Editing Match timer
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[[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]] | [[File:MatchTimerUltimate.jpg|thumb|The '''match timer''' in ''[[Super Smash Bros. Ultimate]]'', displaying two and a half minutes.]] | ||
The '''match timer''' is an element that displays the time remaining in a [[time]] match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can also appear in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby. | The '''match timer''' is an element that displays the time remaining in a [[time]] match on the top-right corner of the screen (top-center in ''[[Super Smash Bros. Melee]]''). It can also appear in [[Bonus Stage]]s, single-player modes, as well as on the [[Online Practice Stage]] when waiting in a lobby. The timer is formatted as <code>H:MM:SS.ss</code> (hours, minutes, seconds, centiseconds), with centiseconds introduced after ''Melee'' and hours introduced after ''[[Super Smash Bros. 4]]''. | ||
Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]]. | Other related timers are exclaimed by the [[Announcer]], and text within them will be affected based on [[region]] or [[language]]. | ||
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The '''pre-match timer''' counts down the three seconds before the match starts, ending after "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top-left corner starting with ''Brawl''. | The '''pre-match timer''' counts down the three seconds before the match starts, ending after "GO!". During this time, fighters make their [[on-screen appearance]], and the [[music]] track is displayed in the top-left corner starting with ''Brawl''. | ||
In ''[[Super Smash Bros.]]'', the timer uses a horizontal stoplight. After lowering from | In ''[[Super Smash Bros.]]'', the timer uses a horizontal stoplight. After lowering from off-screen with a large red light active, one smaller amber light activates for each second past, before a larger blue light labeled "GO" lights up and the stoplight rises back up. | ||
In ''Melee'', the timer uses a rapidly depleting meter with its own timer, under the text "Ready". A variation of this, without the timer and on-screen appearances, is used during single-player modes such as [[All-Star]] and [[Adventure Mode: World of Light]] starting with ''Brawl''. | In ''Melee'', the timer uses a rapidly depleting meter with its own timer, under the text "Ready". A variation of this, without the timer and on-screen appearances, is used during single-player modes such as [[All-Star]] and [[Adventure Mode: World of Light]] starting with ''Brawl''. | ||
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==Trivia== | ==Trivia== | ||
* | *When there are only thirty seconds left, the current music changes on some stages. This applies to five stages: {{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]], and [[Moray Towers]]. | ||
**In Suzaku Castle's case, this applies to music taken directly from ''Street Fighter II'' or ''Super Street Fighter II'' (barring ''Player Select Type A'' and ''B'' in ''Ultimate''). | |||
** | **In Moray Towers' case, this applies to music taken directly from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''{{SSBUMusicLink|Splatoon|Split & Splat}}'', ''{{SSBUMusicLink|Splatoon|Octoweaponry}}'', ''{{SSBUMusicLink|Splatoon|I Am Octavio}}'', ''{{SSBUMusicLink|Splatoon|Calamari Inkantation}}'', and ''{{SSBUMusicLink|Splatoon|Deluge Dirge}}''). | ||
** | **In version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''. | ||
** | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |