Editing Pac-Jump
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**Because of this, Pac-Man will have 1 frame less landing lag when crash landing from another Pac-Man's trampoline than from his own. | **Because of this, Pac-Man will have 1 frame less landing lag when crash landing from another Pac-Man's trampoline than from his own. | ||
**The only exception to this rule is {{SSBU|Mythra}}, who sustains 18 frames of landing lag instead. This is likely the result of Mythra being based off of {{SSBU|Pyra}} and the conversion created a programming error that makes the game input a value other than default. | **The only exception to this rule is {{SSBU|Mythra}}, who sustains 18 frames of landing lag instead. This is likely the result of Mythra being based off of {{SSBU|Pyra}} and the conversion created a programming error that makes the game input a value other than default. | ||
*It is possible for Pac-Jump to cause two players to become helpless simultaneously.<ref>[https://www.youtube.com/watch?v=rqnW2yTowDU&t=403 REPLAY HUT 18]</ref> | *It is possible for Pac-Jump to cause two players to become helpless simultaneously. <ref> [https://www.youtube.com/watch?v=rqnW2yTowDU&t=403 REPLAY HUT 18] </ref> | ||
*In pre-release material for ''Ultimate'', it was shown that attacking the trampoline would turn it green, and it would also put enemies into a helpless state when they jumped on it (regardless of the current level). Both of these changes were removed in the final game. | *In pre-release material for ''Ultimate'', it was shown that attacking the trampoline would turn it green, and it would also put enemies into a helpless state when they jumped on it (regardless of the current level). Both of these changes were removed in the final game. | ||