Editing Mr. Game & Watch (SSB4)

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'''Mr. Game & Watch''' ({{ja|Mr.ゲーム&ウォッチ|Misutā Gēmu ando Wotchi}}, ''Mr. Game & Watch'') is a playable character in ''[[Super Smash Bros. 4]]''. After making a cameo in {{SSB4|Pac-Man}}'s trailer, Mr. Game & Watch was announced during the [[Nintendo Direct#Super Smash Bros. for Wii U: 50-Fact Extravaganza|''Super Smash Bros. for Wii U'' 50-Fact Extravaganza]] on October 23rd, 2014.<ref>[https://www.youtube.com/watch?v=j0BBGzfw0pQ Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza]</ref> Like in ''Smash 4''{{'}}s predecessors, he emits ''Game & Watch''-esque sound effects to represent his "voice".
'''Mr. Game & Watch''' ({{ja|Mr.ゲーム&ウォッチ|Misutā Gēmu ando Wotchi}}, ''Mr. Game & Watch'') is a playable character in ''[[Super Smash Bros. 4]]''. After making a cameo in {{SSB4|Pac-Man}}'s trailer, Mr. Game & Watch was announced during the [[Nintendo Direct#Super Smash Bros. for Wii U: 50-Fact Extravaganza|''Super Smash Bros. for Wii U'' 50-Fact Extravaganza]] on October 23rd, 2014.<ref>[https://www.youtube.com/watch?v=j0BBGzfw0pQ Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza]</ref> Like in ''Smash 4''{{'}}s predecessors, he emits ''Game & Watch''-esque sound effects to represent his "voice".


Mr. Game & Watch is ranked 38th out of 54 on the [[tier list]], placing him at the top of the E tier. This is a significant drop from his ranking in ''Brawl'', where he was ranked 16th out of 38. Mr. Game & Watch's strengths lie in excellent combo and air games, as well as a high overall damage output and reowned KO potential in spite of his size and [[weight]], due to the power of his forward and down tilts, smash attacks, aerials, [[Judge]] and [[Oil Panic]]. His overall mobility is also decent, with his [[recovery]] in particular being impressive due to [[Fire]]'s long-ranged distance, large [[Edge sweet spot|edge sweetspot]] and general safety.
Mr. Game & Watch is ranked 38th out of 54 on the [[tier list]], placing him at the top of the E tier. This is a significant drop from his ranking in ''Brawl'', where he was ranked 16th out of 38. Mr. Game & Watch's strengths lie in excellent combo and air games, as well as a high overall damage output and reowned KO potential in spite of his size and [[weight]], due to the power of his forward and down tilts, smash attacks, aerials, [[Judge]] and [[Oil Panic]]. His overall mobility is also decent, with his [[recovery]] in particular being impressive due to [[Fire]]'s long-ranged distance, large [[Edge sweet spot|edge sweetspot]], and general safety.


Mr. Game & Watch is also good at [[edgeguard]]ing, due to his recovery and moderately fast aerials. His landing lag, while not supplemented by auto-cancels, is actually quite low and is among the best in the game in terms of the total amount of frames in aerial move-lag upon landing.
Mr. Game & Watch is also good at [[edgeguard]]ing, due to his recovery and moderately fast aerials. His landing lag, while not supplemented by auto-cancels, is actually quite low and is among the best in the game in terms of the total amount of frames in aerial move-lag upon landing.
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In addition, despite possessing large and disjointed hitboxes, his overall [[range]] is mostly mediocre. This is further worsened by the fact that most of his disjointed moves, like up tilt, down tilt, and forward smash, have underwhelming range for a disjoint. Their range was also nerfed from ''Brawl'', with his attacks being much less wide and far. Swordfighters, like {{SSB4|Marth}} and {{SSB4|Cloud}}, are able to easily outrange Mr. Game & Watch and stop his approaches. The latter is amplified by his relative lack of approaching options. Additionally, his neutral game is hindered by none of his aerials auto-canceling out of short hops and limited amount of safe options on shield. While the majority of his moveset has quick startup, it suffers from high ending/landing lag in most of his attacks; his aerial attacks, in particular, are burdened with high landing lag, allowing him to be easily punished when his moves are whiffed or shielded. Finally, some of his special moves are considered to be situational depending on the matchup, with [[Judge]] being an unsafe move in general due to its randomness, and [[Oil Panic]] being only useful when facing an opponent with an absorbable projectile.
In addition, despite possessing large and disjointed hitboxes, his overall [[range]] is mostly mediocre. This is further worsened by the fact that most of his disjointed moves, like up tilt, down tilt, and forward smash, have underwhelming range for a disjoint. Their range was also nerfed from ''Brawl'', with his attacks being much less wide and far. Swordfighters, like {{SSB4|Marth}} and {{SSB4|Cloud}}, are able to easily outrange Mr. Game & Watch and stop his approaches. The latter is amplified by his relative lack of approaching options. Additionally, his neutral game is hindered by none of his aerials auto-canceling out of short hops and limited amount of safe options on shield. While the majority of his moveset has quick startup, it suffers from high ending/landing lag in most of his attacks; his aerial attacks, in particular, are burdened with high landing lag, allowing him to be easily punished when his moves are whiffed or shielded. Finally, some of his special moves are considered to be situational depending on the matchup, with [[Judge]] being an unsafe move in general due to its randomness, and [[Oil Panic]] being only useful when facing an opponent with an absorbable projectile.


Regarding [[Character customization|custom moves]], Mr. Game & Watch noticeably benefits from a few of them. Short-Order Chef deals even weaker knockback, but has a much quicker execution, allowing him to space and zone out his opponents more easily while giving Mr. Game & Watch an approaching option. Chain Judge lacks special effects, but deals more damage the higher the displayed number is, significantly improving the move's consistency and damage-racking capabilities. XXL Chef sacrificies speed for power as it can KO at very high precents when hitting with the bacon. Heavy Trampoline sacrifices distance for more KO potential, while Trampoline Launch sacrifices a parachute for improved distance and KO potential. Efficient Panic's oil spill is weaker and has less range, but requires only one projectile to be completely filled instead of three and has less ending lag upon absorption, allowing Mr. Game & Watch to use one of his most situational tools in his kit much more frequently. Panic Overload's bucket has a smaller absorption radius, but the oil spill sacrifices speed for more power.
Regarding [[Character customization|custom moves]], Mr. Game & Watch noticeably benefits from a few of them. Short-Order Chef deals even weaker knockback, but has a much quicker execution, allowing him to space and zone out his opponents more easily while giving Mr. Game & Watch an approaching option. Chain Judge lacks special effects, but deals more damage the higher the displayed number is, significantly improving the move's consistency and damage-racking capabilities. XXL Chef sacrificies speed or power as it can KO at very high precents when hitting with the bacon. Heavy Trampoline sacrifices distance for more KO potential, while Trampoline Launch sacrifices a parachute for improved distance and KO potential. Efficient Panic's oil spill is weaker and has less range, but requires only one projectile to be completely filled instead of three and has less ending lag upon absorption, allowing Mr. Game & Watch to use one of his most situational tools in his kit much more frequently. Panic Overload's bucket has a smaller absorption radius, but the oil spill sacrifices speed for more power.


Overall, Mr. Game & Watch is described as a potent glass cannon, as he can inflict high damage by collectively using his combos and KO his opponents early. By these same merits, he himself is susceptible to being finished off earlier than most characters due to his lightweight status. All in all, Mr. Game & Watch's strengths are generally on par with his weaknesses. While he has held poor tournament representation due to his noticeable flaws and low overall popularity in competitive play, Mr. Game & Watch still maintains notable success in competitive play due to the efforts of dedicated players to his credit, such as {{Sm|GimR}}, {{Sm|Regi}} and {{Sm|Maister}}.
Overall, Mr. Game & Watch is described as a potent glass cannon, as he can inflict high damage by collectively using his combos and KO his opponents early. By these same merits, he himself is susceptible to being finished off earlier than most characters due to his lightweight status. All in all, Mr. Game & Watch's strengths are generally on par with his weaknesses. While he held poor tournament representation due to his noticeable flaws and low overall popularity in competitive play, Mr. Game & Watch still maintains notable success in competitive play due to the efforts of dedicated players to his credit, such as {{Sm|GimR}}, {{Sm|Regi}} and {{Sm|Maister}}.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
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===Aesthetics===
===Aesthetics===
*{{change|Mr. Game & Watch's design has been changed. He now has a rounder head; a slightly smaller and rounder nose; a slightly wider torso; circular hands, shorter arms and slightly smaller feet; and a thinner outline that is layered gray and white. His hands are now depicted to be more clenched fists instead of open hands. Altogether, these changes make Mr. Game & Watch appear much more in line with his appearance in ''{{s|mariowiki|Game & Watch Gallery 4}}''. His animations are also choppier, which better simulate the frame-by-frame movement within the ''Game & Watch'' series.}}
*{{change|Mr. Game & Watch's design has been changed. He now has a rounder head; a slightly smaller and rounder nose; a slightly wider torso; circular hands, shorter arms, and slightly smaller feet; and a thinner outline that is layered gray and white. His hands are now depicted to be more clenched fists instead of Altogether, these changes make Mr. Game & Watch appear much more in line with his appearance in ''{{s|mariowiki|Game & Watch Gallery 4}}''. His animations are also choppier, which better simulate the frame-by-frame movement within the ''Game & Watch'' series.}}
*{{change|His walking animation has changed: Mr. Game & Watch now walks more flippantly while he repeatedly looks back and forth. This originates from ''Helmet''.}}
*{{change|His walking animation has changed: Mr. Game & Watch now walks more flippantly while he repeatedly looks back and forth. This originates from ''Helmet''.}}
**{{change|His running animation has also been changed, so Mr. Game & Watch runs more flippantly.}}
**{{change|His running animation has also been changed, so Mr. Game & Watch runs more flippantly.}}
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|ssc1name=Extreme Judge
|ssc1name=Extreme Judge
|ssc1dmg=5% (1), 23% (9)
|ssc1dmg=5% (1), 23% (9)
|ssc1desc=Only chooses numbers 1 and 9, though 1s are more common, and 9s deal less damage and knockback. However, 1s are strengthened and inflict less self-damage (5% rather than 12%).
|ssc1desc=Only chooses numbers 1 and 9, though 1s are more common, and 9s deall less damage and knockback. However, 1s are strengthened and inflict less self-damage (5% rather than 12%).
|ssc2name=Chain Judge
|ssc2name=Chain Judge
|ssc2dmg=1%-28.4% (Varies, see table below)
|ssc2dmg=1%-28.4% (Varies, see table below)
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|usdefname=Fire
|usdefname=Fire
|usdefdmg=6%
|usdefdmg=6%
|usdefdesc=Bounces off a trampoline held by a pair of firefighters, then deploys a parachute at the apex of the jump while descending. Significant vertical and horizontal recovery. Capable of canceling into any move when falling. The ascending hitbox deals decent knockback, KOing middleweights at around 116% near the left/right blast lines. It is formidable at [[Stage spike|stage spiking]], due to out-prioritizing most aerials and dealing strong knockback. When combined with the fact that Mr. Game & Watch briefly becomes intangible during his ascent, this makes Mr. Game & Watch very difficult to edgeguard while making Fire a good edgeguarding move offstage itself. The move can also be used as a possible follow-up option after up throw at low percentages against fast-fallers and heavyweights.
|usdefdesc=Bounces off a trampoline held by a pair of firefighters, then deploys a parachute at the apex of the jump while descending. Significant vertical and horizontal recovery. Capable of canceling into any move when falling. The ascending hitbox deals decent knockback, KOing middleweights at aroud 116% near the left/right blast lines. It is formidable at [[Stage spike|stage spiking]], due to out-prioritizing most aerials and dealing strong knockback. When combined with the fact that Mr. Game & Watch briefly becomes intangible during his ascent, this makes Mr. Game & Watch very difficult to edgeguard while making Fire a good edgeguarding move offstage itself. The move can also be used as a possible follow-up option after up throw at low percentages against fast-fallers and heavyweights.
|usc1name=Heavy Trampoline
|usc1name=Heavy Trampoline
|usc1dmg=16% (clean), 10% (late)
|usc1dmg=16% (clean), 10% (late)
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|usc2name=Trampoline Launch
|usc2name=Trampoline Launch
|usc2dmg=12% (near), 8% (far)
|usc2dmg=12% (near), 8% (far)
|usc2desc=Functions similarly to its incarnation in ''Melee'', with Mr. Game & Watch simply jumping off the trampoline and dealing damage. The jump grants more height, deals more damage and has KO potential at high percents near the upper blast line, but lacks a parachute and a lasting hitbox.
|usc2desc=Functions like a traditional recovering move, as Mr. Game & Watch simply jumps and deals damage. The jump grants more height, deals more damage and has KO potential at high percents near the upper blast line, but lacks a parachute and a lasting hitbox.
|dsdefname=Oil Panic
|dsdefname=Oil Panic
|dsdefdmg=Based on absorbed attacks (see table below)
|dsdefdmg=Based on absorbed attacks (see table below)
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2018 saw the debut of {{Sm|Maister}} on the greater ''Smash'' scene, who almost immediately began matching and even surpassing Regi's performances. Most notable among these performances was {{Trn|Combo Breaker 2018}}, which Maister won over {{Sm|ESAM}} and {{Sm|tyroy}}. With Maister being ranked 44th on the [[PGR v5]] and 81st on the [[PGR 100]], this has led most of the community to reconsider Mr. Game & Watch's true viability, although its extent remained up in the air following the end of the game's competitive lifespan. While those placings remained scarce, those achievements and aforementioned efforts brought by Maister have allowed Mr. Game & Watch to find a rather solid placement as a mid-tier due to the expansion of tiers in the fourth and final tier list.
2018 saw the debut of {{Sm|Maister}} on the greater ''Smash'' scene, who almost immediately began matching and even surpassing Regi's performances. Most notable among these performances was {{Trn|Combo Breaker 2018}}, which Maister won over {{Sm|ESAM}} and {{Sm|tyroy}}. With Maister being ranked 44th on the [[PGR v5]] and 81st on the [[PGR 100]], this has led most of the community to reconsider Mr. Game & Watch's true viability, although its extent remained up in the air following the end of the game's competitive lifespan. While those placings remained scarce, those achievements and aforementioned efforts brought by Maister have allowed Mr. Game & Watch to find a rather solid placement as a mid-tier due to the expansion of tiers in the fourth and final tier list.
==In Solo Modes==
===[[All-Star Mode]]===
In All-Star Mode, Mr. Game & Watch is fought in Stage 1 in the 3DS version or Stage 7 in the Wii U version if he has been unlocked alongside {{SSB4|Mario}}, {{SSB4|Donkey Kong}}, {{SSB4|Luigi}}, {{SSB4|Little Mac}}, and {{SSB4|Pac-Man}}.
==={{GameIcon|SSB4-U}}[[Event Match]]es===
====Solo Events====
* '''[[All-Star Battle: Melee]]''': Mr. Game & Watch is one of the opponents fought in this event. All of the opponents debuted in ''Melee''.
* '''[[Great Fox Defense]]''': As {{SSB4|Falco}}, the player must defeat three Mr. Game & Watches without allowing a single one to land on the stage. The first Mr. Game & Watch has 3 stocks on Easy, 5 on Normal and 7 on Hard. The second Mr. Game & Watch has 2 stocks on Easy, 3 on Normal and 5 on Hard. The third Mr. Game & Watch has 1 stock on Easy, 2 on Normal and 4 on Hard.
* '''[[That Elusive 9]]''': Mr. Game & Watch must defeat a metal Mr. Game & Watch by using [[Judge]] 9.
====Co-op Events====
* '''[[Flat Fracas]]''': {{SSB4|Wario}} and Mr. Game & Watch must defeat "Game & Watch" versions of {{SSB4|Mario}} and Giant {{SSB4|Donkey Kong}} in a 1 stock battle.
* '''[[Keep 'Em off the Ship!]]''': {{SSB4|Fox}} and Falco must defeat four Mr. Game & Watches without allowing a single one to land on the stage. The first Mr. Game & Watch has 4 stocks on Easy, 8 on Normal and 11 on Hard. The second Mr. Game & Watch has 5 stocks on Easy, 9 on Normal and 12 on Hard. The third Mr. Game & Watch has 4 stocks on Easy, 7 on Normal and 9 on Hard. The fourth Mr. Game & Watch has 3 stocks on Easy, 6 on Normal and 8 on Hard.
* '''[[Secret Smash]]''': Mr. Game & Watch and {{SSB4|Duck Hunt}} must defeat another Duck Hunt and Mr. Game & Watch.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[Unlikely Allies]]''': {{SSB4|Ganondorf}} and {{SSB4|Palutena}} must defeat sixteen Mr. Game & Watches.
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Mr Game & Watch.png|Classic Mode
SSB4-3DS Congratulations All-Star Mr Game & Watch.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Mr Game & Watch.png|Classic Mode
SSB4-Wii U Congratulations All-Star Mr Game & Watch.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Mr. Game & Watch's default trophy is obtained by clearing Classic Mode as Mr. Game & Watch. His alternate trophy is obtained by clearing All-Star Mode as Mr. Game & Watch in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Octopus trophy is obtained only in the Wii U version by clearing All-Star Mode as Mr. Game & Watch.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Mr. Game & Watch
|name=Mr. Game & Watch
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}}
}}
{{clrl}}
{{clrl}}
==In [[Event Match]]es==
===Solo Events===
* '''[[All-Star Battle: Melee]]''': Mr. Game & Watch is one of the opponents fought in this event. All of the opponents debuted in ''Melee''.
* '''[[Great Fox Defense]]''': As {{SSB4|Falco}}, the player must defeat three Mr. Game & Watches without allowing a single one to land on the stage. The first Mr. Game & Watch has 3 stocks on Easy, 5 on Normal and 7 on Hard. The second Mr. Game & Watch has 2 stocks on Easy, 3 on Normal and 5 on Hard. The third Mr. Game & Watch has 1 stock on Easy, 2 on Normal and 4 on Hard.
* '''[[That Elusive 9]]''': Mr. Game & Watch must defeat a metal Mr. Game & Watch by using [[Judge]] 9.
===Co-op Events===
* '''[[Flat Fracas]]''': {{SSB4|Wario}} and Mr. Game & Watch must defeat "Game & Watch" versions of {{SSB4|Mario}} and Giant {{SSB4|Donkey Kong}} in a 1 stock battle.
* '''[[Keep 'Em off the Ship!]]''': {{SSB4|Fox}} and Falco must defeat four Mr. Game & Watches without allowing a single one to land on the stage. The first Mr. Game & Watch has 4 stocks on Easy, 8 on Normal and 11 on Hard. The second Mr. Game & Watch has 5 stocks on Easy, 9 on Normal and 12 on Hard. The third Mr. Game & Watch has 4 stocks on Easy, 7 on Normal and 9 on Hard. The fourth Mr. Game & Watch has 3 stocks on Easy, 6 on Normal and 8 on Hard.
* '''[[Secret Smash]]''': Mr. Game & Watch and {{SSB4|Duck Hunt}} must defeat another Duck Hunt and Mr. Game & Watch.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
* '''[[Unlikely Allies]]''': {{SSB4|Ganondorf}} and {{SSB4|Palutena}} must defeat sixteen Mr. Game & Watches.


==[[Alternate costume (SSB4)#Mr. Game & Watch|Alternate costumes]]==
==[[Alternate costume (SSB4)#Mr. Game & Watch|Alternate costumes]]==
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**It is also the only one to not feature an item in his hands, as [[Mr. Game & Watch (SSBU)|his ''Ultimate'' iteration]] has the flag from his up tilt.
**It is also the only one to not feature an item in his hands, as [[Mr. Game & Watch (SSBU)|his ''Ultimate'' iteration]] has the flag from his up tilt.
*Mr. Game & Watch was the only [[veteran]] to be officially shown but not confirmed before {{for3ds}}'s release, due to him having been revealed in {{SSB4|Pac-Man}}'s trailer.
*Mr. Game & Watch was the only [[veteran]] to be officially shown but not confirmed before {{for3ds}}'s release, due to him having been revealed in {{SSB4|Pac-Man}}'s trailer.
*As noted within Pac-Man's trailer, Mr. Game & Watch is one of the two oldest characters among the cast. He and Pac-Man debuted in 1980, a year before Mario and Donkey Kong. However, Mr. Game & Watch debuted one month earlier before Pac-Man, making him the oldest of the cast.
*As noted within Pac-Man's trailer, Mr. Game & Watch is one of the two oldest characters among the cast. He and Pac-Man debuted in 1980, a year before Mario and Donkey Kong. However, Mr. Game & Watch debuted one year earlier before Pac-Man, making him the oldest of the cast.
**Mr. Game & Watch is one of three characters to have been teased before their official reveal, with the other two being {{SSB4|Dark Pit}} and {{SSB4|Duck Hunt}}.
**Mr. Game & Watch is one of three characters to have been teased before their official reveal, with the other two being {{SSB4|Dark Pit}} and {{SSB4|Duck Hunt}}.
*Mr. Game & Watch was the last veteran to be shown as a playable character by an official source, as {{SSB4|Jigglypuff}} was shown off multiple times in the [[Nintendo Direct|50-Fact Extravaganza]], while Mr. Game & Watch was not revealed until after the Direct was over.
*Mr. Game & Watch was the last veteran to be shown as a playable character by an official source, as {{SSB4|Jigglypuff}} was shown off multiple times in the [[Nintendo Direct|50-Fact Extravaganza]], while Mr. Game & Watch was not revealed until after the Direct was over.
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*If Mr. Game & Watch wears a [[Franklin Badge]], [[Screw Attack]] or [[Rocket Belt]], it is revealed that he does not have a mirrored stance, and instead still uses his left arm in most of his attacks, like ''Melee'' and ''Brawl''.
*If Mr. Game & Watch wears a [[Franklin Badge]], [[Screw Attack]] or [[Rocket Belt]], it is revealed that he does not have a mirrored stance, and instead still uses his left arm in most of his attacks, like ''Melee'' and ''Brawl''.
*Mr. Game & Watch is one of four characters whose placement differs on the [[character selection screen]] between the 3DS and Wii U versions, along with {{SSB4|Little Mac}}, {{SSB4|Duck Hunt}}, and {{SSB4|Shulk}}. In {{for3ds}}, Mr. Game & Watch is between {{SSB4|Wario}} and {{SSB4|Donkey Kong}}, while in {{forwiiu}}, Mr. Game & Watch is between {{SSB4|Diddy Kong}} and Little Mac.
*Mr. Game & Watch is one of four characters whose placement differs on the [[character selection screen]] between the 3DS and Wii U versions, along with {{SSB4|Little Mac}}, {{SSB4|Duck Hunt}}, and {{SSB4|Shulk}}. In {{for3ds}}, Mr. Game & Watch is between {{SSB4|Wario}} and {{SSB4|Donkey Kong}}, while in {{forwiiu}}, Mr. Game & Watch is between {{SSB4|Diddy Kong}} and Little Mac.
*His stock icon is different from his artwork in this game, as it's just his head with his mouth closed.
**All of the stock icons have black outlines instead of the outlines the Mr. Game & Watch alternate colors have.
**All Mr. Game & Watch color swatch stock icons' colors are lighter than the actual fighter, except for the yellow and white ones.


==References==
==References==

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