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{{ArticleIcons|ssb4-3=y|ultimate=y}} | {{ArticleIcons|ssb4-3=y|ultimate=y}} | ||
{{for|the stage that originated in ''Super Smash Bros. Melee''|Mute City}} | {{for|the stage that originated in ''Super Smash Bros. Melee''|Mute City (SSBM)}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''F-Zero'' | ||
|name = Mute City{{gameIcon|3ds}}<br>Mute City SNES{{gameIcon|ultimate}} | |name = Mute City{{gameIcon|3ds}}<br>Mute City SNES{{gameIcon|ultimate}} | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Mute City (3DS).png|300px]]|title2=3DS|tab2=[[File:SSB4 Mute City.JPG|300px]]}} | ||
|caption = [[File:FZeroSymbol.svg|50px | |caption = Mute City SNES across the series.<br>[[File:FZeroSymbol.svg|50px]] | ||
|universe = {{ | |universe = ''{{Uv|F-Zero}}'' | ||
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Captain Falcon}}<br>'''Ultimate:'''<br>{{SSBU|Captain Falcon}} | |||
|availability = [[Unlockable stage|Unlockable]] (SSB4)<br>[[Starter stage|Starter]] (Ultimate) | |availability = [[Unlockable stage|Unlockable]] (SSB4)<br>[[Starter stage|Starter]] (Ultimate) | ||
|unlockcriteria = Win three Smash battles with {{SSB4|Captain Falcon}}. | |unlockcriteria = Win three Smash battles with {{SSB4|Captain Falcon}}. | ||
|cratetype = Futuristic | |cratetype = Futuristic | ||
|maxplayers = 4 (''SSB4'') | |maxplayers = 4 (''SSB4'') | ||
| | [[8-Player Smash|8]] (''Ultimate'') | ||
| | |music = <small>In ''SSB4'':<br>''{{SSB4MusicLink|F-Zero|Mute City (Original)|Mute City}}''<br>''{{SSB4MusicLink|F-Zero|Mute City Ver. 3|Mute City}}'' ([[Alternate music|Alternate]])<br>In ''Ultimate'':<br>[[List of SSBU Music (F-Zero series)|''F-Zero'' series music]] | ||
|ssb4singles = Banned | |ssb4singles = Banned | ||
|ssb4doubles = Banned | |ssb4doubles = Banned | ||
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'''Mute City SNES''' ({{ja|ミュートシティ SFC|Myūto Shiti SFC}} ''Mute City SFC''), previously referred to as '''Mute City''' ({{ja|ミュートシティ|Myūto Shiti}} ''Mute City''), is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is based upon the Mute City track in the original ''F-Zero'' game for the SNES. | '''Mute City SNES''' ({{ja|ミュートシティ SFC|Myūto Shiti SFC}} ''Mute City SFC''), previously referred to as '''Mute City''' ({{ja|ミュートシティ|Myūto Shiti}} ''Mute City''), is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is based upon the Mute City track in the original ''F-Zero'' game for the SNES. | ||
In ''Ultimate'', it is renamed to distinguish it from the [[Mute City (SSBM)|similarly named ''Melee'' stage]], despite the fact that | In ''Ultimate'', it is renamed to distinguish it from the [[Mute City (SSBM)|similarly named ''Melee'' stage]], despite the fact that the ''Melee'' version is not in the game. | ||
==Stage overview== | ==Stage overview== | ||
The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the [[blast line]], as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become active [[hitbox]]es until it lands back on the track. Also, the racer will race through the pit stop every other lap, indicated by a beam of light repairing the vehicle. During this short period, the beam's source acts as a barrier that will bounce launched players headed in its direction back. | |||
The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the [[blast line]], as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become | |||
Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary. | Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary. | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] has players fight on a single, yellow-colored platform. The stage now has a consistent bottom blast line and no other racers show up other than the Blue Falcon, Captain Falcon's F-Zero machine, which can still be seen racing around the track. | In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] has players fight on a single, yellow-colored platform. The stage now has a consistent bottom blast line and no other racers show up other than the Blue Falcon, Captain Falcon's F-Zero machine, which can still be seen racing around the track. | ||
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to the Ω form in ''SSB4''; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s are based on the two soft platforms of the normal form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result | In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to the Ω form in ''SSB4''; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s are based on the two soft platforms of the normal form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
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SSBU-Mute City (3DS)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | SSBU-Mute City (3DS)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:Mute City SNES.png|left|thumb|175px|Mute City 1 as it originally appeared in ''{{s|fzerowiki|F-Zero}}''.]] | [[File:Mute City SNES.png|left|thumb|right|175px|Mute City 1 as it originally appeared in ''{{s|fzerowiki|F-Zero}}''.]] | ||
This stage is based on the track Mute City 1 from ''{{s|fzerowiki|F-Zero}}'', and is graphically taken straight from the game in its original 2D appearance. The {{s|fzerowiki|Blue Falcon}}, along with other F-Zero {{s|fzerowiki|machine}}s appear on this stage and are also directly based on their 2D sprites from ''F-Zero'' | This stage is based on the track Mute City 1 from ''{{s|fzerowiki|F-Zero}}'', and is graphically taken straight from the game in its original 2D appearance. The {{s|fzerowiki|Blue Falcon}}, along with other F-Zero {{s|fzerowiki|machine}}s appear on this stage and are also directly based on their 2D sprites from ''F-Zero''. | ||
{{clrl}} | {{clrl}} | ||
==Tournament Legality== | ==Tournament Legality== | ||
This stage is banned from all tournaments barring the [[Gentleman's Clause]] because of many reasons. There is no bottom blast zone which is usually an automatic ban, inconsistent platforms in the racecars that can carry fighters to their doom, and the track itself deals moderate damage and [[knockback]] if touched | This stage is banned from all tournaments barring the [[Gentleman's Clause]] because of many reasons. There is no bottom blast zone which is usually an automatic ban, inconsistent platforms in the racecars that can carry fighters to their doom, and the track itself deals moderate damage and [[knockback]] if touched. | ||
==Trophy== | ==Trophy== | ||
[[File:MuteCityTrophy3DS.png|thumb|left|100px|Mute City trophy in ''for 3DS''.]] | |||
| | :{{flag|ntsc}} ''F-Zero is an interstellar race spread over nine different planets. The Blue Falcon sprints through Mute City, the first circuit in the Knight League. Fighters must do battle as they move between the various racing machines, being careful not to get knocked off and left behind in this high-speed stage.'' | ||
:{{flag|pal}} ''A metropolis in the heart of the Space Federation, where all the racing leagues begin in the original F-Zero game. In this tricky stage, you fight on top of the Blue Falcon as it thunders along the track, switching to different vehicles suddenly as the race rages on. Whatever you do, don't fall onto the track. That's sure to hurt!'' | |||
| | {{clear}} | ||
| | |||
{{ | |||
==Gallery== | ==Gallery== | ||
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SSB4 Mute City.JPG|Mute City in {{for3ds}}. | SSB4 Mute City.JPG|Mute City in {{for3ds}}. | ||
Mute City SSB3DS.jpg|Ness and Mario battling on Mute City. | Mute City SSB3DS.jpg|Ness and Mario battling on Mute City. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
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*This stage received a name change in ''Ultimate'' for disambiguation, but the stage whose name it shares, {{SSBM|Mute City}}, does not itself appear in ''Ultimate''. | *This stage received a name change in ''Ultimate'' for disambiguation, but the stage whose name it shares, {{SSBM|Mute City}}, does not itself appear in ''Ultimate''. | ||
**All other stages with name changes appear in ''Ultimate'' alongside the stage they were disambiguated from (for example, [[Kongo Falls]] and {{SSB|Kongo Jungle}}). | **All other stages with name changes appear in ''Ultimate'' alongside the stage they were disambiguated from (for example, [[Kongo Falls]] and {{SSB|Kongo Jungle}}). | ||
*In ''Ultimate'', | *In ''Super Smash Bros. Ultimate'', Mute City is not used for any character's Classic Mode route in any form. | ||
*In ''Ultimate'', | *Even [[Stage hazard#Stage hazard switch|with hazards off]] in ''Ultimate'', the road still damages players. | ||
*In ''Ultimate'', players are two-dimensional and have flattened [[hitbox]]es. | |||
{{SSB4Stages}} | {{SSB4Stages}} | ||
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{{F-Zero universe}} | {{F-Zero universe}} | ||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Stages (SSBU)]] | |||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Two-dimensional stages]] | [[Category:Two-dimensional stages]] | ||