Editing Pikmin Order
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{{CustomSet|Olimar|Down|name1=Pikmin Order|desc1=Blow your whistle to recall your Pikmin and change their order.|name2=Order Tackle|desc2=Recalled Pikmin will deal damage when returning, but you're left vulnerable.|name3=Dizzy Whistle|desc3=Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.}} | {{CustomSet|Olimar|Down|name1=Pikmin Order|desc1=Blow your whistle to recall your Pikmin and change their order.|name2=Order Tackle|desc2=Recalled Pikmin will deal damage when returning, but you're left vulnerable.|name3=Dizzy Whistle|desc3=Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.}} | ||
# '''Pikmin Order''': Default. | # '''Pikmin Order''': Default. | ||
# '''Order Tackle''': When Olimar calls his Pikmin back, the Pikmin will travel back to Olimar in a high arc. Any opponents that touch these Pikmin will get damaged. Red, Yellow, and Blue Pikmin will inflict 2% damage for every time they hit an opponent. White Pikmin will deal 1% damage, and Purple Pikmin deal 7% damage. When Pikmin are latched onto an opponent, and this move is used, there is a chance that they will [[pull]] the opponent towards Olimar with them. This move has a few frames of ending lag, leaving Olimar vulnerable for a moment. :{{Main|Olimar (SSB4)/Down special/Custom 1}} | # '''Order Tackle''': When Olimar calls his Pikmin back, the Pikmin will travel back to Olimar in a high arc. Any opponents that touch these Pikmin will get damaged. Red, Yellow, and Blue Pikmin will inflict 2% damage for every time they hit an opponent. White Pikmin will deal 1% damage, and Purple Pikmin deal 7% damage. When Pikmin are latched onto an opponent, and this move is used, there is a chance that they will [[pull]] the opponent towards Olimar with them. This move has a few frames of ending lag, leaving Olimar vulnerable for a moment. | ||
# '''Dizzy Whistle''': When Olimar blows his whistle, opponents in the colored area around him will spin in the opposite direction, similar to Mario's [[Cape]]. This move has a few frames of start-up, and is slightly slower than the standard variation. The spin effect deals 1% damage to any nearby foe. This move does not reflect projectiles, and leaves Olimar extremely vulnerable during startup. :{{Main|Olimar (SSB4)/Down special/Custom 2}} | :{{Main|Olimar (SSB4)/Down special/Custom 1}} | ||
# '''Dizzy Whistle''': When Olimar blows his whistle, opponents in the colored area around him will spin in the opposite direction, similar to Mario's [[Cape]]. This move has a few frames of start-up, and is slightly slower than the standard variation. The spin effect deals 1% damage to any nearby foe. This move does not reflect projectiles, and leaves Olimar extremely vulnerable during startup. | |||
:{{Main|Olimar (SSB4)/Down special/Custom 2}} | |||
==Origin== | ==Origin== |