Editing Pikmin Throw

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===Piklag===
===Piklag===
Starting in ''SSB4'', Pikmin that are latched onto an opponent apply 2 frames of [[hitlag]] every time they attack. This helps Olimar overcome his slow maneuverability by slowing down an opponent's actions with Pikmin, making their approach more reactable in the process. As Olimar does not suffer hitlag during his smash attacks and throws, Piklag also extends the window of time in which he can perform a combo; for example, in ''Ultimate'', Olimar's second jab can confirm {{mvsub|Olimar|SSBU|back aerial}} far more easily through Piklag, as well as perform more elaborate drag-down combos with {{mvsub|Olimar|SSBU|neutral aerial}}.
Starting in ''SSB4'', Pikmin that are latched onto an opponent apply 2 frames of [[hitlag]] every time they attack. This helps Olimar overcome his slow maneuvrability by slowing down an opponent's actions with Pikmin, making their approach more reactable in the process. As Olimar does not suffer hitlag during his smash attacks and throws, Piklag also extends the window of time in which he can perform a combo; for example, in ''Ultimate'', Olimar's second jab can confirm {{mvsub|Olimar|SSBU|back aerial}} far more easily through Piklag, as well as perform more elaborate drag-down combos with {{mvsub|Olimar|SSBU|neutral aerial}}.


During hitlag, a Pikmin's attack cycle normally stops with the opponent; with attacks that possess [[electric]] properties, however, a Pikmin will ignore the extra hitlag and continue their attack cycle. This makes Yellow Pikmin excellent abusers of Piklag, as all of their attacks cause enough hitlag to trigger Piklag at least once whilst the opponent suffers [[hitstun]], furthering its combo-enabling potential.
During hitlag, a Pikmin's attack cycle normally stops with the opponent; with attacks that possess [[electric]] properties, however, a Pikmin will ignore the extra hitlag and continue their attack cycle. This makes Yellow Pikmin excellent abusers of Piklag, as all of their attacks cause enough hitlag to trigger Piklag at least once whilst the opponent suffers [[hitstun]], furthering its combo-enabling potential.
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==Trivia==
==Trivia==
*In ''Brawl'', Pikmin Throw does not change pitch upon Olimar growing or shrinking.
*In ''Brawl'', Pikmin Throw uniquely won’t change pitch upon growing or shrinking.
*In ''SSB4'' and ''Ultimate'', Yellow Pikmin make a unique sound with smash attacks and Pikmin Throw.
*In ''SSB4'' and ''Ultimate'', Yellow Pikmin make a unique sound with smash attacks and Pikmin Throw.
*From ''SSB4'' onwards, Pikmin Throw is Olimar's only special move that deals damage.
*From ''SSB4'', onwards Pikmin Throw is Olimar’s only special move that deals damage.


{{Special Moves|char=Olimar}}
{{Special Moves|char=Olimar}}

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