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{{ArticleIcons| | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}} | ||
{{Infobox Item | {{Infobox Item | ||
| title = Motion-Sensor Bomb | | title = Motion-Sensor Bomb | ||
| image | | image = [[Image:SSB4 - Motion-Sensor Bomb.png|200px]] | ||
| caption = | | caption = The Motion-Sensor Bomb in ''SSB4''. | ||
| universe = {{uv|Super Smash Bros.}}, {{uv|GoldenEye}}, {{uv|Perfect Dark}} | | universe = {{uv|Super Smash Bros.}}, {{uv|GoldenEye}}, {{uv|Perfect Dark}} | ||
| item class = Throwing/Setting/Explosive | | item class = Throwing/Setting/Explosive | ||
| game1 = SSB | game2 = | | game1 = SSB | game2 = SSBM | game3 = SSBB |game4 = SSB4 | ||
| requirements = }} | | requirements = }} | ||
The '''Motion-Sensor Bomb''' ({{ja|センサー爆弾|Sensā Bakudan}}, ''Sensor Bomb''), also referred to as '''Proximity Mine''' in PAL versions of ''[[Super Smash Bros. Melee]]'', is an item seen throughout the entire ''{{b|Super Smash Bros.|series}}'' series that will attach itself to the nearest solid part of the stage when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great amount of [[damage]] and [[knockback]]. | |||
The '''Motion-Sensor Bomb''' ({{ja|センサー爆弾|Sensā Bakudan}}, ''Sensor Bomb'' | |||
In ''SSB'' and ''Melee'', when lying on the ground after spawning, it will be grey, but once thrown onto a wall or floor, it will glow green, as well as make its signature noisewhen it hits the ground, alerting others of its presence. In ''Brawl'', the mine no longer glows; however, it gives a small beeping noise shortly after it has been deployed. It will also disappear if it takes too long to be set off. In ''Brawl'', attacks can set off the mine as well. | |||
In the North American and PAL versions of ''Melee'', [[Beta elements (SSBM)|beta gameplay]] shows that the item was to look more similar to its appearance from {{uv|Perfect Dark}} rather than ''GoldenEye 007.'' This was changed in the final versions for unknown reasons; even the Japanese language option in the North American version does not revert the item to the same appearance as in ''Perfect Dark'' and the Japanese version of ''Melee.'' | |||
==Origin== | ==Origin== | ||
[[File:ProximityMine007.png|thumb|150px|left|The Proximity Mine as it appeared in ''GoldenEye 007''.]] | [[File:ProximityMine007.png|thumb|150px|left|The Proximity Mine as it appeared in ''GoldenEye 007''.]] | ||
[[File:Proximity Mine.jpg|thumb|150px|The Proximity Mine as it appears in ''Perfect Dark''.]] | [[File:Proximity Mine.jpg|thumb|150px|right|The Proximity Mine as it appears in ''Perfect Dark''.]] | ||
In | In ''GoldenEye 007'', there is an item called the "Proximity Mine". The player simply throws the mine on any surface and waits for the enemy to walk by it. If the enemy gets too close, it explodes and causes powerful splash damage, enough to easily kill the victim. It is also possible for the same person to be killed by his or her own Proximity Mine. | ||
In the ''Super Smash Bros.'' series, the Proximity Mine is renamed to "Motion-Sensor Bomb" and it acts the same as it did in ''GoldenEye 007''. There is also a Proximity Mine in the game ''Perfect Dark'', and it acts the same exact way it does in ''GoldenEye 007'', but it has a different, more triangular design. The design of the Motion-Sensor Bomb in ''Super Smash Bros.'' and ''Melee'' resembles the design in ''GoldenEye 007''; however, the design in the Japanese version of ''Melee'' resembles the proximity mines from the original, Nintendo 64 version of ''Perfect Dark''. The design of the Motion-Sensor Bombs in ''Brawl'' and ''Super Smash Bros. 4'' don't resemble either mine, and now have their own unique appearance. [http://www.youtube.com/watch?v=zsftegYjaiQ] | |||
==Damage== | ==Damage== | ||
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!''[[Melee]]'' | !''[[Melee]]'' | ||
!''[[Brawl]]'' | !''[[Brawl]]'' | ||
|- | |- | ||
!Explosion | !Explosion | ||
| 30% | | 30% | ||
| 28% | | 28% | ||
| 25% | | 25% | ||
|- | |- | ||
![[Forward tilt]] [[throw]] | ![[Forward tilt]] [[throw]] | ||
| 10% | | 10% | ||
| 12% | | 12% | ||
| 12% | | 12% | ||
Line 53: | Line 44: | ||
| 13% | | 13% | ||
| 13% | | 13% | ||
|- | |- | ||
![[Down tilt]] throw | ![[Down tilt]] throw | ||
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| 18% | | 18% | ||
| 14% | | 14% | ||
|- | |- | ||
![[Dash | ![[Dash Attack|Dash]] throw | ||
| 12% | | 12% | ||
| 14% | | 14% | ||
| 15% | | 15% | ||
|- | |- | ||
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| 15% | | 15% | ||
| 15% | | 15% | ||
|- | |- | ||
![[Up smash]] throw | ![[Up smash]] throw | ||
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| 17% | | 17% | ||
| 13% | | 13% | ||
|- | |- | ||
![[Down smash]] throw | ![[Down smash]] throw | ||
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| 18% | | 18% | ||
| 18% | | 18% | ||
|- | |- | ||
![[Aerial]] drop | ![[Aerial]] drop | ||
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| 14% | | 14% | ||
| 12% | | 12% | ||
|- | |- | ||
!Aerial forward tilt throw | !Aerial forward tilt throw | ||
| 11% | | 11% | ||
| 14% | | 14% | ||
| 12% | | 12% | ||
|- | |- | ||
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| 13% | | 13% | ||
| 13% | | 13% | ||
|- | |- | ||
!Aerial down tilt throw | !Aerial down tilt throw | ||
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| 14% | | 14% | ||
| 13% | | 13% | ||
|- | |- | ||
!Aerial forward smash throw | !Aerial forward smash throw | ||
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| 16% | | 16% | ||
| 15% | | 15% | ||
|- | |- | ||
!Aerial up smash throw | !Aerial up smash throw | ||
Line 119: | Line 99: | ||
| 13% | | 13% | ||
| 13% | | 13% | ||
|- | |- | ||
!Aerial down smash throw | !Aerial down smash throw | ||
Line 125: | Line 104: | ||
| 14% | | 14% | ||
| 13% | | 13% | ||
|- | |- | ||
|} | |} | ||
==Description from the ''Super Smash Bros.'' Instruction Booklet== | |||
''When thrown, these will activate wherever they land. The first character to approach an active bomb is in for a big surprise!'' | |||
==Trophies== | ==Trophies== | ||
=== | ===''Melee'' trophy=== | ||
The | [[File:Proximity Mine Trophy Melee.png|100px|right]] | ||
;{{flag|japan}} Proximity Mine | |||
''The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface [sic], and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.'' | |||
{{Trophy games|console1=N64|game1={{s|wikipedia|Perfect Dark}} (05/2000)}} | |||
[[File:Motion-Sensor Bomb Trophy Melee.png|100px|right]] | |||
;{{flag|usa}} Motion-Sensor Bomb | |||
| | ''The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.'' | ||
| | {{Trophy games|console1=none|game1=TOP SECRET}} | ||
| | |||
===''Brawl'' trophy=== | |||
[[File:Motion Sensor Bomb - Brawl Trophy.png|100px|right]] | |||
''An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.'' | |||
| | {{Trophy games|console1=GC|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}} | ||
| | |||
=== | ===''SSB4'' trophy=== | ||
[[File:MotionSensorBombTrophy3DS.png|100px|left]] | |||
[[File:MotionSensorBombTrophyWiiU.png|100px|right]] | |||
{{flag|ntsc}} ''A tiny bomb that explodes in a big blast when it detects movement. Stick it to the walls, floor, or ceiling, and wait for it to arm. Long-range weapons can destroy it, but only if your opponents remember it's there. Don't forget yourself, though, or it'll be you caught in the explosion!'' <br> | |||
| | {{flag|pal}} ''This little bomb might not look like much, but it's primed to explode when it detects movement, and it packs a serious punch! You can stick it on walls and ceilings, and it can be detonated by long-range attacks. With just a little bit of strategy, you can do a LOT of damage!'' | ||
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee (12/2001)|console2=WiiU|game2=Super Smash Bros. for Wii U}} | |||
{{ | |||
| | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery>Image:MSbombSSB.JPG|Artwork of the Motion-Sensor Bomb in ''Smash 64''. | ||
image:mosens.jpg|NTSC trophy description. | |||
mosens.jpg|NTSC | image:proximityJPN.png|Japanese trophy description. | ||
proximityJPN.png|Japanese '' | ProximityMine.jpg|The Proximity Mine in ''Melee''. | ||
Smash4 - Motion-Sensor Bomb.jpg|The | Motionsensorbomb.jpg|Motion-Sensor Bomb artwork from ''Brawl''. | ||
Smash4 - Motion-Sensor Bomb.jpg|The new Motion-Sensor Bomb in ''[[Smash 4]]''. | |||
Motion Sensor Bomb Underside.jpg|The underside of the bomb in ''SSB4''. | Motion Sensor Bomb Underside.jpg|The underside of the bomb in ''SSB4''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Despite | *Despite the Proximity Mine's trophy stating that its origin is "TOP SECRET," ''Perfect Dark'' can be seen in ''Melee''{{'}}s credits in the PAL version. | ||
{{ | |||
{{SSBItems}} | {{SSBItems}} | ||
{{SSBMItems}} | {{SSBMItems}} | ||
{{SSBBItems}} | {{SSBBItems}} | ||
{{SSB4Items}} | {{SSB4Items}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Trap items]] | [[Category:Trap items]] | ||
[[Category:Explosive items]] | [[Category:Explosive items]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||