull it out again, then throw. | *This move makes it possible to "carry" a [[heavy]] item more efficiently than even [[Donkey Kong]]. Making use of the stored item will, however, be a bit slower, due to having to pull it out again, then throw. | ||
*In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[:File:LongdistancePocket.jpeg|custom variants]]. | |||
*In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[ | |||
*In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out. | *In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out. | ||
*In ''Ultimate'', any pocketed projectiles (produced by either special moves, or other [[ | *In ''Ultimate'', any pocketed projectiles (produced by either special moves, or other [[Item|items]] like the [[Ray Gun]]), character-produced items (such as [[R.O.B. (SSBU)|R.O.B.'s]] [[Gyro]]), and [[Food|edible objects]] are instead shown as icons. | ||
**Some of the icons change depending on the properties of the object that was pocketed. | **Some of the icons change depending on the properties of the object that was pocketed. | ||
***Objects with a [[Flame|fire]] effect are represented by an orange flame.{{ref|a}} | ***Objects with a [[Flame|fire]] effect are represented by an orange flame.{{ref|a}} | ||
***Objects that [[ | ***Objects that [[Wind|push]] opponents are represented by a blue swirl.{{ref|b}} | ||
***Objects with an [[electric]] effect are represented by a yellow lightning bolt.{{ref|c}} | ***Objects with an [[Electric|electric]] effect are represented by a yellow lightning bolt.{{ref|c}} | ||
***Objects with a [[Freezing|freeze]] effect are represented by a light blue chunk of ice. | ***Objects with a [[Freezing|freeze]] effect are represented by a light blue chunk of ice. | ||
***Explosive objects (such as [[Remote Bomb|those of Link]] and [[Bomb (Link)|his other incarnations]]) are represented by a black "bomb".{{ref|d}} | ***Explosive objects (such as [[Remote Bomb|those of Link]] and [[Bomb (Link)|his other incarnations]]) are represented by a black "bomb".{{ref|d}} | ||
***Certain objects with the [[slash]] effect{{ref|e}} are represented by a pale crescent. | ***Certain objects with the [[Slash|slash]] effect{{ref|e}} are represented by a pale crescent. | ||
***Objects that recover health are represented as a red apple.{{ref|g}} | ***Objects that recover health are represented as a red apple.{{ref|g}} | ||
***Objects without any special effects are represented by a yellow, jagged "comic-bubble" shape.{{ref|f}} | ***Objects without any special effects are represented by a yellow, jagged "comic-bubble" shape.{{ref|f}} | ||
***[[Rush Coil]], [[Poison Breath]] | ***[[Rush Coil]], [[Poison Breath]] and [[Eiha|Eiha/Eigaon]] all have unique icons, represented as a bitten leaf, three purple bubbles, and dark-red swirl patches, respectively. The bitten leaf is a reference to how furniture is commonly portrayed in Animal Crossing menus. | ||
**Generic foods are the only items that are represented by icons. | **Generic foods are the only items that are represented by icons. | ||
==Notes== | ==Notes== | ||
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:4.{{note|d}}The mortar shell from {{SSBU|Snake}}'s up smash, [[Trick Shot]], and {{SSBU|Mr. Game & Watch}}'s forward air are also displayed as such. | :4.{{note|d}}The mortar shell from {{SSBU|Snake}}'s up smash, [[Trick Shot]], and {{SSBU|Mr. Game & Watch}}'s forward air are also displayed as such. | ||
:5.{{note|e}}{{SSBU|Link}}'s Sword Beam, [[Final Cutter]]'s shockwave, [[Razor Leaf]], [[Metal Blade]], [[Leaf Shield]], [[Water Shuriken]], {{SSBU|Robin}}'s discarded Levin Sword, [[Elwind]], both variants of [[Blade Beam]], [[Shuriken of Light]], and [[Chakram]]. | :5.{{note|e}}{{SSBU|Link}}'s Sword Beam, [[Final Cutter]]'s shockwave, [[Razor Leaf]], [[Metal Blade]], [[Leaf Shield]], [[Water Shuriken]], {{SSBU|Robin}}'s discarded Levin Sword, [[Elwind]], both variants of [[Blade Beam]], [[Shuriken of Light]], and [[Chakram]]. | ||
:6.{{note|f}}Includes [[food]] items (barring [[Maxim Tomato]] | :6.{{note|f}}Includes [[food]] items (barring [[Maxim Tomato|Maxim Tomatoes]]) and fallen [[Power Pellet]]s. Interestingly, it also applies to non-edible "food" items ([[Green Greens|throwable apples]], [[Tortimer Island|coconuts and durians]], and [[Saffron City|Chansey's]] throwable [[eggs]].{{clear}} | ||
:7.{{note|g}}Strangely, [[Shadow Ball]], [[Aura Sphere]], and [[Sun Salutation]] are under this category, despite having effects ([[Darkness]], | :7.{{note|g}}Strangely, [[Shadow Ball]], [[Aura Sphere]], and [[Sun Salutation]] are under this category, despite having effects ([[Darkness]], [[Aura (effect)|Aura]], and [[Solar]] respectively). [[Burst Grenade]], and certain [[Command Selection]] spells (namely Bang, Kaboom, Whack, and Snooze) also have the same treatment. | ||
{{Multiple Special Moves|Villager|Isabelle}} | {{Multiple Special Moves|Villager|Isabelle}} |