Editing NES Zapper Posse
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==Overview== | ==Overview== | ||
When activated, a flock of six 8-bit ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to | When activated, a flock of six 8-bit ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to {{SSBU|Captain Falcon}}'s [[Blue Falcon]]), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from ''Hogan's Alley'' after the dog jumps away. After the 8-bit dog from ''Duck Hunt'' appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents. | ||
NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping Final Smash in ''Ultimate'' that doesn't have the ability to [[Instant KO]] and its activation hitbox is fairly standard for cinematic Final Smashes, making it an ineffective Final Smash overall. | NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping Final Smash in ''Ultimate'' that doesn't have the ability to [[Instant KO]] and its activation hitbox is fairly standard for cinematic Final Smashes, making it an ineffective Final Smash overall. | ||
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==Trivia== | ==Trivia== | ||
*If NES Zapper Posse is used in the trees of [[Pac-Land]], the ducks will appear as squares instead of silhouettes once they have passed into the background. | *If NES Zapper Posse is used in the trees of [[Pac-Land]], the ducks will appear as squares instead of silhouettes once they have passed into the background. | ||
{{Special Moves|char=Duck Hunt}} | {{Special Moves|char=Duck Hunt}} |