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| {{ArticleIcons|series=y}}
| | [[File:SSBU Timer.jpg|thumb|The '''Match Timer''' in {{forwiiu}}.]] |
| [[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]] | | The '''Match Timer''' is an element that appears during a [[Time]] match in the series. It shows how much time it has left during a match. The timer starts when the [[announcer]] says "GO!". Starting with ''[[Super Smash Bros. Melee]]'', the timer will disappear when there is only five seconds left in the match and the announcer will start counting down the final seconds. When time runs out, the announcer will call out "TIME!", the match will come to an end and there will be a winner or in the event of a tie, a [[Sudden Death]] match. The timer can be adjusted between 1 and 99 minutes in the [[Rules]] section. In addition to standard matches, the timer can also appear in minigames like [[Trophy Rush]] and [[Target Blast]]. |
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| The '''match timer''' is an element that displays the time remaining in a [[time]] match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can also appear in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby. | | ==Pre-Match Timer== |
| | | The '''Pre-Match Timer''' is an element that only appears at the start of a match. It starts from three when the announcer counts down. Characters will make their [[on-screen appearance]] during this time. When "GO!" appears on the screen, the match officially begins, as well as the Match Timer if applicable. |
| As of ''[[Super Smash Bros. 4]]'', it is formatted as <code>H:MM:SS.ms</code> (hours, minutes, seconds, and milliseconds). Milliseconds were introduced in ''Melee'', and hours were introduced in ''Smash 4''. Prior to ''Smash 4'', matches longer than an hour add to the minute counter for a timer of up to 99 minutes. It is formatted in the [[Boxing Ring]]'s jumbotron as <code>MM:SS</code>, and displays <code>--:--</code> outside of time matches.
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| Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]].
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| ==Pre-match timer==
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| The '''pre-match timer''' counts down the three seconds before the match starts, ending after "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top-left corner starting with ''Brawl''.
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| In ''[[Super Smash Bros.]]'', the timer uses a horizontal stoplight. After lowering from offscreen with a large red light active, one smaller amber light activates for each second past, before a larger blue light labeled "GO" lights up and the stoplight rises back up.
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| In ''Melee'', the timer uses a rapidly depleting meter with its own timer, under the text "Ready". A variation of this, without the timer and on-screen appearances, is used during single-player modes such as [[All-Star]] and [[Adventure Mode: World of Light]] starting with ''Brawl''.
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| From ''Brawl'' onwards, the timer uses large numbers in the top center of the screen, similarly to the final countdown timer, and has different colors for each installment. ''Brawl'' uses blue (three), green (two), and yellow (one). All numbers are red in ''Smash 4'' and flaming orange-red in ''Ultimate''. The "GO!" text is colored vermilion in ''Super Smash Bros.'', blackish-yellow in ''Melee'', brown in ''Brawl'', silver in ''for 3DS'', gold in ''for Wii U'', and flaming orange-red in ''Ultimate''.
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| <gallery widths="200px">
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| MarioOnScreenAppearanceSSB.gif|In ''Smash 64''.
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| OnScreenAppearanceMelee.gif|In ''Melee'' and single-player modes since ''Brawl''.
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| MarioOnScreenAppearanceSSBB.gif|In ''Brawl''.
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| Smash3DSPreMatchTimer.jpg|In {{for3ds}}.
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| MarioOnScreenAppearanceSSB4.gif|In {{forwiiu}}.
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| MarioOnScreenAppearanceSSBU.gif|In ''Ultimate''.
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| </gallery>
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| {{clr}}
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| ==Final countdown timer==
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| The '''final countdown timer''' counts down the last five seconds before a [[time out]], ending after "TIME!" ("TIME UP" in other regions). It also appears in single-player modes like [[Race to the Finish]] and [[Trophy Rush]].
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| In ''Smash 64'', the timer is only present via the announcer. From ''Melee'' onwards, the timer uses large numbers in the top center of the screen, with each number getting subsequently larger (except in {{forwiiu}} and ''Ultimate''). Just like the pre-match timer and the "GO!" message, the numbers have a different color. In ''Melee'', the numbers are crimson before it was changed to red in ''Brawl'' and ''SSB4'', and then to silver in ''Ultimate''. The timer's appearance activates [[equipment]] with the Countdown bonus effect, and from ''Smash 4'' onwards, prevents [[Star KO]]s, [[Screen KO]]s, and [[Finish Zoom]].
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| {{clr}}
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| <gallery widths="200px">
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| Countdown Timer SSBM.png|In ''Melee''.
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| MarioLinkHomeRunContestBrawlFinal5Seconds.jpg|In ''Brawl''.
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| Smash 3DS Time Match (Final 5 Seconds).jpg|In {{for3ds}}.
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| SmashWiiUFinal5Seconds.jpg|In {{forwiiu}}.
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| SmashUltimateMatchFinalSeconds.gif|In ''Ultimate''.
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| </gallery>
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| ==Gallery== | | ==Gallery== |
| <gallery widths="200"> | | <gallery widths="200"> |
| SSB Timer.png|In ''Smash 64''. | | SSB Timer.jpg|In ''[[Super Smash Bros.]]'' |
| SSBM Timer.png|In ''Melee''. | | SSBM Timer.jpg|In ''[[Super Smash Bros. Melee|Melee]]''. |
| SSBB Timer.png|In ''Brawl''. | | SSBB Timer.jpg|In ''[[Super Smash Bros. Brawl|Brawl]]''. |
| SSB3 Timer.jpg|In {{for3ds}}. | | SSB3 Timer.jpg|In {{for3ds}}. |
| MatchTimeHourPlus.jpg|In {{forwiiu}}.
| | Match Start (Smash 3DS).jpg|The Pre-Match Timer in {{for3ds}}, showing "GO!" onscreen. |
| PunchOutScreenWiiU.jpg|On the Boxing Ring’s Jumbotron in {{forwiiu}}.
| | Match Start (Mario Circuit).jpg|The Pre-Match Timer in {{forwiiu}}.</gallery> |
| </gallery> | |
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| ==Trivia== | | ==Trivia== |
| *Some stages play unique music tracks when only thirty seconds on the timer remain: | | *In ''[[Super Smash Bros. 4]]'', if [[Master Core]] is in its true form, the 5-second countdown still applies just like in a regular match. This has no effect in [[KO]]ing Master Core, however. |
| ** {{SSB|Mushroom Kingdom}} (SSB), {{SSBM|Mushroom Kingdom}} (Melee), and [[Mushroom Kingdom II]] play the "Hurry Up!" theme from {{iw|mariowiki|Super Mario Bros.}}
| | *If the Match Timer is between 60 and 99 minutes in ''Super Smash Bros. 4'', then it will read X:XX:XX.XX. |
| **[[Suzaku Castle]] changes to the "low health" version of tracks taken directly from ''Street Fighter II'' or ''Super Street Fighter II'' (barring ''Player Select Type A'' and ''B'' in ''Ultimate'').
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| **[[Moray Towers]] changes to an abridged version of "Now or Never!" (with the exceptions of ''{{SSBUMusicLink|Splatoon|Split & Splat}}'', ''{{SSBUMusicLink|Splatoon|Octoweaponry}}'', ''{{SSBUMusicLink|Splatoon|I Am Octavio}}'', ''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}'', and ''{{SSBUMusicLink|Splatoon|Deluge Dirge}}'').
| | [[Category:Super Smash Bros.]] |
| **As of version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield also play these unique tracks if an applicable song happens to play and the timer reduces to thirty seconds. | | [[Category:Super Smash Bros. 4]] |
| **The timer reaching thirty seconds also triggers [[Hollow Bastion]] to change to Dive to the Heart.
| | [[Category:Super Smash Bros. Melee]] |
| [[Category:Gameplay]] | | [[Category:Super Smash Bros. Brawl]] |