Editing Nintendog
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 27: | Line 27: | ||
The Nintendog must complete its animation and disappear on its own before it can block the screen. If it is made to fall off of a ledge (such as [[jostle|pushing]] it or breaking a destructible platform) but on to another floor, it will simply restart its animation and continue as normal. If it crosses a [[blast line]], it will despawn and won't block the screen. | The Nintendog must complete its animation and disappear on its own before it can block the screen. If it is made to fall off of a ledge (such as [[jostle|pushing]] it or breaking a destructible platform) but on to another floor, it will simply restart its animation and continue as normal. If it crosses a [[blast line]], it will despawn and won't block the screen. | ||
The Nintendog featured in ''Brawl'' is a {{s|wikipedia|Labrador Retriever}}. Game director [[Masahiro Sakurai]] stated in the update on the [[Smash Bros DOJO!!]] that he chose the breed because of its popularity in many regions of the world. | The Nintendog featured in ''Brawl'' is a {{s|wikipedia|Labrador Retriever}}. Game director [[Masahiro Sakurai]] stated in the update on the [[Smash Bros DOJO!!]] that he chose the breed because of its popularity in many regions of the world. | ||