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{{Infobox Special Move
{{Infobox Special Move
|name=Pac-Jump
|name=Pac-Jump
|image=[[File:Pac-Man Up B SSBU.gif|300px]]
|image=[[File:Pac-Jump SSBU.jpg|300px]]
|caption=Pac-Man using Pac-Jump in ''Ultimate''.
|caption=Pac-Man using Pac-Jump in ''Ultimate''.
|user=[[Pac-Man]]
|user=[[Pac-Man]]
|universe={{uv|Pac-Man}}<br>{{uvm3|Mappy}}
|universe={{uv|Pac-Man}}<br>{{uvn|Mappy}}
}}
}}
{{tabber|align=center|title1=3DS|tab1=
{{cquote|''Attack while bouncing on a trampoline.''|cite=''Smash for 3DS'''s foldout}}
|title2=Ultimate|tab2=
{{cquote|''Bounces high into the air with a trampoline that sticks around for a little while.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Pac-Jump''' ({{ja|パックンジャンプ|Pakkun Janpu}}, ''Pac'n Jump'') is [[Pac-Man]]'s [[up special move]].
'''Pac-Jump''' ({{ja|パックマンジャンプ|Pakkumanjanpu}}, ''Pac-Man Jump'') is [[Pac-Man]]'s [[up special move]].


==Overview==
==Overview==
Pac-Man turns into his ball form and summons a blue trampoline that stays in mid-air. The trampoline can be bounced on by anyone two more times, with each subsequent bounce launching characters higher than the last, but a third time causes it to break and the user to become [[helpless]]. Should anybody other than the user jump off of the trampoline, their jump will be refreshed, had they already used it. The trampoline will also change color based on the number of bounces it has left (from blue, to yellow, then to red).
Pac-Man turns into his ball form and summons a blue trampoline that stays in mid-air. The trampoline can be bounced on by anyone two more times, with each subsequent bounce launching characters higher than the last, but a third time causes it to break and the user to become [[helpless]]. Should anybody other than the user jump off of the trampoline, their jump will be refreshed, had they already used it. The trampoline will also change color based on the number of bounces it has left (from blue, yellow, then to red).


The move can also be used offensively: once Pac-Man bounces off the trampoline, he will begin to chomp, causing 5-8% of damage to anyone he touches until his jump reaches its peak. While the chomps do minimal damage and knockback, the move is a useful [[out of shield]] option, since the trampoline is spawned on frame 1, and instantly forces grounded opponents to jump (and thus technically makes the chomp [[unblockable]] against grounded enemies).
The move can also be used offensively: once Pac-Man bounces off the trampoline, he will begin to chomp, causing 5-8% of damage to anyone he touches until his jump reaches its peak. While the chomps do minimal damage and knockback, the move is a useful [[out of shield]] option, since the trampoline is spawned on frame 1, and instantly forces grounded opponents to jump (and thus technically makes the chomp [[unblockable]] against grounded enemies).


The red trampoline's breaking effect is the only way for 14 characters to enter helplessness. Those characters are [[Yoshi]], [[Jigglypuff]], [[Mr. Game & Watch]], [[Snake]], [[Ivysaur]]  (in ''Ultimate''), [[Sonic]], [[R.O.B.]], [[Mega Man]], [[Bowser Jr.]], [[Bayonetta]], [[Banjo]] & [[Kazooie]], [[Byleth]], [[Min Min]] and [[Kazuya]]. This makes it so that characters who did not have a helpless state in the previous game gain one, and by extension, makes ''Smash 4'' and ''Ultimate'' the second and third iterations in the series to have helplessness for every character, the first being ''Melee'' when characters air dodged.
The red trampoline's breaking effect is the only way for twelve characters to enter helplessness. Those characters are [[Yoshi]], [[Jigglypuff]], [[Mr. Game & Watch]], [[Snake]], [[Ivysaur]]  (in ''Ultimate''), [[R.O.B.]], [[Sonic]], [[Bowser Jr.]], [[Mega Man]], [[Bayonetta]], [[Chrom]], and [[Banjo]] & [[Kazooie]]. This makes it so that characters who did not have a helpless state in the previous game gain one, and by extension, is the second iteration in the series to have helplessness for every character, the first being ''Melee'' when characters air dodged.


In ''Ultimate'', the trampoline can be attacked by other players, although it cannot be attacked by the user. Based on the current color and the power of the attack, the trampoline will become yellow, red, or disappear altogether. The trampoline is also spawned at frame 10, making the chomp blockable.
In ''Ultimate'', the trampoline can be attacked by other players, although it cannot be attacked by the user. Based on the current color and the power of the attack, the trampoline will become yellow, red, or disappear altogether. The trampoline is also spawned at frame 10, making the chomp blockable.
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Pac-Man
|ssb4-3desc=Attack while bouncing on a trampoline.
|ssbuchar=Pac-Man
|ssbudesc=Bounces high into the air with a trampoline that sticks around for a little while.
}}


==Glitches==
==Glitches==
===No collision glitch (1.0.8 - 1.0.9)===
'''No Collision Glitch (1.0.8 - 1.0.9)'''
In versions 1.0.8 and 1.0.9 of ''SSB4'', a glitch exists where a character can be dropped through solid ground by the trampoline. This occurs if Pac-Man creates a new trampoline while someone else is in the process of landing on an existing one that is very close to a floor, which causes the victim to temporarily not collide with the stage and simply fall through it. Victims of the glitch are almost certain to be KO'd, as they find themselves effectively teleported under the stage and unable to escape. This glitch was fixed in version 1.1.0.
*In versions 1.0.8 and 1.0.9 of ''SSB4'', a glitch exists where a character can be dropped through solid ground by the trampoline. This occurs if Pac-Man creates a new trampoline while someone else is in the process of landing on an existing one that is very close to a floor, which causes the victim to temporarily not collide with the stage and simply fall through it. Victims of the glitch are almost certain to be KO'd, as they find themselves effectively teleported under the stage and unable to escape. This glitch was fixed in version 1.1.0.
 
==="Helpless" glitch===
In ''SSB4'', if Pac-Man obtains a [[Super Mushroom]] or [[Poison Mushroom]] while using Pac-Jump, Pac-Man will quickly perform his respective "grow" or "shrink" animation, but will immediately return to his [[helpless]] animation while still moving normally. This helpless animation is completely aesthetic, and the player can cancel it with any attack or dodge.


===Pass through glitch===
'''"Helpless" Glitch'''
In ''Ultimate'', certain characters (such as Mr. Game & Watch and Pichu) can fall through the trampoline if they are small, Pac-Man was big when the trampoline was made, time is slowed, or a combination of those effects.
*An existing glitch occurs when Pac-Man obtains a [[Super Mushroom]] or [[Poison Mushroom]] while using Pac-Jump. Pac-Man will quickly perform his respective "grow" or "shrink" animation, but will immediately return to his [[helpless]] animation while still moving normally. This helpless animation is completely aesthetic, and the player can cancel it with any attack or dodge.


==Customization==
==Customization==
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<gallery>
<gallery>
Pacjumpcustom1.JPG|Power Pac-Jump in {{for3ds}}.
File:Pacjumpcustom1.JPG|Power Pac-Jump in {{for3ds}}.
Pacjumpcustom2.JPG|Meteor Trampoline in {{for3ds}}.
File:Pacjumpcustom2.JPG|Meteor Trampoline in {{for3ds}}.
</gallery>
</gallery>


==Origin==
==Origin==
[[File:Mappy Trampoline.png|thumb|224px|left|Mappy using trampolines in the bonus round of ''Mappy''.]]
[[File:Mappy Trampoline.png|thumb|224px|left|Mappy using trampolines in the bonus round of ''Mappy''.]]
The trampoline is a reference to the 1983 [[Namco]] arcade game {{uvm3|Mappy}}. In the game, there are several trampolines that start the game colored green. Every time they are bounced on, they change color to blue, yellow, and red. When bounced on when red, the trampoline breaks apart, killing Mappy in the main game and leaving him helpless in the bonus round (unless there is another trampoline below the broken one). The trampoline in Pac-Jump goes through these colors in the same order, but starts out blue since Pac-Man immediately bounces on it once it appears.
The trampoline is a reference to the 1983 [[Bandai Namco]] arcade game {{uvn|Mappy}}. In the game, there are several trampolines that start the game colored green. Every time they are bounced on, they change color to blue, yellow, and red. When bounced on when red, the trampoline breaks apart, killing Mappy in the main game and leaving him helpless in the bonus round. The trampoline in Pac-Jump goes through these colors in the same order, but starts out blue since Pac-Man immediately bounces on it once it appears.
 
Unlike its depiction in ''Smash'', where the height gets progressively higher with each jump, the trampolines in Mappy can always launch the player as high as they wish, leaving it up to them to decide what floor to land on.  
{{clr}}
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Pac-Jump.jpg|Pac-Jump in {{forwiiu}}.
PAC-MAN SSBU Skill Preview Up Special.png|Pac-Jump as shown by a Skill Preview in ''Ultimate''.
PAC-MAN SSBU Skill Preview Up Special.png|Pac-Jump as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|パックンジャンプ|Pakkun Janpu}}, ''Pac'n Jump''
|en=Pac-Jump
|fr=Pac-saut
|es=Pac-Salto
|de=Pac-Sprung
|it=Pac-Salto
|nl=Pac-sprong
|ru={{rollover|Пэк-прыжок|Pek-pryzhok|?}}
|ko={{rollover|팩맨 점프|Paengmaen Jeompeu|?}}, ''Pac-Man Jump''
|zh_cn={{rollover|吃豆跳跃|Chīdòu Tiàoyuè|?}}
|zh_tw={{rollover|吃豆跳躍|Chīdòu Tiàoyuè|?}}
}}


==Trivia==
==Trivia==
*Pac-Jump is the only move in ''Smash 4'' and ''Ultimate'' that can put players other than the user in a helpless state.
*[https://youtu.be/rqnW2yTowDU?t=6m42s It is possible] for Pac-Jump to cause two players to become helpless simultaneously.
**It is also the only special move of Pac-Man's not from a ''Pac-Man'' game.
*In ''Ultimate'', it was previously shown that attacking the trampoline would turn it green, and it would also put enemies into a helpless state when they jumped on it (regardless of the current level). Both of these changes were removed in the final game.
*Fighters made helpless by Pac-Man's trampoline will always sustain 29 frames of landing lag upon landing. This is because this is the default crash landing lag used by the game if the duration is not specified by a parameter attached to a special move that causes helplessness. As such, fighters will usually sustain more or less landing lag when crash landing from the trampoline than from one of their own special moves, with the animations being sped up or slowed down accordingly.<ref> [https://youtu.be/wzVT7w9JB04 Can Guile MISINPUT Flash Kick? -- Random Smash Ultimate Facts]</ref>
**Because of this, Pac-Man will have 1 frame less landing lag when crash landing from another Pac-Man's trampoline than from his own.
**The only exception to this rule is {{SSBU|Mythra}}, who sustains 18 frames of landing lag instead. This is likely the result of Mythra being based off of {{SSBU|Pyra}} and the conversion created a programming error that makes the game input a value other than default.
*It is possible for Pac-Jump to cause two players to become helpless simultaneously.<ref>[https://www.youtube.com/watch?v=rqnW2yTowDU&t=403 REPLAY HUT 18]</ref>
*In pre-release material for ''Ultimate'', it was shown that attacking the trampoline would turn it green, and it would also put enemies into a helpless state when they jumped on it (regardless of the current level). Both of these changes were removed in the final game.
 
==References==
{{reflist}}


{{Special Moves|char=Pac-Man}}
{{Special Moves|char=Pac-Man}}
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[[Category:Pac-Man universe]]
[[Category:Pac-Man universe]]
[[Category:Up special moves]]
[[Category:Up special moves]]
[[Category:Bandai Namco]]
[[Category:Namco]]

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