Editing Mewtwo (SSBM)

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<!--Note: Mewtwo being considered a villain is questionable so please don't add it in without discussing it first-->
<!--Note: Mewtwo being considered a villian is questionable so please don't add it in without discussing it first-->
{{ArticleIcons|melee=y}}
{{ArticleIcons|melee=y}}
{{disambig2|Mewtwo's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Mewtwo}}
{{disambig2|Mewtwo's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Mewtwo}}
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|rankingPAL = 21
|rankingPAL = 21
}}
}}
'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is an unlockable [[character]] in ''[[Super Smash Bros. Melee]]''. It is one of the eleven playable characters that can be unlocked in the game.  
'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is an unlockable [[character]] in ''[[Super Smash Bros. Melee]]''. It is one of eleven playable characters that can be unlocked in the game. It is voiced by {{s|wikipedia|Masachika Ichimura}} in the game, reprising his role from the Japanese dub of ''[[bulbapedia:M01|Pokémon: The First Movie - Mewtwo Strikes Back]]''.
 
Mewtwo is voiced in all regions by {{s|wikipedia|Masachika Ichimura}}, who first voiced the Mewtwo from the Japanese version of ''[[bulbapedia:M01|Pokémon: The First Movie - Mewtwo Strikes Back]]''. ''Melee''{{'}}s Mewtwo is the first ''Pokémon'' character in ''Smash'' to speak a human language; its speaks Japanese in the game's Japanese version.


Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier, which is its worst placement in the whole series. Its positives include a long and safe recovery, potent chaingrabbing abilities, a large pool of mixup options, decent combo abilities, and among the best throws in the game. This gives it a decent advantage state to utilize and threatening once it begins to combo foes. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it vulnerable to early KOs. Additionally, Mewtwo lacks safe and reliable KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.
Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier, which is its worst placement in the whole series. Its positives include a long and safe recovery, potent chaingrabbing abilities, a large pool of mixup options, decent combo abilities, and among the best throws in the game. This gives it a decent advantage state to utilize and threatening once it begins to combo foes. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it vulnerable to early KOs. Additionally, Mewtwo lacks safe and reliable KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.


==How to unlock==
==How to unlock==
Mewtwo must be defeated in battle before it can be unlocked. There are two ways the player can encounter Mewtwo:
To unlock Mewtwo, the player has to play 20 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 20 total hours, 2 players require 10 total hours, 3 players require 6 hours and 40 minutes, and 4 players require 5 total hours. The time can be further reduced to 4 hours by playing Lightning Melee, which speeds up the in-game timer to 125% of normal speed.
*One way is by playing 20 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 20 total hours, 2 players require 10 total hours, 3 players require 6 hours and 40 minutes, and 4 players require 5 total hours. The time can be further reduced to 4 hours by playing Lightning Melee, which speeds up the in-game timer to 125% of normal speed. If this method is used and certain other fighters' VS. match quotas are met, then they must be defeated before Mewtwo can be fought.
 
*Another way is by playing 700 VS. matches to completion. If this method is used, fighters with lower VS. match quotas must be unlocked before Mewtwo can be fought.
Alternatively, the player can play 700 VS. matches to completion to get a chance to fight Mewtwo.
When fought, Mewtwo appears on {{SSBM|Final Destination}}, with the music from [[Poké Floats]] playing. If either encounter method was used and the player fails to defeat Mewtwo, the player can re-fight it by playing another VS. match to completion.
 
When fought, Mewtwo appears on {{SSBM|Final Destination}}, with the music from [[Poké Floats]] playing.


==Attributes==
==Attributes==
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{{MovesetTable
{{MovesetTable
|game=SSBM
|game=SSBM
|neutralname=Dark Flash ({{ja|ダークフラッシュ|Dāku Furasshu}}) / Dark Flame ({{ja|ダークフレイム|Dāku Fureimu}})
|neutralname=&nbsp;
|neutralcount=1
|neutralcount=1
|neutralinf=y
|neutralinf=y
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|neutralinfdmg=2% (loop)
|neutralinfdmg=2% (loop)
|neutraldesc=Mewtwo emits a pulse of dark energy out of its hand, which can be followed up by repeated blasts of shadow energy. The first hit can both be canceled, and can lock opponents.
|neutraldesc=Mewtwo emits a pulse of dark energy out of its hand, which can be followed up by repeated blasts of shadow energy. The first hit can both be canceled, and can lock opponents.
|ftiltname=Tail Whip ({{ja|テイルウィップ|Teiru Wippu}})
|ftiltname=&nbsp;
|ftiltdmg=10% (near), 8% (mid), 5% (far)
|ftiltdmg=10% (near), 8% (mid), 5% (far)
|ftiltdesc=Mewtwo flicks its tail forward. It has rather low startup and good disjointed range, making it a good spacing tool. Can be aimed up or down.
|ftiltdesc=Mewtwo flicks its tail forward. It has rather low startup and good disjointed range, making it a good spacing tool. Can be aimed up or down.
|utiltname=Flip ({{ja|クイックワイパー|Kuikku Waipā}}, ''Quick Wiper'')
|utiltname=&nbsp;
|utiltdmg=10% (near), 8% (mid), 6% (far), 5% (tip)
|utiltdmg=10% (near), 8% (mid), 6% (far), 5% (tip)
|utiltdesc=Mewtwo backflips and swings its tail. It deals more damage to opponents near Mewtwo. It is a good combo starter, great for juggling.
|utiltdesc=Mewtwo backflips and swings its tail. It deals more damage to opponents near Mewtwo. It is a good combo starter, great for juggling.
|dtiltname=Tail Sweep ({{ja|アンダースラップ|Andā Surappu}}, ''Under Slap'')
|dtiltname=&nbsp;
|dtiltdmg=9% (near), 8% (mid), 5% (far)
|dtiltdmg=9% (near), 8% (mid), 5% (far)
|dtiltdesc=Mewtwo spins once, sweeping its tail in a low profile. Has a disjointed hitbox. It is a reliable combo starter that can lead into many of its moves.
|dtiltdesc=Mewtwo spins once, sweeping its tail in a low profile. Has a disjointed hitbox. It is a reliable combo starter that can lead into many of its moves.
|dashname=Dark Torch ({{ja|ダークトーチ|Dāku Tōchi}})
|dashname=&nbsp;
|dashdmg=9% (clean), 6% (late)
|dashdmg=9% (clean), 6% (late)
|dashdesc=Holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag.
|dashdesc=Holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag.
|fsmashname=Shadow Blast ({{ja|シャドーブラスト|Shadō Burasuto}})
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms)
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms)
|fsmashdesc=Thrusts both arms forward, releasing a pulse of shadow energy. Similar to Mario's forward smash, with the sweetspot being the blast itself. Fairly good range and damage, but rather low knockback. The sweetspot has [[Priority#Transcendent_priority|transcendent priority]].
|fsmashdesc=Thrusts both arms forward, releasing a pulse of shadow energy. Similar to Mario's forward smash, with the sweetspot being the blast itself. Fairly good range and damage, but rather low knockback. The sweetspot has [[Priority#Transcendent_priority|transcendent priority]].
|usmashname=Galaxy Force ({{ja|ギャラクシーフォース|Gyarakushī Fōsu}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-6), {{ChargedSmashDmgSSBM|10}} (hit 7)
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-6), {{ChargedSmashDmgSSBM|10}} (hit 7)
|usmashdesc=Holds its palm up, summoning a large, dark vortex above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. The last hit of the attack can KO around 120%, but can be difficult to land.
|usmashdesc=Holds its palm up, summoning a large, dark vortex above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. The last hit of the attack can KO around 120%, but can be difficult to land.
|dsmashname=Shadow Bomb ({{ja|シャドーボム|Shadō Bomu}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBM|15}}
|dsmashdmg={{ChargedSmashDmgSSBM|15}}
|dsmashdesc=Extends its arm downwards and summons an explosion of shadow energy at its feet. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of only hitting in front of Mewtwo. This attack has transcendent priority. In terms of starting lag, it is the slowest down smash in the game (hits on frame 20), though its ending lag is very low.
|dsmashdesc=Extends its arm downwards and summons an explosion of shadow energy at its feet. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of only hitting in front of Mewtwo. This attack has transcendent priority. In terms of starting lag, it is the slowest down smash in the game (hits on frame 20), though its ending lag is very low.
|nairname=Body Spark ({{ja|ボディスパーク|Bodi Supāku}})
|nairname=&nbsp;
|nairdmg=1-2% (hits 1-8), 4% (hit 9 & landing)
|nairdmg=1-2% (hits 1-8), 4% (hit 9 & landing)
|nairdesc=Releases a long lasting shock out of its body. Good punishing option and great [[OoS]] option. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery.
|nairdesc=Releases a long lasting shock out of its body. Good punishing option and great [[OoS]] option. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery.
|fairname=Shadow Scratch ({{ja|シャドースクラッチ|Shadō Sukuracchi}})
|fairname=&nbsp;
|fairdmg=14%
|fairdmg=14%
|fairdesc=Swipes its left arm forward, engulfed with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an up tilt if [[DJC]]'d, depending on the character. Can KO at 120%.
|fairdesc=Swipes its left arm forward, engulfed with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an up tilt if [[DJC]]'d, depending on the character. Can KO at 120%.
|bairname=Tail Flick ({{ja|エアテイル|Ea Teiru}}, ''Air Tail'')
|bairname=&nbsp;
|bairdmg=13% (near), 11% (mid), 9% (far)
|bairdmg=13% (near), 11% (mid), 9% (far)
|bairdesc=Whips its tail behind itself. Decent range and is a decent [[wall of pain]] technique. Deals more damage if the opponent is closer to Mewtwo's body.
|bairdesc=Whips its tail behind itself. Decent range and is a decent [[wall of pain]] technique. Deals more damage if the opponent is closer to Mewtwo's body.
|uairname=Somersault Kick ({{ja|サマーソルトアタック|Samāsoruto Atakku}})
|uairname=&nbsp;
|uairdmg=10% (near), 12% (mid), 14% (far)
|uairdmg=10% (near), 12% (mid), 14% (far)
|uairdesc=Flips upward, hitting with its tail. A good juggling move. Deals more damage if the opponent hits the tip of Mewtwo's tail.
|uairdesc=Flips upward, hitting with its tail. A good juggling move. Deals more damage if the opponent hits the tip of Mewtwo's tail.
|dairname=Meteor Kick ({{ja|メテオキック|Meteo Kikku}})
|dairname=&nbsp;
|dairdmg=14-16%
|dairdmg=14-16%
|dairdesc=Flips backward and stomps downwards. Acts as a [[meteor smash]], albeit a very weak one. However, due to its low ending lag and Mewtwo's stellar recovery, it is a low-risk option offstage.
|dairdesc=Flips backward and stomps downwards. Acts as a [[meteor smash]], albeit a very weak one. However, due to its low ending lag and Mewtwo's stellar recovery, it is a low-risk option offstage.
|grabname=Psychic ({{ja|サイコキネシス|Saikokineshisu}}, ''Psychokinesis'')
|grabname=&nbsp;
|grabdesc=&nbsp;
|grabdesc=&nbsp;
|pummelname=Dark Shock ({{ja|エレキショック|Ereki Shokku}}, ''Electric Shock'')
|pummelname=&nbsp;
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow.
|pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow.
|fthrowname=Shadow Cannon ({{ja|シャドーマシンガン|Shadō Mashin Gan}}, ''Shadow Machine Gun'')
|fthrowname=&nbsp;
|fthrowdmg=3% (throw), 2% (Shadow Balls)
|fthrowdmg=3% (throw), 2% (Shadow Balls)
|fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight.
|fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight.
|bthrowname=Telekinesis ({{ja|サイコスロー|Saiku Surō}}, ''Psycho Throw'')
|bthrowname=&nbsp;
|bthrowdmg=8% (collateral), 11% (throw)
|bthrowdmg=8% (collateral), 11% (throw)
|bthrowdesc=Mewtwo telekinetically tosses its opponent behind itself. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}})
|bthrowdesc=Mewtwo telekinetically tosses its opponent behind itself. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}})
|uthrowname=Psychic Whirlwind ({{ja|ワールスロー|Wāru Surō}}, ''Whirl Throw'')
|uthrowname=&nbsp;
|uthrowdmg=12%
|uthrowdmg=12%
|uthrowdesc=Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. The strongest up throw in the game and the strongest throw in ''Melee'' overall (being even stronger than {{SSBM|Ness}}'s back throw), being one of Mewtwo's best KO moves, which begins KO'ing at around 120%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco.
|uthrowdesc=Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. The strongest up throw in the game and the strongest throw in ''Melee'' overall (being even stronger than {{SSBM|Ness}}'s back throw), being one of Mewtwo's best KO moves, which begins KO'ing at around 120%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco.
|dthrowname=Tail Slap ({{ja|テイルビート|Tēru Bīto}}, ''Tail Beat'')
|dthrowname=&nbsp;
|dthrowdmg=5% (hit 1), 6% (throw)
|dthrowdmg=5% (hit 1), 6% (throw)
|dthrowdesc=Mewtwo throws the enemy down and strikes them with its tail. Can reliably lead into follow-ups, usually forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. The tail can hit nearby opponents.
|dthrowdesc=Mewtwo throws the enemy down and strikes them with its tail. Can reliably lead into follow-ups, usually forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. The tail can hit nearby opponents.
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===Battering item special moves===
===Battering item special moves===
For its dash attack while holding a battering item, Mewtwo spins the item in front of itself for a total of 20 possible hits, overall dealing more damage but much less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a [[Lip's Stick]] does not produce any of the "magic dust" that [[Flower]]s the opponent.
For its dash attack while holding a battering item, Mewtwo spins the item in front of itself for a total of 20 possible hits, overall dealing more damage but much less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a [[Lip's Stick]] does not produce any of the "magic dust" that [[Flower]]s the opponent.
===Stats===
{{technical data|Needs double jump height}}
'''NTSC'''
{{Attributes
|cast = 26
|weight = 85
|rweight = 17-19
|dash = 1.4
|rdash = 14-18
|run = 1.4
|rrun = 16-20
|walk = 1.0
|rwalk = 16-17
|trac = 0.04
|rtrac = 24
|airfric = 0.016
|rairfric = 10-13
|air = 1.2
|rair = 2-3
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 12-19
|gravity = 0.082
|rgravity = 20
|fall = 1.5
|rfall = 22-23
|ff = 2.3
|rff = 14-18
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 33.408
|rjumpheight = 11
|shorthop = 12.654
|rshorthop = 15
|djump = ?
|rdjump = ?
}}
'''PAL'''
{{Attributes
|cast = 26
|weight = 85
|rweight = 16-19
|dash = 1.4
|rdash = 14-18
|run = 1.4
|rrun = 16-20
|walk = 1.0
|rwalk = 16-17
|trac = 0.04
|rtrac = 24
|airfric = 0.016
|rairfric = 10-13
|air = 1.2
|rair = 2-3
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 12-19
|gravity = 0.082
|rgravity = 20
|fall = 1.5
|rfall = 22-23
|ff = 2.3
|rff = 14-18
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 33.408
|rjumpheight = 11
|shorthop = 12.654
|rshorthop = 15
|djump = ?
|rdjump = ?
}}


===[[Announcer]] call===
===[[Announcer]] call===
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===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Mewtwo players (SSBM)]]''
:''See also: [[:Category:Mewtwo professionals (SSBM)]]''


*{{Sm|iori|USA}} - A player with many secondaries, with Mewtwo being one of his most notable. He won {{Trn|Intimikill 2}} using exclusively Mewtwo, being the one of the few times the character has won a somewhat notable tournament in ''Melee'''s history. He also placed 33rd at {{Trn|GENESIS}} with solo Mewtwo.
*{{Sm|iori|USA}} - A player with many secondaries, with Mewtwo being one of his most notable. Won {{Trn|Intimikill 2}} and placed 33rd at {{Trn|GENESIS}} with solo Mewtwo.
*{{Sm|Taj|USA}} - Considered to be the best Mewtwo player of all time, created the influental [[Shadowclaw]] combo video. He holds some of the best Mewtwo results with 13th at {{Trn|EVO 2013}} and 17th at {{Trn|Apex 2010}}, as well as 33rd at {{Trn|GENESIS 9}} which is the best Mewtwo result seen in the Post-Slippi era.
*{{Sm|Taj|USA}} - Considered to be the best Mewtwo player in the world, created the influental [[Shadowclaw]] combo video. Placed 13th at {{Trn|EVO 2013}}, 17th at {{Trn|Apex 2010}}, and 33rd at {{Trn|Apex 2013}}. Still competes in doubles.
*{{Sm|Zoma|Japan}} - Best Mewtwo player in Japan and among the best in the world, though is currently inactive. Regionally has shown good results with the character with 7th at {{Trn|KSB 2016}} and wins over players such as {{Sm|Shippu}} and has travelled internationally with 33rd at {{Trn|Super Smash Con 2016}}, beating {{Sm|Cyrain}} and {{Sm|TheSWOOPER}} in his path.
*{{Sm|Zoma|Japan}} - Best Mewtwo player in Japan and among the best in the world. Placed 7th at {{Trn|KSB 2016}} and 33rd at {{Trn|Super Smash Con 2016}}. Won sets against {{Sm|Cactuar}}, {{Sm|Cyrain}}, {{Sm|CIZ}} and {{Sm|Shippu}}.


===Tier placement and history===
===Tier placement and history===
Mewtwo has traditionally placed very low in tier lists, with a minuscule playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place (eighth tier list; July 2006). Many competitive players immediately noticed its unfavorable combinations of being a floaty lightweight without many KO moves, awkward neutral game and hitbox placements, and poor disadvantage state, and simply wrote Mewtwo off.
Mewtwo has traditionally placed very low in tier lists, with a minuscule playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place position (eighth tier list; July 2006). This is because many players attributed its placements to unfavorable combinations of being a floaty lightweight without many KO moves, awkward neutral game and hitbox placements, and poor disadvantage state. Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who was widely considered to be one of the best Mewtwo players in the world, though it never surfaced into the higher tiers, and {{Sm|Taj}} has been far less active while necessitating to select {{SSBM|Fox}} in difficult matchups. However, players such as {{Sm|Zoma}} and {{Sm|Leffen}} have represented Mewtwo in larger competitive tournaments, despite not reaching the same success as Taj. With innovations in good combos and recovery abilities being recognized, Mewtwo currently sits at 20th place.
 
Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who would not only eventually be considered the best Mewtwo player of all time, but become one of the best players in the world in his prime. However, Taj's success as a player was not anchored on Mewtwo alone - he relied almost exclusively on his co-main {{SSBM|Marth}} late into brackets unless he knew his opponent to be very unfamiliar with the Mewtwo matchup. This indicated that even back then, Mewtwo was not viable as a solo main and faltered at the highest level.
 
Eventually, Taj would become far less active, leaving the character without good representation for several years. However, players such as {{Sm|Zoma}} and {{Sm|Leffen}} have recently represented Mewtwo in larger competitive tournaments, despite not reaching the same success as Taj. Mewtwo still sits at 20th place on the most recent tier list; with these two players innovating with the character, the competitive ''Melee'' community recognizes that Mewtwo has some potential despite its tier placement. However, it is unlikely that this will carry Mewtwo much higher than it currently is.


==In 1-P Mode==
==In 1-P Mode==
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|{{Head|Mewtwo|g=SSBM|s=25px|cl=Green}}
|{{Head|Mewtwo|g=SSBM|s=25px|cl=Green}}
|}
|}
==Gallery==
<center>
<gallery>
SSBMWebsiteMewtwo1.jpg|Posing on [[Pokémon Stadium]].
SSBMWebsiteMewtwo2.jpg|[[Reflect]]ing {{SSBM|Link}}'s [[Hero's Bow|arrow]] on [[Yoshi's Story]].
Mewtwo's Shadow Ball.jpg|Using [[Shadow Ball]] on [[Brinstar Depths]].
SSBMWebsiteMewtwo4.jpg|Using its [[neutral aerial]] on {{SSBM|Ness}} on [[Onett]].
Disable.jpg|Using [[Disable]] on {{SSBM|Sheik}} on [[Jungle Japes]].
SSBMWebsiteMewtwo6.jpg|Carrying a [[crate]] with {{SSBM|Yoshi}} on [[Corneria]].
</gallery>
</center>


==Trivia==
==Trivia==
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*Mewtwo's design in this game looks quite different than in later games from ''SSB4'' onwards; it's design lines up more with Ken Sugimori's original art for Mewtwo from ''Pokémon Red and Green'', with a larger head and bulging eyes, smaller and thinner body, shorter tail and a slightly hunchbacked appearance, while later appearances portrayed it as being more humanoid in appearance, with a slightly smaller head and eyes, a taller, muscular, and more upright body, with a longer tail as it appears in ''Pokémon: The First Movie''.
*Mewtwo's design in this game looks quite different than in later games from ''SSB4'' onwards; it's design lines up more with Ken Sugimori's original art for Mewtwo from ''Pokémon Red and Green'', with a larger head and bulging eyes, smaller and thinner body, shorter tail and a slightly hunchbacked appearance, while later appearances portrayed it as being more humanoid in appearance, with a slightly smaller head and eyes, a taller, muscular, and more upright body, with a longer tail as it appears in ''Pokémon: The First Movie''.
*Mewtwo is the first playable ''Pokémon'' character whose alternate costumes merely change its color altogether, rather than giving it an accessory for it to wear.
*Mewtwo is the first playable ''Pokémon'' character whose alternate costumes merely change its color altogether, rather than giving it an accessory for it to wear.
*Mewtwo's All-Star congratulations image is likely a reference to Giygas in ''EarthBound Beginnings'' (known as "Giegue" in the North American localization), due to it bearing a strong resemblance to Giygas's appearance in that game.
*Mewtwo's All-Star congratulations image is likely a reference to Giygas in ''Earthbound Beginnings'' (known as "Giegue" in the North American localization), due to it bearing a strong resemblance to Giygas's appearance in that game.
*Mewtwo, {{SSBM|Zelda}}, and {{SSBM|Fox}} are the only characters whose artwork when selecting them differs when selecting their costumes.
**Mewtwo is the only character who has three different renders, as its official artwork, its icon in the [[character select screen]], and its render when selecting its alternate costumes are all different.
*One of Mewtwo's Japanese quotes, "Why am I here?", is a well-known one among Japanese ''Pokémon'' fans, as throughout the Japanese version of the first ''Pokémon'' movie, ''Mewtwo Strikes Back'', it asks this question and others regarding its own existence.
*One of Mewtwo's Japanese quotes, "Why am I here?", is a well-known one among Japanese ''Pokémon'' fans, as throughout the Japanese version of the first ''Pokémon'' movie, ''Mewtwo Strikes Back'', it asks this question and others regarding its own existence.
*Despite its light weight in ''Melee'', Mewtwo is still the heaviest Pokémon fighter in the game. This would change with the additions of [[Lucario]], [[Ivysaur]] and [[Charizard]] in ''Brawl''.
*Despite its light weight in ''Melee'', Mewtwo is still the heaviest Pokémon fighter in the game. This would change with the additions of [[Lucario]], [[Ivysaur]] and [[Charizard]] in ''Brawl''.
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==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0108/index.html Mewtwo's page at Smabura-Ken]
*[[smashwiki:26TP/Mewtwo|Translation]]
*[http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's frame data]
*[http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's frame data]
*[http://smashboards.com/showthread.php?t=75646 DARKFORCE's Mewtwo video Compendium]
*[http://smashboards.com/showthread.php?t=75646 DARKFORCE's Mewtwo video Compendium]

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