Editing Mr. Game & Watch (PM)

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{{Infobox Character Mod
{{Infobox Character Mod
|name = Mr. Game & Watch
|name = Mr. Game & Watch
|image = {{tabber|title1=Mr. Game & Watch (PM)|content1=[[File:Mr. Game & Watch SSBB.jpg|250px]]|title2=Mr. Game & Watch (P+)|content2=[[File:PPlus Game and Watch.png|250px]]}}
|image = [[File:Mr. Game & Watch SSBB.jpg|250px]]
|mod = Project M
|mod = Project M
|base = SSBB
|base = SSBB
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|moveset2 = Mr. Game & Watch (SSBB)
|moveset2 = Mr. Game & Watch (SSBB)
}}
}}
'''Mr. Game & Watch''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Because of his rather low standing on the ''[[Melee]]'' tier list, he has been significantly buffed for his appearance in ''Project M''.  He ranks 6th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the A tier and significantly above his placements in ''Melee'' and ''Brawl'', where he ranks 19th out of 26 and 16th out of 38, respectively. He ranks much lower on the official [[Project +]] tier list, ranking 24th out of 42, near the top of B tier.
'''Mr. Game & Watch''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Because of his rather low standing on the ''[[Melee]]'' tier list, he has been significantly buffed for his appearance in ''Project M''.  He ranks 6th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the A tier and significantly above his placements in ''Melee'' and ''Brawl'', where he ranks 19th out of 26 and 16th out of 38, respectively.  


==Attributes==
==Attributes==
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*{{buff|Forward tilt has less startup lag with a longer duration (frames 13-30 → 10-34), can be interrupted as quickly as the hitbox diminishes (frame 42 → 35), and its sweetspot deals more damage (10% → 13%) improving its KO potential.}}
*{{buff|Forward tilt has less startup lag with a longer duration (frames 13-30 → 10-34), can be interrupted as quickly as the hitbox diminishes (frame 42 → 35), and its sweetspot deals more damage (10% → 13%) improving its KO potential.}}
*{{nerf|Forward tilt now has a weaker late hit (10% → 8%).}}
*{{nerf|Forward tilt now has a weaker late hit (10% → 8%).}}
*{{buff|Up tilt deals more damage (9% → 12%) improving its KO potential.}}
*{{buff|Up tilt deals more damage (9% → 12%) imrpoving its KO potential.}}
*{{buff|Down tilt has its range from ''Brawl'' and its knockback from ''Melee'', and its aerial hitbox deals more knockback and damage (9% → 10%).}}
*{{buff|Down tilt has its range from ''Brawl'' and its knockback from ''Melee'', and its aerial hitbox deals more knockback and damage (9% → 10%).}}
*{{buff|Dash attack deals more knockback (70 (base), 30 (scaling) → 60/50), has less startup lag with a longer duration (frames 6-29 → 3-28) and its clean hit deals more damage (10% → 9%).}}
*{{buff|Dash attack deals more knockback (70 (base), 30 (scaling) → 60/50), has less startup lag with a longer duration (frames 6-29 → 3-28) and its clean hit deals more damage (10% → 9%).}}
*{{buff|Dash attack is now cancelable, allowing Mr. Game & Watch to [[DACUS]]. Unlike in ''Brawl'' where his DACUS covered no distance, his DACUS covers a decently long distance being the third longest DACUS in ''Project M''.}}
*{{buff|Dash attack is now cancelable, allowing Mr. Game & Watch to [[DACUS]]. Unlike in ''Brawl'' where his DACUS covered no distance, his DACUS covers a decently long distance being the third longest DACUS in ''Project M''.}}
*{{change|Mr. Game & Watch uses a previously unused smash attack charge sound from ''Brawl'' whenever a smash attack is charged.}}
*{{change|Mr. Game and Watch uses a previously unused smash attack charge sound from ''Brawl'' whenever a smash attack is charged.}}
*{{buff|Forward smash has increased base knockback (44 → 50) and less ending lag (frame 42 → 41).}}
*{{buff|Forward smash has increased base knockback (44 → 50) and less ending lag (frame 42 → 41).}}
*{{nerf|Forward smash has a slightly shorter duration (frames 13-33 → 13-32).}}
*{{nerf|Forward smash has a slightly shorter duration (frames 13-33 → 13-32).}}
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*{{nerf|Fire has a shorter duration (frames 1-37 → 1-29).}}
*{{nerf|Fire has a shorter duration (frames 1-37 → 1-29).}}
*{{buff|[[Oil Panic]] has less ending lag (frame 50 → 44) after catching a projectile, and will usually [[OHKO]] when it is full. It can also now be used as an attack despite the amount of oil in the bucket. A full bucket attack now has [[intangibility]] during its first 6 frames.}}
*{{buff|[[Oil Panic]] has less ending lag (frame 50 → 44) after catching a projectile, and will usually [[OHKO]] when it is full. It can also now be used as an attack despite the amount of oil in the bucket. A full bucket attack now has [[intangibility]] during its first 6 frames.}}
*{{buff|Oil Panic's damage output is retained after Mr. Game & Watch gets KO'd}}
*{{nerf|Oil Panic's maximum damage is now capped at 60%, greatly reducing its damage potential against more damaging projectiles.}}
**{{change|As a result the [[Kamikaze glitch]] is mostly removed outside of damage modifications such as from the Super Mushroom.}}
*{{nerf|Oil Panic has more startup lag (frame 5 → 6) and a full bucket attack has a shorter duration (frames 2-37 → 2-26).}}
*{{nerf|Oil Panic has more startup lag (frame 5 → 6) and a full bucket attack has a shorter duration (frames 2-37 → 2-26).}}


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*{{buff|Judgement #4 deals more damage.}}
*{{buff|Judgement #4 deals more damage.}}
*{{nerf|Judgement #9 deals less Knockback.}}
*{{nerf|Judgement #9 deals less Knockback.}}
*{{nerf|Using [[Oil Panic]] now stalls Mr. Game & Watch only once per time he's is in the air.}}
*{{nerf|Using [[Oil Panic]] now stalls Mr. Game and Watch only once per time he's is in the air.}}
*{{nerf|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}}
*{{nerf|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Dakpo|USA}} - Formerly one of the best Game & Watch players in the world. Regularly teams with {{Sm|Lunchables}} to form one of the strongest teams in ''Project M'', placing 1st at numerous nationals. Also has a win on {{Sm|Sosa}}.
*{{Sm|Pikmon|USA}} - Formerly best Game & Watch player in the world. Ranked 8th on [[PMRank 2019]] before switching to Ike, but still uses Game & Watch as a secondary. Currently ranked #17 on [[PMRank 2023]].
*{{Sm|Drugfreechu|USA}} - The best player in Illinois, and ranked 11th on [[PMRank 2019]].
*{{Sm|Ellipsis|USA}} - The current best solo Game & Watch in the world. Ranked 25th on [[PMRank 2023]].
*{{Sm|Marshall|USA}} - Ranked 35th on the PMRank 2016. Placed 3rd at [[Smash 'N' Splash 2]].
*{{Sm|Rise|USA}} - Ranked #43 on [[PMRank 2023]].
*{{Sm|JJK|Canada}} - The best Game & Watch player in Canada. Ranked 2nd on the Ontario ''Project M'' Power Rankings.
*{{Sm|Mr.Watch&Learn|USA}} - Formerly ranked 25th on [[PMRank 2019]]. Honorable mention on [[PMRank 2023]].
*{{Sm|Drugfreechu|USA}} - Formerly ranked 11th on [[PMRank 2019]].
*{{Sm|MrLz|USA}} - Formerly the best Game & Watch player in the world. Placed 3rd at [[EVO 2015]], 1st at [[Paragon Los Angeles 2015]], and 1st at [[Smash 'N' Splash 2]]. Formerly ranked 6th on [[PMRank 2016]].
*{{Sm|MrLz|USA}} - Formerly the best Game & Watch player in the world. Placed 3rd at [[EVO 2015]], 1st at [[Paragon Los Angeles 2015]], and 1st at [[Smash 'N' Splash 2]]. Formerly ranked 6th on [[PMRank 2016]].
*{{Sm|Nezergy|USA}} - Formerly ranked 35th on [[PMRank 2019]].
*{{Sm|Nezergy|USA}} - The best Game & Watch player in SoCal. Ranked 1st on the SoCal ''Project M'' Power Rankings.
*{{Sm|Loyal|USA}} - Fprmerly ranked 47th on [[PMRank 2017]]
*{{Sm|Mr.Watch&Learn|USA}} - Ranked 25th on [[PMRank 2019]]; best active G&W on East Coast.
*{{Sm|Pikmon|USA}} - The best Game & Watch player in the world. Ranked 8th on [[PMRank 2019]] and considered the best player in Washington.
*{{Sm|Sugydye|USA}} - Formerly the best Game & Watch in NorCal before Pikmon moved there.


==Alternate costumes==
==Alternate costumes==
===Project M===
Mr. Game & Watch's alternate costumes are brighter than they were in ''Brawl''. Additionally, he now has three new alternate costumes.
Mr. Game & Watch's alternate costumes are brighter than they were in ''Brawl''. Additionally, he now has three new alternate costumes.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
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|colspan=2|[[File:MrGame&WatchHeadPurplePM.png]]
|colspan=2|[[File:MrGame&WatchHeadPurplePM.png]]
|
|
|-
|}
|}
===Project+===
[[File:Mr. Game & Watch Palette (P+).png|800px|thumb|center|Mr. Game & Watch's alternate costumes in P+]]
As of version 2.5.2, Mr. Game & Watch is the only character in Project+ to only get recolors rather then at least one alternate costume that changes the character's model.
'''Black''' ''(default)'': Resembles the characters from the {{s|wikipedia|Game & Watch}} games ''Fire'' and ''Parachute''. He has the general color of the LCD frames in most of the Game & Watch handhelds.
'''Red''' ''(Red Team #1)'': Resembles his Red Team color in [[Super Smash Bros. Brawl]] and is the reminiscent of characters and objects as depicted on the {{s|wikipedia|Virtual Boy}}, though this color palette has become much brighter to match with the original Virtual Boy object-depicted screen colors since [[Project M]].
'''Yellow'''
'''Blue''' ''(Blue Team #1)'': Resembles his Blue Team color in [[Super Smash Bros. Brawl]], though this color palette has become much brighter since [[Project M]].
'''Green''' ''(Green Team #1)'': Resembles his Green Team color in [[Super Smash Bros. Brawl]], though this color palette has become much brighter since [[Project M]].
'''Cyan''' ''(Blue Team #2)'': Resembles one of his colors in [[Super Smash Bros. Brawl]] and is the reminiscent of the backlit display of the {{s|bulbapedia|Game Boy Light}}, though the outline has been changed into the Teal color since [[Project M]].
'''Gray''': This color palette is based on one of the {{s|wikipedia|Game & Watch}} console color schemes.
'''Orange''' ''(Red Team #2)''
'''Olive''' ''(Green Team #2)'': Resembles one of his colors in [[Super Smash Bros. Brawl]] and is the reminiscent of characters and objects as depicted on the original {{s|wikipedia|Game Boy}}, though this color palette has been more green-ish and with a darker olive-green outline, to match with the original Game Boy screen color since [[Project+]].
'''Maroon''': Resembles his Red Team color in [[Super Smash Bros. Brawl]] and is the reminiscent of characters and objects as depicted on the {{s|wikipedia|Virtual Boy}}, though this color palette has become slightly more pink-ish since [[Super Smash Bros. 4]].
'''Brown'''
'''White''': Reminiscent of the monochromatic LCD screen of the Game & Watch games, also appeared in [[Project M]] and [[Super Smash Bros. 4]].
'''Pink''' ''(Red Team #3)''
'''Lavender''' ''(Blue Team #3)''
'''Teal''' ''(Green Team #3)'': Resembles one of his colors in [[Super Smash Bros. Brawl]] and is the reminiscent of the backlit display of the {{s|bulbapedia|Game Boy Light}}, though this color palette has become much darker and more saturated since [[Super Smash Bros. 4]].
'''Secret costumes:'''
[[File:G&W R_P+.png|160px]]
'''Z-Secret Costume''': Rainbow Mr. Game & Watch
'''R-Secret Costume''': Color-Inverted Mr. Game & Watch - Meant to be the opposite color palette of Mr. Game & Watch's default colors.


==External links==
==External links==
*[http://smashboards.com/threads/i-see-every-pixel-the-hitbox-frame-data-thread.387100/ Frame data]
*[http://smashboards.com/threads/i-see-every-pixel-the-hitbox-frame-data-thread.387100/ Frame data]
*[https://www.reddit.com/r/SSBPM/comments/p63ago/labbing_discord_results_mr_game_watch/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Mr. Game & Watch]]
[[Category:Mr. Game & Watch]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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