Editing Mii Brawler (SSBU)/Edge attack
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Latest revision | Your text | ||
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerLedgeAttackSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's ledge attack. There are model scaling issues on Mii Brawler's hand.]] | [[File:MiiBrawlerLedgeAttackSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's ledge attack. There are model scaling issues on Mii Brawler's hand.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 11: | Line 10: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|bk=90 | |bk=90 | ||
|ks=20 | |ks=20 | ||
Line 17: | Line 15: | ||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |||
|ypos=5.0 | |ypos=5.0 | ||
|zpos=12.0 to 0.0 | |zpos=12.0 to 0.0 | ||
|ff=1.0 | |||
|type=Hand | |type=Hand | ||
|effect=Normal | |||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 28: | Line 29: | ||
==Timing== | ==Timing== | ||
Every time Mii Brawler regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility | ||
|1-25 | |1-25 | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
Line 50: | Line 45: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=30}} | |||
|- | |- | ||
{{FrameStrip|t=Intangible|c=25}}{{FrameStrip|t=Vulnerable|c=30}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|vulnerable=y|intangible=y|hitbox=y}} | {{FrameIconLegend|lag=y|vulnerable=y|intangible=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavMiiBrawler|g=SSBU}} | {{MvSubNavMiiBrawler|g=SSBU}} | ||
[[Category:Mii Brawler (SSBU)]] | [[Category:Mii Brawler (SSBU)]] | ||
[[Category: | [[Category:Ledge attacks (SSBU)]] |