Editing Ness (SSB)/Down special
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==Overview== | ==Overview== | ||
Ness' [[down special move]] in ''[[Super Smash Bros.]]'' is '''[[PSI | Ness' [[down special move]] in ''[[Super Smash Bros.]]'' is '''[[PSI Magnet]]''', a [[projectile]] [[absorb]]ing move that involves Ness putting a green-hued ball around himself on all sides. Energy projectile attacks, such as Fox's [[blaster]] or the effects of the [[Ray Gun]] will be absorbed by the move, healing Ness 2 times the damage of said move, rounded up. It will however absorb projectiles such as Link's Boomerang or Bomb. Whenever Ness successfully absorbs an attack, there is a unique crowd applause that is heard. | ||
==Competitive Play and Advanced Techniques== | ==Competitive Play and Advanced Techniques== | ||
Competitively, the move is rarely used for it's original purpose. This is since while the move itself has only moderate startup, it has very high ending lag, even more when Ness successfully absorbs an attack. It is quite punishable in other words. However, it is quite useful in teams, especially on Hyrule. This made most notable by the team of {{sm|Nintendude}} and {{sm|Firo}}, using Fireballs and PSI Magnet respectably, or with other top Ness mains with Fox as teammates. | |||
There is also a technique called '''Magnet Cancel''', or in other words '''Magnet Ledge-Cancel''', which involves using PSI Magnet while jumping over the ledge of a stage. This cancels the bad ending lag, allowing Ness to quickly regrab. This is a stalling technique, making Ness's otherwise bad getup better. It also grants brief extra invincibility and if used with perfect timing, it is possible to edgeguard using it. However, if the opponent ''purposely'' fires a projectile at Ness while trying to Magnet Cancel, Ness will absorb the move and will be unable to stall as the ending animation is forced to occur. This sets up a free edgeguard scenario. | |||
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