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Editing Missile

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{{Infobox Special Move
{{Infobox Special Move
|name=Missile
|name=Missile
|image={{tabber|title1=Homing|content1=[[File:Samus Side B SSBU.gif|300px]]|title2=Super|content2=[[File:Dark Samus Side B SSBU.gif|300px]]}}
|image={{tabber|title1=Homing|tab1=[[File:Samus Side B SSBU.gif|300px]]|title2=Super|tab2=[[File:Dark Samus Side B SSBU.gif|300px]]}}
|caption=Samus firing a Missile and Dark Samus firing a Super Missile in ''Ultimate''.
|caption=Samus firing a Missile and Dark Samus firing a Super Missile in ''Ultimate''.
|user=[[Samus]]
|user=[[Samus]]
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*'''Super Missiles''' are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In ''Melee'', Super Missiles look the same as Homing Missiles except with a blue trail. From ''Brawl'' onwards, Super Missiles are distinguished with a fatter body and a green nose, as seen in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''.
*'''Super Missiles''' are fired by tapping. They move in a fast, straight line, as opposed to Homing Missiles, and deal 10% damage with decent knockback. In ''Melee'', Super Missiles look the same as Homing Missiles except with a blue trail. From ''Brawl'' onwards, Super Missiles are distinguished with a fatter body and a green nose, as seen in ''{{s|metroidwiki|Super Metroid}}'' and ''{{s|metroidwiki|Metroid: Zero Mission}}''.


In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling. If the missile is hit with a move that does at least 4%, the missile will break and not do any damage.
In ''Melee'', missiles are quite powerful, to the point where Super Missiles can [[KO]] at higher damage percentages due to average [[knockback]]. Samus can even create a form of obstacle course with missiles if she fires Super Missiles in the air if she falls to the ground and then back in the air by way of missile cancelling.


However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently.
However, in ''Brawl'', the Missiles have been severely [[nerf]]ed in knockback and speed, and are best for comboing or spacing. CPUs still use this attack very prominently.
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In ''Metroid Prime 2'', Dark Samus is able to fire both Missiles and Super Missiles during her fight.
In ''Metroid Prime 2'', Dark Samus is able to fire both Missiles and Super Missiles during her fight.
{{clr}}
{{clear}}


==Gallery==
==Gallery==
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|zh_tw={{rollover|導彈|Dǎodàn|?}}
|zh_tw={{rollover|導彈|Dǎodàn|?}}
}}
}}
==Technical details==
==Technical details==
Samus:
Samus:
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Dark Samus:
Dark Samus:
*[[Dark Samus (SSBU)/Side special]]
*[[Dark Samus (SSBU)/Side special]]
{{Multiple Special Moves|Samus|Dark Samus}}
{{Multiple Special Moves|Samus|Dark Samus}}


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[[Category:Dark Samus]]
[[Category:Dark Samus]]
[[Category:Dark Samus (SSBU)]]
[[Category:Dark Samus (SSBU)]]
[[es:Misil (Samus)]]

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