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{{ArticleIcons| | {{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=PSI Magnet | |name=PSI Magnet | ||
|image={{tabber|title1=Ness| | |image={{tabber|title1=Ness|tab1=[[File:Ness Down B SSBU.gif|300px]]|title2=Lucas|tab2=[[File:Lucas Down B SSBU.gif|300px]]}} | ||
|caption=Ness and Lucas using PSI Magnet in ''Ultimate''. | |caption=Ness and Lucas using PSI Magnet in ''Ultimate''. | ||
|user=[[Ness]] | |user=[[Ness]] | ||
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}} | }} | ||
'''PSI Magnet''' ({{ja|サイマグネット|Sai Magunetto}}, ''PSI Magnet''), called '''Psychic-Magnet''' in ''[[Super Smash Bros.]]'' | '''PSI Magnet''' ({{ja|サイマグネット|Sai Magunetto}}, ''PSI Magnet''), called '''Psychic-Magnet''' in ''[[Super Smash Bros.]]'', is [[Ness]] and [[Lucas]]'s [[down special move]]. | ||
==Overview== | ==Overview== | ||
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===Ness=== | ===Ness=== | ||
[[File: | [[File:PSIMagnet3DS.jpg|thumb|Ness using PSI Magnet in {{for3ds}}.]] | ||
Ness's PSI Magnet is centered around himself and covers his entire body. | Ness's PSI Magnet is centered around himself and covers his entire body. | ||
In ''[[Super Smash Bros.]]'', the move has very high starting lag and thus it has little utility. However, the crowd releases very enthusiastic cheers for its successful use. In ''Super Smash Bros.'', the move recovers double the damage the projectile would have dealt normally. | In ''[[Super Smash Bros.]]'', the move has very high starting lag and thus it has little utility. However, the crowd releases very enthusiastic cheers for its successful use. In ''Super Smash Bros.'', the move recovers double the damage the projectile would have dealt normally. | ||
In ''[[ | In ''[[Melee]]'', it is now blue instead of green. The move comes out 5 frames faster, but retains the same 30 frames of minimum absorption time and an additional 10 frames of ending lag before it can be dropped, making it a less than viable option. | ||
In ''[[ | In ''[[Brawl]],'' the color changes again, from blue to a more purplish color. This move recovers about 1.6x (or one and two thirds) the damage the projectile would have dealt normally, and is the fastest of Ness' PSI Magnets. In ''[[SSB4]]'' and ''[[Brawl]]'', Ness's Magnet [[push]]es enemies and some items (such as [[Snake]]'s [[Hand Grenade]]s) away from his body when released. | ||
In ''[[ | In ''[[SSB4]]'', the move returns to its ''Melee''-like blue coloring and is larger in size. In addition, due to certain explosions now being absorbable, it can absorb some previously troublesome items such as [[Bob-omb]]s (outside [[Sudden Death]]) and attached [[Gooey Bomb]]s. As in ''Brawl'', it heals 1.6x, but has a cap of 30% healed damage. Its end lag has been reduced in later patches of the game. | ||
In ''[[ | In ''[[Ultimate]]'', the Magnet now features PSI graphics based on how PSI Magnet appeared in ''EarthBound''. It now also slightly damages adjacent foes upon activation, allowing it to confirm into any of Ness' aerials besides down air. Ness can use his double jump before the magnet in order to boost forward, being useful as a mixup or burst movement option. | ||
===Lucas=== | ===Lucas=== | ||
[[File: | [[File:Psimagnet.jpg|thumb|Lucas catching Charizard's [[Flamethrower]] attack.]] | ||
Lucas's PSI Magnet is centered around his outstretched hand: while it does not visibly cover his whole body nor the area behind him, Lucas will instantly turn around when hit from the back. Lucas's version of this attack also has a hitbox on his hand when released, which deals 9% damage and is a moderately strong [[semi-spike]]. Though it has little use due to the delayed nature of it and its extremely small hitbox making it very difficult to land, tactical use of it can [[bait]] opponents and its horizontal knockback can prove effective in certain circumstances. Additionally, Lucas recovers more percentage than Ness when he absorbs a projectile (2.5x the damage the projectile would have dealt normally, a 56% improvement over Ness's). Its startup and ending lag are much lower than Ness's version. | Lucas's PSI Magnet is centered around his outstretched hand: while it does not visibly cover his whole body nor the area behind him, Lucas will instantly turn around when hit from the back. Lucas's version of this attack also has a hitbox on his hand when released, which deals 9% damage and is a moderately strong [[semi-spike]]. Though it has little use due to the delayed nature of it and its extremely small hitbox making it very difficult to land, tactical use of it can [[bait]] opponents and its horizontal knockback can prove effective in certain circumstances. Additionally, Lucas recovers more percentage than Ness when he absorbs a projectile (2.5x the damage the projectile would have dealt normally, a 56% improvement over Ness's). Its startup and ending lag are much lower than Ness's version. | ||
In ''SSB4'', Lucas's PSI Magnet once again heals 2.5x damage | In ''SSB4'', Lucas's PSI Magnet once again heals 2.5x damage, but with a cap of 30% healed damage. It also has a larger hitbox, but it only deals damage if the opponent is in the center of the magnet. It also deals slightly less damage than it did in ''Brawl''. In addition, Lucas no longer turns around when hit from behind, decreasing the move's range and overall practicality. | ||
In ''Ultimate'', the move is largely unchanged like Ness' version of it, though it now features ''EarthBound'' like PSI graphics | In ''Ultimate'', the move is largely unchanged like Ness' version of it, though it now features ''EarthBound'' like PSI graphics. The attack no longer halts Lucas's momentum when used airborne, much like how it worked in ''Brawl''. Its endlag has also been reduced making it safer to use. | ||
{{clrr}} | {{clrr}} | ||
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When a projectile is absorbed, if the player taps the control stick or control pad (depending on controller) in a direction, Ness and Lucas will either [[roll]] in that direction, [[sidestep]], or [[jump]] without having to release the attack first. | When a projectile is absorbed, if the player taps the control stick or control pad (depending on controller) in a direction, Ness and Lucas will either [[roll]] in that direction, [[sidestep]], or [[jump]] without having to release the attack first. | ||
In the original ''Super Smash Bros.'', CPUs level 5 and above will almost never use the Fire Flower against Ness because he can absorb the fire with PSI Magnet. Instead, they will throw the Fire Flower at him. This also applies to {{SSB|Fox}}, as he can deflect the fire with his {{ | In the original ''Super Smash Bros.'', CPUs level 5 and above will almost never use the Fire Flower against Ness because he can absorb the fire with PSI Magnet. Instead, they will throw the Fire Flower at him. This also applies to {{SSB|Fox}}, as he can deflect the fire with his {{h1|Reflector|Fox}}. | ||
The attack can be put to significant use on the [[Corneria]] stage by absorbing the [[Great Fox]]'s lasers. However, if Ness or Lucas touch the cannons while they are "charging", it is almost guaranteed to KO them. Only the actual laser shots can be absorbed. | The attack can be put to significant use on the [[Corneria]] stage by absorbing the [[Great Fox]]'s lasers. However, if Ness or Lucas touch the cannons while they are "charging", it is almost guaranteed to KO them. Only the actual laser shots can be absorbed. | ||
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|ssbmdesc=Absorb enemy energy attacks and recover health. | |ssbmdesc=Absorb enemy energy attacks and recover health. | ||
|ssbbcount=1 | |ssbbcount=1 | ||
|ssbbchar= | |ssbbchar=Ness | ||
|ssbbdesc=Absorb projectiles to reduce Lucas's damage percentage a corresponding amount. | |ssbbdesc=Absorb projectiles to reduce Lucas's damage percentage a corresponding amount. | ||
|ssb4- | |ssb4-3count=1 | ||
|ssb4- | |ssb4-3char=Ness | ||
|ssb4- | |ssb4-3desc=Absorb energy-based projectiles to heal damage. | ||
|ssbucount=2 | |ssbucount=2 | ||
|ssbuchar=Ness | |ssbuchar=Ness | ||
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Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
===Ness=== | ===Ness=== | ||
{{CustomSet|Ness|Down|name1=PSI Magnet|desc1= | {{CustomSet|Ness|Down|name1=PSI Magnet|desc1=Create a psychic field that absorbs energy-based projectiles to heal damage.|name2=PSI Vacuum|desc2=Pull opponents in, and then deal damage at the end of the move. Does not pull projectiles in.|name3=Forward PSI Magnet|desc3=The field appears in front of you. It can launch foes when vanishing, as well as absorbing projectiles.}} | ||
# '''PSI Magnet''': Default. | # '''PSI Magnet''': Default. | ||
# '''PSI Vacuum''': Ness draws opponents in, and once the move is released, an explosion hits foes around him. Does not absorb attacks. | # '''PSI Vacuum''': Ness draws opponents in, and once the move is released, an explosion hits foes around him. Does not absorb attacks. | ||
# '''Forward PSI Magnet''': Ness draws his Magnet in front of him. Works like Lucas's version | # '''Forward PSI Magnet''': Ness draws his Magnet in front of him. Works like Lucas's version, except the physics are still similar to Ness' Original PSI Magnet Variation. | ||
===Lucas=== | ===Lucas=== | ||
{{CustomSet/Single|Lucas|Down|name=PSI Magnet|desc= | {{CustomSet/Single|Lucas|Down|name=PSI Magnet|desc=Create a magnetic field in front of you that absorbs energy based projectiles.}} | ||
# '''PSI Magnet''': Default. | # '''PSI Magnet''': Default. | ||
Like the other DLC characters, Lucas has no custom move variations. | Like the other DLC characters, Lucas has no custom move variations. | ||
==Origin== | ==Origin== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
PSI Magnet SSB.png|Ness absorbing {{SSB|Master Hand}}'s Bullets with PSI Magnet in ''[[Super Smash Bros.]]''. | |||
PSI Magnet SSB.png|Ness absorbing {{SSB|Master Hand}}'s Bullets with PSI Magnet in ''[[Super Smash Bros.]]'' | |||
PSIMagnetMelee.jpg|Ness using PSI Magnet in ''[[Super Smash Bros. Melee]]''. | PSIMagnetMelee.jpg|Ness using PSI Magnet in ''[[Super Smash Bros. Melee]]''. | ||
NessMagnet.jpg|Ness using PSI Magnet in ''[[Super Smash Bros. Brawl]]''. | NessMagnet.jpg|Ness using PSI Magnet in ''[[Super Smash Bros. Brawl]]''. | ||
PSIMagnetSSBU.png|Ness using PSI Magnet in {{forwiiu}}. | PSIMagnetSSBU.png|Ness using PSI Magnet in {{forwiiu}}. | ||
LucasMagnetWiiU.jpg|Lucas using PSI Magnet in {{forwiiu}}. | LucasMagnetWiiU.jpg|Lucas using PSI Magnet in {{forwiiu}}. | ||
Lucas SSB4 Screen-7.jpg|Lucas being healed in {{forwiiu}}. | |||
PSI_Magnet_SSB4.jpeg|Ness and Lucas defending themselves with PSI Magnet in {{forwiiu}}. | PSI_Magnet_SSB4.jpeg|Ness and Lucas defending themselves with PSI Magnet in {{forwiiu}}. | ||
Ness SSBU Skill Preview Down Special.png|Ness using PSI Magnet as shown by the Move List in ''Ultimate''. | Ness SSBU Skill Preview Down Special.png|Ness using PSI Magnet as shown by the Move List in ''Ultimate''. | ||
Lucas SSBU Skill Preview Down Special.png|Lucas using PSI Magnet as shown by the Move List in ''Ultimate''. | Lucas SSBU Skill Preview Down Special.png|Lucas using PSI Magnet as shown by the Move List in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
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*PSI Magnet is Ness and Lucas's only special move whose name does not begin with "PK". | *PSI Magnet is Ness and Lucas's only special move whose name does not begin with "PK". | ||
*In ''SSB4'', Ness's PSI Magnet is visually slightly larger than Lucas's, but in terms of absorption radius, they are the same size. | *In ''SSB4'', Ness's PSI Magnet is visually slightly larger than Lucas's, but in terms of absorption radius, they are the same size. | ||
==See also== | ==See also== | ||
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[[Category:Lucas (SSB4)]] | [[Category:Lucas (SSB4)]] | ||
[[Category:Lucas (SSBU)]] | [[Category:Lucas (SSBU)]] | ||