Editing Olimar (SSB4)
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|dsc2desc=Deals damage and [[reverse]]s opponents within the whistle's range, but has a noticeable amount of start-up lag. | |dsc2desc=Deals damage and [[reverse]]s opponents within the whistle's range, but has a noticeable amount of start-up lag. | ||
|fsname=End of Day | |fsname=End of Day | ||
|fsdmg=colspan{{=}}"6"{{!}}10% (launch), 10% (ascent), | |fsdmg=colspan{{=}}"6"{{!}}10% (launch), 10% (ascent), 15% (Red Bulborbs), 10% (descent), 12%/10% (explosion) | ||
|fsdesc=Jumps into the {{s|pikipedia|Hocotate Ship}} and launches into outer space, which [[bury|buries]] any nearby opponents. While the ship has left the stage, {{s|pikipedia|Red Bulborb}}s attack opponents to steadily inflict damage | |fsdesc=Jumps into the {{s|pikipedia|Hocotate Ship}} and launches into outer space, which [[bury|buries]] any nearby opponents. While the ship has left the stage, {{s|pikipedia|Red Bulborb}}s attack opponents to steadily inflict damage. The Hocotate Ship then descends from outer space, and explodes upon crash landing onto the stage. Its KO potential has significantly worsened since ''Brawl'', but it is still fairly strong, as its most damaging explosion is strong enough to KOs middleweights at 70% while near the edge of Final Destination in the ''3DS'' version. Although its least damaging explosion deals slightly less damage, it has significantly less knockback. The Hocotate Ship can also be maneuvered during its descent, similarly to a [[Warp Star]]. However, it is actually possible for Olimar to inadvertently [[self-destruct]] if he descends towards the lower blast line. | ||
}} | }} | ||