Editing Masterpieces

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{{ArticleIcons|ssbb=y|ssb4-u=y}}
{{ArticleIcons|brawl=y|ssb4-u=y}}
[[File:Masterpieces NTSC Brawl.png|thumb|250px|The masterpieces as seen in ''Brawl''.]]
[[File:Masterpieces NTSC Brawl.png|thumb|right|250px|The masterpieces as seen in ''Brawl''.]]
'''Masterpieces''' ({{ja|名作トライアル|Meisaku Toraiaru}}, ''Masterpiece Trial'') are time-limited trial versions of classic [[Nintendo]] titles in which the [[character]]s of ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} have appeared. Masterpiece come pre-installed with every copy of the game for free. Masterpieces are actually the entire ROM files of the games run on an emulator, almost identical to the same games available on [[Virtual Console]]. This means players are allowed to progress as far as they possibly can within the time limit. When said time limit runs out, a message appears to notify the player of the trial's conclusion. In the Wii U version of ''Smash 4'', this message also includes a link to the [[Nintendo eShop]], where the player was able to purchase the full, Virtual Console version of the title they just played. The game then returns to the masterpiece selection menu. To save time, Masterpieces skip games' title and opening sequences. Certain Masterpieces start at specific points of the game that are relevant to the ''Smash'' game they appear in, such as the ''{{b|Donkey Kong|game}}'' Masterpiece starting at the [[75m]] level, while games that supported saving have some built-in saves set to various points of the game. The time limit varies from game to game, typically increasing with slow-paced or dialogue and menu heavy games so the player has a chance to make a meaningful amount of progression.
'''Masterpieces''' ({{ja|名作トライアル|Meisaku Toraiaru}}, ''Masterpiece Trial'') are free time-limited trial versions of classic [[Nintendo]] titles which the [[character]]s of ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} have appeared in. When the title's trial ends, a screen pops out and tells the player that the trial's title is ended, and tells them it now is finished and the player gets returned to the game. The full versions can be purchased for the [[Virtual Console]] (the Wii U version of ''Smash 4'' explains it in the end of the trial's title). To save the player time, Masterpieces skip the title and opening of a game. Certain Masterpieces start at specific points of the game that are relevant to the ''Smash'' game they appear in, such as the ''{{b|Donkey Kong|game}}'' Masterpiece starting at the [[75m]] level, while games that supported saving have some built-in saves set to various points of the game. The time limit varies from game to game.


==List of masterpieces==
==List of masterpieces==
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|Starter
|Starter
|{{bg|#dfdfdf}}|Unlockable
|{{bg|#dfdfdf}}|Unlockable
|{{bg|#ffffaa}}|Japan Only
|{{bg|#ff6347}}|Japan Only
|}
|}


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|align="left"|''{{b|Balloon Fight|game}}''
|align="left"|''{{b|Balloon Fight|game}}''
|align="left"|NES
|align="left"|NES
|align="left"|{{symbol|bf|20px}}{{uv|Balloon Fight}}
|align="left"|{{symbol|balloonfight|20px}}{{uv|Balloon Fight}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
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|align="left"|SNES/SFC
|align="left"|SNES/SFC
|align="left"|{{symbol|eb|20px}}{{uv|EarthBound}}
|align="left"|{{symbol|eb|20px}}{{uv|EarthBound}}
|{{bg|#ffffaa}}|{{y}}
|{{bg|#ff6347}}|{{y}}
|{{bg|#dfdfdf}}|{{y}}
|{{bg|#dfdfdf}}|{{y}}
|-
|-
|align="left"|''{{b|F-Zero|game}}''
|align="left"|''{{b|F-Zero|game}}''
|align="left"|SNES
|align="left"|SNES
|align="left"|{{symbol|fz|20px}}{{uv|F-Zero}}
|align="left"|{{symbol|fzero|20px}}{{uv|F-Zero}}
|{{bg|#dfdfdf}}|{{y}}
|{{bg|#dfdfdf}}|{{y}}
|{{y}}
|{{y}}
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|align="left"|SFC
|align="left"|SFC
|align="left"|{{symbol|fe|20px}}{{uv|Fire Emblem}}
|align="left"|{{symbol|fe|20px}}{{uv|Fire Emblem}}
|{{bg|#ffffaa}}|{{y}}
|{{bg|#ff6347}}|{{y}}
|{{n}}
|{{n}}
|-
|-
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|align="left"|{{symbol|fe|20px}}{{uv|Fire Emblem}}
|align="left"|{{symbol|fe|20px}}{{uv|Fire Emblem}}
|{{n}}
|{{n}}
|{{bg|#ffffaa}}|{{y}}
|{{bg|#ff6347}}|{{y}}
|-
|-
|align="left"|''{{b|Ice Climber|game}}''
|align="left"|''{{b|Ice Climber|game}}''
|align="left"|NES
|align="left"|NES
|align="left"|{{symbol|ic|20px}}{{uv|Ice Climber}}
|align="left"|{{symbol|iceclimber|20px}}{{uv|Ice Climber}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
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|align="left"|''[[Kid Icarus]]''
|align="left"|''[[Kid Icarus]]''
|align="left"|{{rollover|NES|FDS in Japan|y}}
|align="left"|{{rollover|NES|FDS in Japan|y}}
|align="left"|{{symbol|ki|20px}}{{uv|Kid Icarus}}
|align="left"|{{symbol|kidicarus|20px}}{{uv|Kid Icarus}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
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|align="left"|''[[Mega Man 2]]''
|align="left"|''[[Mega Man 2]]''
|align="left"|NES
|align="left"|NES
|align="left"|{{symbol|mm|20px}}{{uv|Mega Man}}
|align="left"|{{symbol|megaman|20px}}{{uv|Mega Man}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
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|align="left"|''{{b|Pac-Man|game}}''
|align="left"|''{{b|Pac-Man|game}}''
|align="left"|NES
|align="left"|NES
|align="left"|{{symbol|pm|20px}}{{uv|Pac-Man}}
|align="left"|{{symbol|pacman|20px}}{{uv|Pac-Man}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
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|align="left"|''{{b|Pilotwings|game}}''
|align="left"|''{{b|Pilotwings|game}}''
|align="left"|SNES
|align="left"|SNES
|align="left"|{{symbol|pw|20px}}{{uv|Pilotwings}}
|align="left"|{{symbol|pilotwings|20px}}{{uv|Pilotwings}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
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|align="left"|''[[Punch-Out!! (NES)|Punch-Out!! Featuring Mr. Dream]]''
|align="left"|''[[Punch-Out!! (NES)|Punch-Out!! Featuring Mr. Dream]]''
|align="left"|NES
|align="left"|NES
|align="left"|{{symbol|po|20px}}{{uv|Punch-Out!!}}
|align="left"|{{symbol|punchout|20px}}{{uv|Punch-Out!!}}
|{{n}}
|{{n}}
|{{bg|#dfdfdf}}|{{y}}
|{{bg|#dfdfdf}}|{{y}}
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|align="left"|''[[Star Fox 64]]''
|align="left"|''[[Star Fox 64]]''
|align="left"|N64
|align="left"|N64
|align="left"|{{symbol|fox|20px}}{{uv|Star Fox}}
|align="left"|{{symbol|starfox|20px}}{{uv|Star Fox}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
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==In ''Super Smash Bros. Brawl'' ==
==In ''Super Smash Bros. Brawl'' ==
[[File:Brawl Masterpiece Ending.png|thumb|250px|When a masterpiece ends in ''Brawl''.]]
A total of 14 Masterpieces are featured in this game (12 outside of Japan). Masterpieces are sorted in-game by their Japanese release date, even in international versions of ''Brawl''. Unlockable Masterpieces are highlighted in grey.
A total of 14 Masterpieces are featured in this game (12 outside of Japan). Masterpieces are sorted in-game by their Japanese release date, even in international versions of ''Brawl''. Unlockable Masterpieces are highlighted in grey and Japanese exclusive Masterpieces are highlighted in yellow.


NES games show up as FC and SNES games show up as SFC in the Japanese version of ''Brawl'', except for two cases noted below where a NES game shows up as FDS instead.  
NES games show up as FC and SNES games show up as SFC in the Japanese version of ''Brawl'', except for two cases noted below where a NES game shows up as FDS instead.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Icon !! Name !! Platform !! Duration !! Unlock Criteria !! Notes
! Icon !! Name !! Platform !! Duration !! Unlock Criteria !! Notes
|- style="background-color:#dfdfdf;"
|- style="background-color:#dfdfdf;"
|[[File:Masterpiece-DonkeyKong-Brawl.png|100px]]||''{{b|Donkey Kong|game}}''||NES||0:30||10 hours of play time.||Starts at 75m.
|[[File:Masterpiece-DonkeyKong-Brawl.png|100px]]||''{{b|Donkey Kong|game}}''||NES||0:30||10 hours of play time||Starts at 75m
|-
|-
|[[File:Masterpiece-IceClimber-Brawl.png|100px]]||''{{B|Ice Climber|game}}''||NES||0:40||||Starts on first level, with Popo.
|[[File:Masterpiece-IceClimber-Brawl.png|100px]]||''{{B|Ice Climber|game}}''||NES||0:40||||Starts on first level, with Popo.
|-
|-
|[[File:Masterpiece-SuperMarioBros-Brawl.png|100px]]||''[[Super Mario Bros.]]''||NES||1:00||||Starts in World 1-1.
|[[File:Masterpiece-SuperMarioBros-Brawl.png|100px]]||''[[Super Mario Bros.]]''||NES||1:00||||Starts in World 1-1
|-
|-
|[[File:Masterpiece-TheLegendOfZelda-Brawl.png|100px]]||''[[The Legend of Zelda]]''|| {{rollover|NES|FDS in the Japanese version|y}}||2:00||||Immediately starts from the beginning of the game and skips the title screen.
|[[File:Masterpiece-TheLegendOfZelda-Brawl.png|100px]]||''[[The Legend of Zelda]]''|| {{rollover|NES|FDS in the Japanese version|y}}||2:00||||Immediately starts from the beginning of the game and skips the title screen.
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|[[File:Masterpiece-KidIcarus-Brawl.png|100px]]||''[[Kid Icarus]]''||{{rollover|NES|FDS in the Japanese version|y}}||1:30||||Starts on first section of Underworld stage.
|[[File:Masterpiece-KidIcarus-Brawl.png|100px]]||''[[Kid Icarus]]''||{{rollover|NES|FDS in the Japanese version|y}}||1:30||||Starts on first section of Underworld stage.
|- style="background-color:#dfdfdf;"
|- style="background-color:#dfdfdf;"
|[[File:Masterpiece-FZero-Brawl.png|100px]]||''[[F-Zero]]''||SNES||0:40||Unlock {{SSBB|Captain Falcon}} in [[The Subspace Emissary]].||Starts at first Mute City race, with Blue Falcon.
|[[File:Masterpiece-FZero-Brawl.png|100px]]||''[[F-Zero]]''||SNES||0:40||Unlock {{SSBB|Captain Falcon}} in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]||Starts at first Mute City race, with Blue Falcon.
|- style="background-color:#dfdfdf;"
|- style="background-color:#dfdfdf;"
|[[File:Masterpiece-SuperMarioWorld-Brawl.png|100px]]||''[[Super Mario World]]''||SNES||2:00||Play on the {{SSBM|Yoshi's Island}} [[Melee stage]] three times.||Starts at {{iw|supermariowiki|Yoshi's Island 2}} with [[Mario]].
|[[File:Masterpiece-SuperMarioWorld-Brawl.png|100px]]||''[[Super Mario World]]''||SNES||2:00||Play on the {{SSBM|Yoshi's Island}} [[Melee stage]] three times||Starts at {{iw|supermariowiki|Yoshi's Island 2}} with [[Mario]]
|- style="background-color:#dfdfdf;"
|- style="background-color:#dfdfdf;"
|[[File:Masterpiece-SuperMarioBros2-Brawl.png|100px]]||''[[Super Mario Bros. 2]]''||NES||1:30||Win five brawls with {{SSBB|Peach}}.||Starts at [[supermariowiki:World 1 (Super Mario Bros. 2)|World 1-1]] with Peach.
|[[File:Masterpiece-SuperMarioBros2-Brawl.png|100px]]||''[[Super Mario Bros. 2]]''||NES||1:30||Win five brawls with {{SSBB|Peach}}.||Starts at [[supermariowiki:World 1 (Super Mario Bros. 2)|World 1-1]] with Peach.
|-
|-
|[[File:Masterpiece-KirbysAdventure-Brawl.png|100px]]||''[[Kirby's Adventure]]''||NES||2:00||||Starts in Vegetable Valley.
|[[File:Masterpiece-KirbysAdventure-Brawl.png|100px]]||''[[Kirby's Adventure]]''||NES||2:00||||Starts in Vegetable Valley.
|- style="background-color:#ffffaa;"
|-
|[[File:Masterpiece-FireEmblem-Brawl.png|100px]]||''[[Fire Emblem: Mystery of the Emblem]]''||SFC||3:00||||Starts on Chapter 1 of Book 1.
|[[File:Masterpiece-FireEmblem-Brawl.png|100px]]||''[[Fire Emblem: Mystery of the Emblem]]''||SFC||3:00||||Japan only.
|-
|-
|[[File:Masterpiece-SuperMetroid-Brawl.png|100px]]||''[[Super Metroid]]''||SNES||3:00||||Includes saves for battles against Ridley.
|[[File:Masterpiece-SuperMetroid-Brawl.png|100px]]||''[[Super Metroid]]''||SNES||3:00||||Includes saves for battles against Ridley.
|- style="background-color:#ffffaa;"
|[[File:Masterpiece-EarthBound-Brawl.png|100px]]||''[[EarthBound (game)|Mother 2]]''||SFC||5:00||||Starts at the opening cutscene.
|-
|-
|[[File:Masterpiece-StarFox64-Brawl.png|100px]]||''[[Star Fox 64]]''||N64||3:00||||Has access to all menu features including the Main Game, Training Mode, and VS. mode. VS mode is only one player regardless of how many controllers are plugged in.
|[[File:Masterpiece-EarthBound-Brawl.png|100px]]||''[[EarthBound (game)|Mother 2]]''||SFC||5:00||||Japan only.
|-
|[[File:Masterpiece-StarFox64-Brawl.png|100px]]||''[[Star Fox 64]]''||N64||3:00||||Has access to all menu features including the Main Game, Training Mode, and VS. mode.
|- style="background-color:#dfdfdf;"
|- style="background-color:#dfdfdf;"
|[[File:Masterpiece-OcarinaOfTime-Brawl.png|100px]]||''[[The Legend of Zelda: Ocarina of Time]]''||N64||5:00||Use {{SSBB|Toon Link}} in ten brawls.||Has save files for beginning of [[Young Link]] and Adult [[Link]] sections.
|[[File:Masterpiece-OcarinaOfTime-Brawl.png|100px]]||''[[The Legend of Zelda: Ocarina of Time]]''||N64||5:00||Use {{SSBB|Toon Link}} in ten brawls.||Has save files for beginning of [[Young Link]] and Adult [[Link]] sections.
|}
|}
Interestingly, while Masterpieces are intended to promote the Virtual Console's version of the game, ''Mother 2'' had no Virtual Console release in any region at the time of ''Brawl''{{'}}s release. It is the only Masterpiece in any ''Smash'' game to have this distinction.


=== Scrapped Masterpieces ===
=== Scrapped Masterpieces ===
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== In {{forwiiu}} ==
== In {{forwiiu}} ==
[[File:Wii U Masterpiece Ending 1.png|thumb|250px|When a masterpiece ends in ''for Wii U'' with a game available on the Wii U eShop.]]
Masterpieces return in ''Super Smash Bros. for Wii U''. New features include a timer displayed on the right side of the screen, the ability to buy a Masterpiece directly from the game without having to access the Nintendo eShop, the ability to pause the Masterpiece without using the HOME button, and the ability to stop the Masterpiece without the reset button, as the Wii U does not have a reset button. There is also less lag than there was in ''Brawl''. A total of 24 Masterpieces are featured in this game (23 outside of Japan), 15 of which are new. <!-- Coincidence: the 15 number is the same both inside and outside of Japan, since Japan gets FE while outside of Japan gets Earthbound. --> Masterpieces are now sorted in-game by localized release date, so Japanese, North American, and European versions list them in a different order. For example, non-Japanese versions of the game list the release date of ''[[Super Mario Bros.: The Lost Levels]]'' as 1993 (the year the SNES ''Super Mario All-Stars'' made the levels first accessible outside of Japan), and European versions of the game list the release date of ''[[EarthBound]]'' as 2013 (the year it became available on the eShop). In the list below, they are ordered by North American release date (except for ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'').
[[File:Wii U Masterpiece Ending 2.png|thumb|250px|When a masterpiece ends in ''for Wii U'' with a game available only on the Nintendo 3DS eShop.]]
Masterpieces return in ''Super Smash Bros. for Wii U''. A total of 24 Masterpieces are featured in this game (23 outside of Japan), 15 of which are new. <!-- Coincidence: the 15 number is the same both inside and outside of Japan, since Japan gets FE while outside of Japan gets EarthBound. --> New features include a timer displayed on the right side of the screen, the ability to pause the Masterpiece without using the HOME button, and the ability to stop the Masterpiece without the reset button (as the Wii U does not have a reset button). NES and SNES Masterpieces feature a prompt to purchase the game from the eShop before and after the demo, while Game Boy Masterpieces tell the player after the demo that they can purchase the game from the 3DS eShop. All Masterpieces that were carried over from ''Brawl'' now have longer time limits, with the exception of ''EarthBound''/''Mother 2'' whose time limit stayed the same.
 
''Smash Wii U'' also introduces third-party Masterpieces, chiefly ''[[Mega Man 2]]'' and ''{{b|Pac-Man|game}}'', and Masterpieces that do not represent a character, as ''{{b|Pilotwings|game}}'' represents the stage of the same name and ''{{b|Balloon Fight|game}}'' officially represents Villager's up special move (as Villager using the move appears on the game's portrait instead of a Balloon Fighter).


Masterpieces are now sorted in-game by localized release date, so Japanese, North American, and European versions list them in a different order. For example, non-Japanese versions of the game list the release date of ''[[Super Mario Bros.: The Lost Levels]]'' as 1993 (the year the SNES ''Super Mario All-Stars'' made the levels first accessible outside of Japan), and European versions of the game list the release date of ''[[EarthBound]]'' as 2013 (the year it became available on the eShop). In the list below, they are ordered by North American release date (except for ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]'').
As above, NES games show up as FC and SNES games show up as SFC in the Japanese version of the game, except for the noted cases where a NES game shows up as FDS instead. Unlockable Masterpieces are highlighted in grey.
 
As above, NES games show up as FC and SNES games show up as SFC in the Japanese version of the game, except for the noted cases where a NES game shows up as FDS instead. Interestingly, in non-Japanese versions ''Super Mario Bros.: The Lost Levels'' is listed as a NES game (and not as an FDS, SNES, or VC game) even though it was never released on the NES. Unlockable Masterpieces are highlighted in grey and Japan-exclusive Masterpieces are highlighted in yellow.


{| class="wikitable sortable"
{| class="wikitable sortable"
!Icon !! Name !! Platform !! Character (or object) on the portrait !! Duration !! Unlock Criteria !! Notes
!Icon !! Name !! Platform !! Duration !! Unlock Criteria !! Notes
|-
|-
|[[File:Masterpiece-SuperMarioBros-WiiU.png|100px]]||''[[Super Mario Bros.]]''||NES||{{SSB4|Mario}}||3:00||||Starts at title screen.
|[[File:Masterpiece-SuperMarioBros-WiiU.png|100px]] ||''[[Super Mario Bros.]]''||NES||3:00||||Starts at title screen.
|-
|-
|[[File:Masterpiece-WreckingCrew-WiiU.png|100px]]||''{{b|Wrecking Crew|game}}''||NES||{{SSB4|Mario}}||2:00||||Starts at title screen.
|[[File:Masterpiece-WreckingCrew-WiiU.png|100px]] ||''{{b|Wrecking Crew|game}}''||NES||2:00||||Starts at title screen.
|-
|-
|[[File:Masterpiece-BalloonFight-WiiU.png|100px]]||''{{b|Balloon Fight|game}}''||NES||{{SSB4|Villager}} (using {{b|Balloon Trip|move}})||2:00||||Starts at title screen.
|[[File:Masterpiece-BalloonFight-WiiU.png|100px]] ||''{{b|Balloon Fight|game}}''||NES||2:00||||Starts at title screen.
|-
|-
|[[File:Masterpiece-Metroid-WiiU.png|100px]]||''{{b|Metroid|game}}''||{{rollover|NES|FDS in the Japanese version|y}}||{{SSB4|Samus}}||3:00||||Starts in Brinstar.
|[[File:Masterpiece-Metroid-WiiU.png|100px]] ||''{{b|Metroid|game}}''||{{rollover|NES|FDS in the Japanese version|y}}||3:00||||Starts in Brinstar.
|-
|-
|[[File:Masterpiece-KidIcarus-WiiU.png|100px]]||''[[Kid Icarus]]''||{{rollover|NES|FDS in the Japanese version|y}}||{{SSB4|Pit}}||3:00||||Starts at the beginning of the first level.
|[[File:Masterpiece-KidIcarus-WiiU.png|100px]] ||''[[Kid Icarus]]''|| {{rollover|NES|FDS in the Japanese version|y}} ||3:00||||Starts at the beginning of the first level.
|-
|-
|[[File:Masterpiece-TheLegendOfZelda-WiiU.png|100px]]||''[[The Legend of Zelda]]''||{{rollover|NES|FDS in the Japanese version|y}}||{{SSB4|Link}}||4:00||||Starts on the spawn tile.
|[[File:Masterpiece-TheLegendOfZelda-WiiU.png|100px]] ||''[[The Legend of Zelda]]''|| {{rollover|NES|FDS in the Japanese version|y}} ||4:00||||Starts on the spawn tile.
|- style="background-color:#dfdfdf;"
|- style="background-color:#dfdfdf;"
|[[File:Masterpiece-PunchOut-WiiU.png|100px]]||''[[Punch-Out!! (NES)|Punch-Out!! Featuring Mr. Dream]]''||NES||{{SSB4|Little Mac}}||3:00||Clear the "[[No Mere Sparring Match]]" event on normal difficulty or higher.||Starts at title screen.
|[[File:Masterpiece-PunchOut-WiiU.png|100px]] ||''[[Punch-Out!! (NES)|Punch-Out!! Featuring Mr. Dream]]''||NES||3:00||Clear the "[[No Mere Sparring Match]]" event on normal difficulty or higher||Starts at title screen.
|-
|[[File:Masterpiece-DonkeyKong-WiiU.png|100px]] ||''{{b|Donkey Kong|game}}''||NES||2:00||||Begins in the 75m level.
|-
|-
|[[File:Masterpiece-DonkeyKong-WiiU.png|100px]]||''{{b|Donkey Kong|game}}''||NES||{{SSB4|Donkey Kong}}||2:00||||Begins in the 75m level.
|[[File:Masterpiece-AdventureOfLink-WiiU.png|100px]] ||''[[Zelda II: The Adventure of Link]]''||{{rollover|NES|FDS in the Japanese version|y}} ||4:00||||Starts in Zelda's castle.
|-
|-
|[[File:Masterpiece-AdventureOfLink-WiiU.png|100px]]||''[[Zelda II: The Adventure of Link]]''||{{rollover|NES|FDS in the Japanese version|y}}||{{SSB4|Link}}||4:00||||Starts in Zelda's castle.
|[[File:Masterpiece-MegaMan-WiiU.png|100px]] ||''[[Mega Man 2]]''||NES||3:00||||Begins in the first section of Wily Castle.
|-
|-
|[[File:Masterpiece-MegaMan-WiiU.png|100px]]||''[[Mega Man 2]]''||NES||{{SSB4|Mega Man}}||3:00||||Begins in the first section of Wily Castle.
|[[File:Masterpiece-FireEmblem-WiiU.png|100px]] ||''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''<!--https://miiverse.nintendo.net/replies/AYMHAAACAADMUKmKQCT88g-->||FC||4:00||||Japan only.
|- style="background-color:#ffffaa;"
|[[File:Masterpiece-FireEmblem-WiiU.png|100px]]||''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''<!--https://miiverse.nintendo.net/replies/AYMHAAACAADMUKmKQCT88g-->||FC||{{SSB4|Marth}}||4:00||||Starts on Chapter 1: Marth Embarks.
|- style="background-color:#dfdfdf;"
|- style="background-color:#dfdfdf;"
|[[File:Masterpiece-DrMario-WiiU.png|100px]]||''{{b|Dr. Mario|game}}''||GB||{{SSB4|Dr. Mario}}||3:00||Clear 10-Man Smash alone with Dr. Mario without taking any damage.||Starts on the "1 Player Game" set-up screen.
|[[File:Masterpiece-DrMario-WiiU.png|100px]] ||''{{b|Dr. Mario|game}}''||GB||3:00||Clear 10-Man Smash alone with Dr. Mario without taking any damage||Starts on the "1 Player Game" set-up screen.
|-
|-
|[[File:Masterpiece-SuperMarioWorld-WiiU.png|100px]]||''[[Super Mario World]]''||SNES||{{SSB4|Mario}}||3:00||||Starts on the world map of Yoshi's Island.
|[[File:Masterpiece-SuperMarioWorld-WiiU.png|100px]] ||''[[Super Mario World]]''||SNES||3:00||||Starts on the world map of Yoshi's Island.
|-
|-
|[[File:Masterpiece-FZero-WiiU.png|100px]]||''[[F-Zero]]''||SNES||{{SSB4|Captain Falcon}}||3:00||||Starts in Mute City I, playing as the Blue Falcon.
|[[File:Masterpiece-FZero-WiiU.png|100px]] ||''[[F-Zero]]''||SNES||3:00||||Starts in Mute City I, playing as the Blue Falcon.
|-
|-
|[[File:Masterpiece-Pilotwings-WiiU.png|100px]]||''{{b|Pilotwings|game}}''||SNES||Light Plane ([[Pilotwings]])||2:00||||Starts in the Light Plane certification training level.
|[[File:Masterpiece-Pilotwings-WiiU.png|100px]] ||''{{b|Pilotwings|game}}''||SNES||2:00||||Starts in the Light Plane certification training level.
|- style="background-color:#dfdfdf;"
|- style="background-color:#dfdfdf;"
|[[File:Masterpiece-Yoshi-WiiU.png|100px]]||''{{b|Yoshi|game}}||NES||{{SSB4|Yoshi}}||3:00||Clear Solo Classic with Yoshi.||Starts at title screen.
|[[File:Masterpiece-Yoshi-WiiU.png|100px]] ||''{{b|Yoshi|game}}||NES||3:00||Clear Solo Classic with Yoshi||Starts at title screen.
|-
|-
|[[File:Masterpiece-KirbyDreamLand-WiiU.png|100px]]||''[[Kirby's Dream Land]]''||GB|| {{SSB4|Kirby}}||3:00|||||Starts at title screen.
|[[File:Masterpiece-KirbyDreamLand-WiiU.png|100px]] ||''[[Kirby's Dream Land]]''||GB||3:00|||||Starts at title screen.
|-
|-
|[[File:Masterpiece-SuperMarioKart-WiiU.png|100px]]||''[[Super Mario Kart]]''||SNES||{{SSB4|Mario}}||3:00|||||Starts in Mario Circuit 1 in the Grand Prix, playing as Mario.
|[[File:Masterpiece-SuperMarioKart-WiiU.png|100px]] ||''[[Super Mario Kart]]''||SNES||3:00|||||Starts in Mario Circuit 1 in the Grand Prix, playing as Mario.
|- style="background-color:#dfdfdf;"
|- style="background-color:#dfdfdf;"
|[[File:Masterpiece-KirbysAdventure-WiiU.png|100px]]||''[[Kirby's Adventure]]''||NES||{{SSB4|Kirby}}||3:00|||Clear Solo Classic with Kirby on intensity 5.5 or higher.||Starts at title screen. Save file 2 is set at the end of the game, prior to the King Dedede/Nightmare fight.
|[[File:Masterpiece-KirbysAdventure-WiiU.png|100px]] ||''[[Kirby's Adventure]]''||NES||3:00|||Clear Solo Classic with Kirby on intensity 5.5 or higher||Has two save files: one at the beginning of the game and the other at the final Dedede/Nightmare fight.
|-
|-
|[[File:Masterpiece-LostLevels-WiiU.png|100px]]||''[[Super Mario Bros.: The Lost Levels]]''||{{rollover|NES|FDS in the Japanese version|y}}||{{SSB4|Mario}}||3:00|||||Starts at title screen.
|[[File:Masterpiece-LostLevels-WiiU.png|100px]] ||''[[Super Mario Bros.: The Lost Levels]]''||{{rollover|NES|FDS in the Japanese version|y}}||3:00|||||Starts at title screen
|-
|-
|[[File:Masterpiece-PacMan-WiiU.png|100px]]||''{{b|Pac-Man|game}}''||NES<!--1993 version was on NES-->||{{SSB4|Pac-Man}}||2:00|||||Starts at title screen.
|[[File:Masterpiece-PacMan-WiiU.png|100px]] ||''{{b|Pac-Man|game}}''||NES<!--1993 version was on NES-->||2:00|||||Starts at title screen.
|-
|-
|[[File:Masterpiece-SuperMetroid-WiiU.png|100px]]||''[[Super Metroid]]''||SNES||{{SSB4|Samus}}||4:00|||||Has two save files: one at the beginning of the game and one in Norfair.
|[[File:Masterpiece-SuperMetroid-WiiU.png|100px]] ||''[[Super Metroid]]''||SNES||4:00|||||Has two save files: one at the beginning of the game and one in Norfair
|- style="background-color:#dfdfdf;"
|- style="background-color:#dfdfdf;"
|[[File:Masterpiece-EarthBound-WiiU.png|100px]]||''{{b|EarthBound|game}}''||SNES||{{SSB4|Ness}}||5:00|||Get 600 m./1968 ft. or more in Home-Run Contest.||Starts at the opening cutscene.
|[[File:Masterpiece-EarthBound-WiiU.png|100px]] ||''{{b|EarthBound|game}}''||SNES||5:00|||Get 1968 ft. or more in Home-Run Contest||Starts at the opening cutscene
|-
|-
|[[File:Masterpiece-KirbySuperStar-WiiU.png|100px]]||''[[Kirby Super Star]]''||SNES||{{SSB4|Kirby}}||3:00|||||Begins in The Great Cave Offensive.
|[[File:Masterpiece-KirbySuperStar-WiiU.png|100px]] ||''[[Kirby Super Star]]''||SNES||3:00|||||Begins in The Great Cave Offensive
|}
|}


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==Trivia==
==Trivia==
*{{uv|Pokémon}} is the only universe that debuted in ''Smash 64'' to lack a masterpiece.
*Despite ''[[Super Smash Bros. Brawl]]'' being the first game in the series to introduce third-party elements, third-party masterpieces were not included before ''[[Super Smash Bros. for Wii U]]''.
*Since ''EarthBound''{{'}}s ESRB Teen rating exceeds ''Smash Wii U''{{'}}s ESRB E10+ rating, the prompt when starting up the ''EarthBound'' Masterpiece mentions this fact in all{{fact}} North American regions. (''EarthBound'' has the same (or lower<!-- Germany -->) rating as ''Smash Wii U'' in Japan, Europe, and Russia. Although ''EarthBound''{{'}}s classification rating of M is higher than ''Smash Wii U''{{'}}s rating of PG in Australia, no prompt is shown when starting up the masterpiece in Australian copies of the game.)
*In non-Japanese versions of {{forwiiu}}, ''[[Super Mario Bros.: The Lost Levels]]'' is listed as a NES game (and not as an FDS, SNES, or VC game) even though it was never released on the original NES.
*Within the time limit, [[speedrun]]ners have been able to beat ''{{b|Donkey Kong|game}}'' (one loop of all levels, albeit only in ''Smash Wii U''), ''[[Kirby's Adventure]]'' (using a glitch to warp to the credits), ''[[Punch-Out!! Featuring Mr. Dream]]'' (using a password), and ''[[The Legend of Zelda: Ocarina of Time]]'' (using glitches to either beat Ganon<ref>{{cite web|url=https://www.youtube.com/watch?v=OUHKV7F3cGw|title=Savestate beats the Ocarina of Time Masterpiece by defeating Ganon}}</ref> or warp to the credits,<ref>{{cite web|url=https://youtu.be/7QaLQIzv-qw|title=Savestate beats the Ocarina of Time Masterpiece}}</ref> both of which were first done by {{Sm|Savestate}}).
* {{uv|Pokémon}} is the only universe to be represented with a fighter in all ''Super Smash Bros.'' games to lack a masterpiece.


==External links==
==External links==

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