Editing Ness (SSBM)
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|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Headbutts upward. Has amazing juggling potential when DJC'd and a good KO move with very low lag, but poor range. Unlike in ''Smash 64'', Ness's head is no longer intangible. | |uairdesc=Headbutts upward. Has amazing juggling potential when DJC'd and a good KO move with very low lag, but poor range. Unlike in ''Smash 64'', Ness's head is no longer intangible. | ||
|dairname=Meteor Kick ({{ja|ニードルキック|Nīdoru Kikku}} | |dairname=Meteor Kick ({{ja|ニードルキック|Nīdoru Kikku}}) | ||
|dairdmg=12% | |dairdmg=12% | ||
|dairdesc=Pulls his legs to his body before stomping downwards. Is a [[meteor smash]], and has a decent amount of start-up lag. Great range, extremely high knockback at 0% (most powerful meteor smash at 0% in ''Melee''), but it also has very low knockback scaling, being unable to KO grounded opponents at even 200%, and is relatively easy to meteor cancel. It also has no IASA frames (being interrupted on the same frame as Mario's forward aerial, but Mario's seem slower compared to Ness's). | |dairdesc=Pulls his legs to his body before stomping downwards. Is a [[meteor smash]], and has a decent amount of start-up lag. Great range, extremely high knockback at 0% (most powerful meteor smash at 0% in ''Melee''), but it also has very low knockback scaling, being unable to KO grounded opponents at even 200%, and is relatively easy to meteor cancel. It also has no IASA frames (being interrupted on the same frame as Mario's forward aerial, but Mario's seem slower compared to Ness's). |