Editing Pivot grab
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
On the surface, pivot grabs are functionally unaltered from ''SSB4'', aside from some of the more notorious pivot grabs having their range toned down. However, their usefulness has been dramatically hindered by two new mechanics, the first one being the inability to run through grounded opponents, and the second being that almost all grabboxes, including those of pivot grabs, have about half the width against airborne opponents than they do against grounded opponents. These two changes considerably hinder the two main use cases for pivot grabs, making them less useful compared to previous titles. | On the surface, pivot grabs are functionally unaltered from ''SSB4'', aside from some of the more notorious pivot grabs having their range toned down. However, their usefulness has been dramatically hindered by two new mechanics, the first one being the inability to run through grounded opponents, and the second being that almost all grabboxes, including those of pivot grabs, have about half the width against airborne opponents than they do against grounded opponents. These two changes considerably hinder the two main use cases for pivot grabs, making them less useful compared to previous titles. | ||
== Properties == | |||
Some characters can preform this technique better than others. To figure out who has a longer slide when performing the Pivot Grab, a character must have, a fast running speed, and low traction. {{SSBB|Captain Falcon}} is the greatest example for testing out this theory, because of his fast running speed, and his low traction, his is able to slide across the floor at great speed and distance, making the pivot grab a great technique for {{SSBB|Captain Falcon}}. | |||
==External links== | ==External links== |