Editing Out of shield
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If an attack cannot be punished out of shield, it is considered to be "safe on shield". If an attack is safe, the attacking opponent can either shield, use a defensive option or use an attack to shield, avoid or even beat any of the shielding opponent's OoS options. Whether a move is safe or not can be character dependent as some characters can punish OoS earlier than others. When a move is universally safe however in all games is when an attack is -2 (so the attacker can only act 2 frames earlier than the shielding opponent) on shield or less. In this case, the shielding opponent should either keep shielding or perform a defensive option. While the shielding opponent can still use an OoS option, it is riskier as it is not guaranteed to hit the attacker (who can then potentially punish the failed OoS option). If a move grants frame advantage (+ frames) on shield, the attacker can act before the shielding opponent can. If the attacker throws out an attack before the shielding opponent can act, it will hit their shield before they can use any of their OoS options. In the most extreme cases, this can lead into a [[shield break combo]]. | If an attack cannot be punished out of shield, it is considered to be "safe on shield". If an attack is safe, the attacking opponent can either shield, use a defensive option or use an attack to shield, avoid or even beat any of the shielding opponent's OoS options. Whether a move is safe or not can be character dependent as some characters can punish OoS earlier than others. When a move is universally safe however in all games is when an attack is -2 (so the attacker can only act 2 frames earlier than the shielding opponent) on shield or less. In this case, the shielding opponent should either keep shielding or perform a defensive option. While the shielding opponent can still use an OoS option, it is riskier as it is not guaranteed to hit the attacker (who can then potentially punish the failed OoS option). If a move grants frame advantage (+ frames) on shield, the attacker can act before the shielding opponent can. If the attacker throws out an attack before the shielding opponent can act, it will hit their shield before they can use any of their OoS options. In the most extreme cases, this can lead into a [[shield break combo]]. | ||
When frame data resources state the frame advantage a move has on shield, it makes certain assumptions. For grounded moves, they assume that the move is landed on the first possible frame. For aerials, they assume that you land the frame after landing the move (''Smash 64'' and ''Melee'' resources will also take [[L-cancel]]ling into account in this situation). Because of this, an attack may be safer or less safe than what is commonly stated within an actual match. As a result, a move can sometimes be punished, even if it should be safe in theory. Additionally, an unsafe move can go unpunished if the shielding opponent mistimes their OoS option (which is especially easy to do in earlier ''Smash'' | When frame data resources state the frame advantage a move has on shield, it makes certain assumptions. For grounded moves, they assume that the move is landed on the first possible frame. For aerials, they assume that you land the frame after landing the move (''Smash 64'' and ''Melee'' resources will also take [[L-cancel]]ling into account in this situation). Because of this, an attack may be safer or less safe than what is commonly stated within an actual match. As a result, a move can sometimes be punished, even if it should be safe in theory. Additionally, an unsafe move can go unpunished if the shielding opponent mistimes their OoS option (which is especially easy to do in earlier ''Smash'' title) or if the attack is landed during its later active frames, giving the shielding opponent less time to punish. | ||
This concept is not exclusive to the ''Smash Bros.'' series as it also applies to any other traditional fighting game. The main difference between ''Smash Bros.'' and other fighting games however is that in other fighting games, the player has access to their entire moveset immediately after blocking while in ''Smash'', the player has restrictions on what they can do due to how shields work (except after [[perfect shield]]ing). | This concept is not exclusive to the ''Smash Bros.'' series as it also applies to any other traditional fighting game. The main difference between ''Smash Bros.'' and other fighting games however is that in other fighting games, the player has access to their entire moveset immediately after blocking while in ''Smash'', the player has restrictions on what they can do due to how shields work (except after [[perfect shield]]ing). |