Editing Norfair

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 29: Line 29:
Norfair has five small platforms in the air, arranged in a V formation, with a volatile sea of magma at the bottom of the stage. The pass-through platforms are ideal for characters with far-reaching ground attacks or for characters with a good air game/up special.
Norfair has five small platforms in the air, arranged in a V formation, with a volatile sea of magma at the bottom of the stage. The pass-through platforms are ideal for characters with far-reaching ground attacks or for characters with a good air game/up special.


As the player fights on Norfair, magma will rise every so often and cover the platforms, similar to the acid in [[Planet Zebes]] in ''[[Super Smash Bros.]]'' and [[Brinstar]] in ''[[Super Smash Bros. Melee]]''. It can rise to three different levels and causes strong fire damage, but prevents KOs via the lower blast line. Magma sometimes falls from the sides too - this hazard covers over half of the stage. A wave of magma will also appear from time to time, slowly approaching the stage from the background. When this wave forms, a safety hatch will pop up on a random platform, with the design based on the bubble doors from the [[Metroid (universe)|''Metroid'' universe]]. It is unnecessary to fight for this safe haven as all magma hazards can be dodged, air dodged, shielded, and perfect shielded with decent timing; players can also take advantage of invincibility frames from edge-grabbing the numerous platforms. The safe zone can also be a hindrance since characters can still be hit through the refuge by those on the outside. It is also possible with characters with many jumps such as [[King Dedede]], [[Kirby]], [[Meta Knight]], [[Pit]] and [[Jigglypuff]] or great recovery moves like [[Isabelle]], [[Villager]] and [[R.O.B.]] to completely avoid the wave by jumping over it. If items are turned on, an item will always spawn in the safe zone after appearing. Sometimes, the safe zone won't open until after the magma wave hits. The final stage hazard of Norfair are the occasional showers of magma that spurt in an arc and land on the middle platforms, which are better avoided than shielded given the difficulty in determining where they will hit.
As the player fights on Norfair, magma will rise every so often and cover the platforms, similar to the acid in [[Planet Zebes]] in ''[[Super Smash Bros.]]'' and [[Brinstar]] in ''[[Super Smash Bros. Melee]]''. It can rise to three different levels and causes strong fire damage, but prevents KOs via the lower blast line. Magma sometimes falls from the sides too - this hazard covers over half of the stage. A wave of magma will also appear from time to time, slowly approaching the stage from the background. When this wave forms, a safe area will pop up on a random platform, with the design based on the bubble doors from the [[Metroid (universe)|''Metroid'' universe]]. It is unnecessary to fight for this safe haven as all magma hazards can be dodged, air dodged, shielded, and perfect shielded with decent timing; players can also take advantage of invincibility frames from edge-grabbing the numerous platforms. The safe haven can also be a hindrance since characters can still be hit through the refuge by those on the outside. It is also possible with characters with many jumps such as [[King Dedede]], [[Kirby]], [[Meta Knight]], [[Pit]] and [[Jigglypuff]] or great recovery moves like [[Isabelle]], [[Villager]] and [[R.O.B.]] to completely avoid the wave by jumping over it. If items are turned on, an item will always spawn in the safe zone after appearing. Sometimes, the safe zone won't open until after the magma wave hits. The final stage hazard of Norfair are the occasional showers of magma that spurt in an arc and land on the middle platforms, which are better avoided than shielded given the difficulty in determining where they will hit.


In ''Ultimate'', magma hazards can no longer be shielded or perfect shielded, though players can still dodge or air dodge them.  
In ''Ultimate'', magma hazards can no longer be shielded or perfect shielded, though players can still dodge or air dodge them.  

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: