Editing Pilotwings
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|subtitle = ''{{b|Pilotwings|game}}'' | |subtitle = ''{{b|Pilotwings|game}}'' | ||
|name = Pilotwings | |name = Pilotwings | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Pilotwings.png|300px]]|title2=Wii U|tab2=[[File:SSB4UPilotwings.jpg|300px]]}} | ||
|caption = [[File:PilotwingsSymbol.svg|50px|class=invert | |caption = [[File:PilotwingsSymbol.svg|50px|class=invert]]<br>Pilotwings as it appears in ''Smash''. | ||
|universe = {{uv|Pilotwings}} | |universe = {{uv|Pilotwings}} | ||
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
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}} | }} | ||
{{cquote|''This stage is inspired by both ''Pilotwings'' and ''Pilotwings Resort'', which takes you on an aerial tour of the runway and [[Wuhu Island]] as you battle. Be careful not to fall when the planes switch!''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}} | {{cquote|''This stage is inspired by both ''Pilotwings'' and ''Pilotwings Resort'', which takes you on an aerial tour of the runway and [[Wuhu Island]] as you battle. Be careful not to fall when the planes switch!''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}} | ||
'''Pilotwings''' ({{ja|パイロットウイングス|Pairotto Uingusu}}, ''Pilotwings'') is a stage in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. The stage is set in the third level of ''{{s|wikipedia|Pilotwings}}'' and Wuhu Island, the main world of ''{{s| | '''Pilotwings''' ({{ja|パイロットウイングス|Pairotto Uingusu}}, ''Pilotwings'') is a stage in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. The stage is set in the third level of ''{{s|wikipedia|Pilotwings}}'' and Wuhu Island, the main world of ''{{s|wikipedia|Pilotwings Resort}}''. | ||
==Stage overview== | ==Stage overview== | ||
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As a stage named after its series, it originates from both ''Pilotwings'' for the SNES and ''Pilotwings Resort'' for the 3DS. The red biplane in this stage is the 'Light Plane' used in ''Pilotwings'', and the flat, 2D island is the runway from lesson 3 of ''Pilotwings''. The island is also in lesson 7; however, lesson 3 takes place in the daytime, while lesson 7 takes place at sunset. The yellow plane is modeled after the mono-wing sea planes used in ''Pilotwings Resort'' as it flies towards Wuhu Island. Wuhu Island first appeared in ''Wii Fit'' and ''Wii Sports Resort'', and is also the main area in ''Pilotwings Resort''. It also appeared in ''Mario Kart 7'' as a track in the game. | As a stage named after its series, it originates from both ''Pilotwings'' for the SNES and ''Pilotwings Resort'' for the 3DS. The red biplane in this stage is the 'Light Plane' used in ''Pilotwings'', and the flat, 2D island is the runway from lesson 3 of ''Pilotwings''. The island is also in lesson 7; however, lesson 3 takes place in the daytime, while lesson 7 takes place at sunset. The yellow plane is modeled after the mono-wing sea planes used in ''Pilotwings Resort'' as it flies towards Wuhu Island. Wuhu Island first appeared in ''Wii Fit'' and ''Wii Sports Resort'', and is also the main area in ''Pilotwings Resort''. It also appeared in ''Mario Kart 7'' as a track in the game. | ||
The SNES incarnation of ''Pilotwings'' is notable for being one of the launch titles for the system in the US and, alongside worldwide launch title {{uv|F-Zero}}, was intended to show off a graphical effect known as {{iw|wikipedia|Mode 7}}, which allowed background layers to be rotated and stretched in a variety of ways akin to Sega's "Super Scaler" used in titles such as ''Out Run'' and ''After Burner'', with the most well known use of the effect being to flatten out backgrounds to be used as faux-3D floors, an effect also replicated by [[Mute City SNES]]. | The SNES incarnation of ''Pilotwings'' is notable for being one of the launch titles for the system in the US and, alongside worldwide launch title ''{{uv|F-Zero}}'', was intended to show off a graphical effect known as {{iw|wikipedia|Mode 7}}, which allowed background layers to be rotated and stretched in a variety of ways akin to Sega's "Super Scaler" used in titles such as ''Out Run'' and ''After Burner'', with the most well known use of the effect being to flatten out backgrounds to be used as faux-3D floors, an effect also replicated by [[Mute City SNES]]. | ||
<gallery> | <gallery> | ||
PilotwingsIslandSNES.png|The island from lesson 3 as it originally appeared in ''Pilotwings''. | PilotwingsIslandSNES.png|The island from lesson 3 as it originally appeared in ''Pilotwings''. | ||
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'''{{GameIcon|ssb4-u}} 1.0.6''' | '''{{GameIcon|ssb4-u}} 1.0.6''' | ||
*Added 8-player mode version of the stage's Ω form. | *Added 8-player mode version of the stage's Ω form. | ||
==Gallery== | ==Gallery== |