Editing Mr. Game & Watch (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Mr. Game & Watch | |name = Mr. Game & Watch | ||
|image | |image = [[File:Mr. Game & Watch SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
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|moveset2 = Mr. Game & Watch (SSBB) | |moveset2 = Mr. Game & Watch (SSBB) | ||
}} | }} | ||
'''Mr. Game & Watch''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Because of his rather low standing on the ''[[Melee]]'' tier list, he has been significantly buffed for his appearance in ''Project M''. He ranks 6th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the A tier and significantly above his placements in ''Melee'' and ''Brawl'', where he ranks 19th out of 26 and 16th out of 38, respectively | '''Mr. Game & Watch''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Because of his rather low standing on the ''[[Melee]]'' tier list, he has been significantly buffed for his appearance in ''Project M''. He ranks 6th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the A tier and significantly above his placements in ''Melee'' and ''Brawl'', where he ranks 19th out of 26 and 16th out of 38, respectively. | ||
==Attributes== | ==Attributes== | ||
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==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to ''PM'' | Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to ''PM''. | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|He is significantly heavier weighing the same as he did in ''Brawl'' (60 → 75), no longer being as light as [[Jigglypuff_(PM)|Jigglypuff]] and is now tied with Fox in weight.}} | *{{buff|He is significantly heavier weighing the same as he did in ''Brawl'' (60 → 75), no longer being as light as [[Jigglypuff_(PM)|Jigglypuff]] and is now tied with Fox in weight.}} | ||
*{{nerf|[[Grab release glitch]] from ''Brawl'' has not been removed.}} | *{{nerf|[[Grab release glitch]] from ''Brawl'' has not been removed.}} | ||
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*{{buff|Forward tilt has less startup lag with a longer duration (frames 13-30 → 10-34), can be interrupted as quickly as the hitbox diminishes (frame 42 → 35), and its sweetspot deals more damage (10% → 13%) improving its KO potential.}} | *{{buff|Forward tilt has less startup lag with a longer duration (frames 13-30 → 10-34), can be interrupted as quickly as the hitbox diminishes (frame 42 → 35), and its sweetspot deals more damage (10% → 13%) improving its KO potential.}} | ||
*{{nerf|Forward tilt now has a weaker late hit (10% → 8%).}} | *{{nerf|Forward tilt now has a weaker late hit (10% → 8%).}} | ||
*{{buff|Up tilt deals more damage (9% → 12%) | *{{buff|Up tilt deals more damage (9% → 12%) imrpoving its KO potential.}} | ||
*{{buff|Down tilt has its range from ''Brawl'' and its knockback from ''Melee'', and its aerial hitbox deals more knockback and damage (9% → 10%).}} | *{{buff|Down tilt has its range from ''Brawl'' and its knockback from ''Melee'', and its aerial hitbox deals more knockback and damage (9% → 10%).}} | ||
*{{buff|Dash attack deals more knockback (70 (base), 30 (scaling) → 60/50), has less startup lag with a longer duration (frames 6-29 → 3-28) and its clean hit deals more damage (10% → 9%).}} | *{{buff|Dash attack deals more knockback (70 (base), 30 (scaling) → 60/50), has less startup lag with a longer duration (frames 6-29 → 3-28) and its clean hit deals more damage (10% → 9%).}} | ||
*{{buff|Dash attack is now cancelable, allowing Mr. Game & Watch to [[DACUS]]. Unlike in ''Brawl'' where his DACUS covered no distance, his DACUS covers a | *{{buff|Dash attack is now cancelable, allowing Mr. Game & Watch to [[DACUS]]. Unlike in ''Brawl'' where his DACUS covered no distance, his DACUS covers a large distance being the third longest DACUS in ''Project M''.}} | ||
*{{change|Mr. Game | *{{change|Mr. Game and Watch uses a previously unused smash attack charge sound from ''Brawl'' whenever a smash attack is charged.}} | ||
*{{buff|Forward smash has increased base knockback (44 → 50) and less ending lag (frame 42 → 41).}} | *{{buff|Forward smash has increased base knockback (44 → 50) and less ending lag (frame 42 → 41).}} | ||
*{{nerf|Forward smash has a slightly shorter duration (frames 13-33 → 13-32).}} | *{{nerf|Forward smash has a slightly shorter duration (frames 13-33 → 13-32).}} | ||
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===Special moves=== | ===Special moves=== | ||
*{{buff|Mr. Game & Watch maintains his ability to [[B-reverse]] [[Chef]] and [[ | *{{buff|Mr. Game & Watch maintains his ability to [[B-reverse]] [[Chef]] and [[Judgement]]. He also retains his [https://youtu.be/l4jgpgeNUNY edge momentum shift technique] (although he can no longer perform it with Chef).}} | ||
*{{buff|[[Chef]] has less startup (frame 16 → 8) and ending lag (frame 50 → 39) and it cancels on landing, similar to {{PM|Falco}}'s lasers.}} | *{{buff|[[Chef]] has less startup (frame 16 → 8) and ending lag (frame 50 → 39) and it cancels on landing, similar to {{PM|Falco}}'s lasers.}} | ||
*{{buff|[[ | *{{buff|[[Judgement]] numbers 2 through 8 are significantly more powerful. Numbers now also show one or two lights above them, indicating whether the next number will be even or odd - one dot means it will be odd, two dots means it will be even.}} | ||
**{{buff|#2 [[stun]]s foes and causes [[flower]]ing.}} | **{{buff|#2 [[stun]]s foes and causes [[flower]]ing.}} | ||
**{{buff|#3 deals significant shield damage.}} | **{{buff|#3 deals significant shield damage.}} | ||
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*{{nerf|Fire has a shorter duration (frames 1-37 → 1-29).}} | *{{nerf|Fire has a shorter duration (frames 1-37 → 1-29).}} | ||
*{{buff|[[Oil Panic]] has less ending lag (frame 50 → 44) after catching a projectile, and will usually [[OHKO]] when it is full. It can also now be used as an attack despite the amount of oil in the bucket. A full bucket attack now has [[intangibility]] during its first 6 frames.}} | *{{buff|[[Oil Panic]] has less ending lag (frame 50 → 44) after catching a projectile, and will usually [[OHKO]] when it is full. It can also now be used as an attack despite the amount of oil in the bucket. A full bucket attack now has [[intangibility]] during its first 6 frames.}} | ||
*{{nerf|Oil Panic has more startup lag (frame 5 → 6) and a full bucket attack has a shorter duration (frames 2-37 → 2-26).}} | *{{nerf|Oil Panic has more startup lag (frame 5 → 6) and a full bucket attack has a shorter duration (frames 2-37 → 2-26).}} | ||
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*{{buff|Judgement #4 deals more damage.}} | *{{buff|Judgement #4 deals more damage.}} | ||
*{{nerf|Judgement #9 deals less Knockback.}} | *{{nerf|Judgement #9 deals less Knockback.}} | ||
*{{nerf|Using [[Oil Panic]] now stalls Mr. Game | *{{nerf|Using [[Oil Panic]] now stalls Mr. Game and Watch only once per time he's is in the air.}} | ||
*{{nerf|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}} | *{{nerf|Energy projectiles absorbed by Oil Panic now cause a flat 12% damage, instead of it being based on the projectile absorbed.}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Bidooof|Canada}} | ||
*{{Sm| | *{{Sm|Dakpo|USA}} - One of the best Game & Watch players in the world. Regularly teams with {{Sm|Lunchables}} to form one of the strongest teams in ''Project M'', placing 1st at numerous nationals. Also has a win on {{Sm|Sosa}}. | ||
*{{Sm|Marshall|USA}} - Ranked 35th on the PMRank 2016. Placed 3rd at [[Smash 'N' Splash 2]]. | |||
*{{Sm|JJK|Canada}} - The best Game & Watch player in Canada. Ranked 2nd on the Ontario ''Project M'' Power Rankings. | |||
*{{Sm| | *{{Sm|MrLz|USA}} - The best Game & Watch player in the world. Placed 3rd at [[EVO 2015]], 1st at [[Paragon Los Angeles 2015]], and 1st at [[Smash 'N' Splash 2]]. Ranked 6th on the PMRank 2016. | ||
*{{Sm| | *{{Sm|Nintendude|USA}} - Placed 5th at [[Project M Showdown 3.02|''Project M'' Showdown 3.02]] and 25th at [[Paragon Los Angeles 2015]]. | ||
*{{Sm|MrLz|USA}} - | *{{Sm|Oracle|USA}} - One of his numerous secondaries. | ||
*{{Sm| | *{{Sm|Loyal|USA}} - The best Game & Watch player in SoCal. Ranked 11th on the SoCal ''Project M'' Power Rankings. | ||
*{{Sm|Loyal|USA}} - | *{{Sm|Pikmon|USA}} - Ranked 41st on the PMRank 2016 and 4th on the NorCal ''Project M'' Power Rankings. | ||
*{{Sm|Sugydye|USA}} - Formerly the best Game & Watch in NorCal before Pikmon moved there. | |||
==Alternate costumes== | ==Alternate costumes== | ||
Mr. Game & Watch's alternate costumes are brighter than they were in ''Brawl''. Additionally, he now has three new alternate costumes. | Mr. Game & Watch's alternate costumes are brighter than they were in ''Brawl''. Additionally, he now has three new alternate costumes. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
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|colspan=2|[[File:MrGame&WatchHeadPurplePM.png]] | |colspan=2|[[File:MrGame&WatchHeadPurplePM.png]] | ||
| | | | ||
|- | |||
|} | |} | ||
==External links== | ==External links== | ||
*[http://smashboards.com/threads/i-see-every-pixel-the-hitbox-frame-data-thread.387100/ Frame data] | *[http://smashboards.com/threads/i-see-every-pixel-the-hitbox-frame-data-thread.387100/ Frame data] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Mr. Game & Watch]] | [[Category:Mr. Game & Watch]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |