Editing Pikachu (SSBM)

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'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a [[starter]] character in ''[[Super Smash Bros. Melee]]''. Ikue Ōtani reprises her role as Pikachu in ''Melee'' with new voice clips.
'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a [[starter]] character in ''[[Super Smash Bros. Melee]]''. Ikue Ōtani reprises her role as Pikachu in ''Melee'' with new voice clips.


Pikachu ranks 9th on the current tier list, in the B+ tier. This is a noticable drop from its previous ranking in ''Smash 64'' where it was ranked 1st and is technically its worst placement in the series. Pikachu boasts great speed and an array of KO options, owning the strongest up smash in the game and a quick semi-spike in its up-air. It also has a very long, safe, and versatile recovery. However, Pikachu is held back by very short range, with its best finishers having hitboxes very close to its body. This is further exacerbated with its subpar options out of its [[dash dance]], difficulty in dealing with [[shield]]ing opponents, and a short wavedash. Thus, Pikachu must rely on mixups and crossups to [[approach]] and find openings.
Pikachu ranks 9th on the current tier list, in the B+ tier. This is a noticable drop from its previous ranking in ''Smash 64'' where it was ranked 1st and is technically its worst placement in the series. Pikachu boasts great speed and an array of KO options, owning the strongest up smash in the game and a quick semi-spike in its up-air. It also has a very long, safe, and versatile recovery. However, Pikachu is held back by very short range, with its best finishers having hitboxes very close to its body. This is further exacerbated with its subpar options out of its [[dash dance]], difficulty in dealing with [[shield|shielding]] opponents, and a short wavedash. Thus, Pikachu must rely on mixups and crossups to [[approach]] and find openings.


==Attributes==
==Attributes==
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Pikachu's other strength is its solid punish game; although Pikachu is fast and light, it still possesses several ways to combo and KO opponents. Pikachu's jab is quick and weak, giving it some of the most consistent [[jab reset]] followups in the game. Its forward, neutral, and up aerials are quick and can be used for aerial strings or juggling. Pikachu's [[forward smash|forward]] and [[up smash]]es are among the most powerful in the game; its up smash, in fact, is ''the'' most powerful of its kind at realistic KO percentages, and can be used as a powerful [[tech]] chasing tool at all percentages, threatening further up smashes on fast-fallers at lower percentages and KOs at medium to high percentages. Pikachu's grab game helps facilitate its punishes; its up and down throws can be used to set up combos, and the former can [[chaingrab]] fast-fallers and even set up for its powerful up smash at KO percentages.
Pikachu's other strength is its solid punish game; although Pikachu is fast and light, it still possesses several ways to combo and KO opponents. Pikachu's jab is quick and weak, giving it some of the most consistent [[jab reset]] followups in the game. Its forward, neutral, and up aerials are quick and can be used for aerial strings or juggling. Pikachu's [[forward smash|forward]] and [[up smash]]es are among the most powerful in the game; its up smash, in fact, is ''the'' most powerful of its kind at realistic KO percentages, and can be used as a powerful [[tech]] chasing tool at all percentages, threatening further up smashes on fast-fallers at lower percentages and KOs at medium to high percentages. Pikachu's grab game helps facilitate its punishes; its up and down throws can be used to set up combos, and the former can [[chaingrab]] fast-fallers and even set up for its powerful up smash at KO percentages.


Pikachu also has a very good variety of special attacks, all of which can be seamlessly integrated into gameplay. Its [[Thunder Jolt]] is among the most flexible [[projectile]]s in the game, due to its ground-hugging properties; with low knockback and decent hitstun as well, it can set up combos on the ground, and can also interrupt some recoveries. Skull Bash, as aforementioned, acts as a horizontal recovery extender, and can double as a situational offensive attack with high power when charged. While Quick Attack has little offensive application, the ability to change its directions and its speed gives Pikachu a long and unpredictable recovery. Thunder, despite its high ending lag, can act as a combo finisher in case Pikachu's vertical finishers fall just short of KOing.
Pikachu also has a very good variety of special attacks, all of which can be seamlessly integrated into gameplay. Its [[Thunder Jolt]] is among the most flexible [[projectile|projectiles]] in the game, due to its ground-hugging properties; with low knockback and decent hitstun as well, it can set up combos on the ground, and can also interrupt some recoveries. Skull Bash, as aforementioned, acts as a horizontal recovery extender, and can double as a situational offensive attack with high power when charged. While Quick Attack has little offensive application, the ability to change its directions and its speed gives Pikachu a long and unpredictable recovery. Thunder, despite its high ending lag, can act as a combo finisher in case Pikachu's vertical finishers fall just short of KOing.


Pikachu's primary flaw, however, is its poor range. Almost all of its best finishers are very close to its body, making it difficult for Pikachu to secure KOs at times, and forcing Pikachu to constantly approach to keep pressure on the opponent. Additionally, Pikachu's relatively flexible grab and throw game is severely hampered by a very short grab range (the shortest in the game). Because of this, Pikachu struggles to combat [[shield]]ing opponents, and must trick opponents by crossing up their shield in order to get an opening out of them.
Pikachu's primary flaw, however, is its poor range. Almost all of its best finishers are very close to its body, making it difficult for Pikachu to secure KOs at times, and forcing Pikachu to constantly approach to keep pressure on the opponent. Additionally, Pikachu's relatively flexible grab and throw game is severely hampered by a very short grab range (the shortest in the game). Because of this, Pikachu struggles to combat [[shield]]ing opponents, and must trick opponents by crossing up their shield in order to get an opening out of them.
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|dashdmg=8%
|dashdmg=8%
|dashdesc=Jumps forwards, headbutting. While it does have some knockback, it is rather laggy and leaves Pikachu vulnerable (it is particularly easy to [[shield grab]]).
|dashdesc=Jumps forwards, headbutting. While it does have some knockback, it is rather laggy and leaves Pikachu vulnerable (it is particularly easy to [[shield grab]]).
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'')
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'')  
|fsmashdmg={{ChargedSmashDmgSSBM|21}} (early), {{ChargedSmashDmgSSBM|19}} (clean), {{ChargedSmashDmgSSBM|18}} (late)
|fsmashdmg={{ChargedSmashDmgSSBM|21}} (early), {{ChargedSmashDmgSSBM|19}} (clean), {{ChargedSmashDmgSSBM|18}} (late)
|fsmashdesc=Rears back, then ejects an attached jolt of electricity in front from its cheeks. A powerful attack that can evade some attacks with the initial animation. Has decent range. The hitbox is [[disjointed]], which makes it a wise choice for [[edgeguarding]]. This attack has [[Priority#Transcendent_priority|transcendent priority]].
|fsmashdesc=Rears back, then ejects an attached jolt of electricity in front from its cheeks. A powerful attack that can evade some attacks with the initial animation. Has decent range. The hitbox is [[disjointed]], which makes it a wise choice for [[edgeguarding]]. This attack has [[Priority#Transcendent_priority|transcendent priority]].
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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Most historically significant players===
:''See also: [[:Category:Pikachu players (SSBM)]]''
:''See also: [[:Category:Pikachu players (SSBM)]]
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->  


*{{Sm|Axe|USA}} - The undisputed best Pikachu player in the world and of all time, having been a consistent top 10 player since 2014 playing primarily Pikachu, peaking as high as being ranked 4th on the [[2019 MPGR]], and is currently ranked 10th on the [[2022 SSBMRank]]. Axe has defeated nearly every other top player with Pikachu, and has innumerable top 8 placements at majors and supermajors, with his most noteworthy result being winning {{Trn|Smash Summit 8}}.
*{{Sm|Axe|USA}} - The undisputed best Pikachu player in the world and of all time, having been a consistent top 10 player since 2014 playing primarily Pikachu, peaking as high as being ranked 4th on the [[2019 MPGR]], and is currently ranked 10th on the [[2022 SSBMRank]]. Axe has defeated nearly every other top player with Pikachu, and has innumerable top 8 placements at majors and supermajors, with his most noteworthy result being winning {{Trn|Smash Summit 8}}.
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==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0925/index.html Pikachu's page at Smabura-Ken]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0925/index.html Pikachu's page at Smabura-Ken]
*[[smashwiki:26TP/Pikachu|Translation]]
*[[smashwiki:26TP/Pikachu|Translation]]


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{{EnemiesAdvSSBM}}
{{EnemiesAdvSSBM}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Pokémon (SSBM)]]
[[Category:Pokémon (SSBM)]]
[[Category:Pikachu (SSBM)| ]]
[[Category:Pikachu (SSBM)| ]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
[[es:Pikachu (SSBM)]]
[[es:Pikachu (SSBM)]]

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